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Olaf Build Guide by EVElution

Jungle Leave nothing behind!

Jungle Leave nothing behind!

Updated on February 20, 2020
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League of Legends Build Guide Author EVElution Build Guide By EVElution 44 16 197,012 Views 0 Comments
44 16 197,012 Views 0 Comments League of Legends Build Guide Author EVElution Olaf Build Guide By EVElution Updated on February 20, 2020
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Im a dia player and play lol since season 3. i played more than thousand games and i wanna share my knowledge with you. In this Olaf guide i will show you which runes you´ll use and how you use Olaf´s abilitys and some tipps and tricks. maybe i can help you to perform better with Olaf after you read this guide.

I'll be uploading montages from time to time and I‘ll be posting my latest video in this section.


PROS + u cant be CC'ed in ulti
+ a lot movementspeed
+ a lot lifesteal cause of his w
+ huge attackspeed
- ez countered by ignite
- no dash
- no hard cc
- very low range without his q
CONS



SUMMONER SPELLS
-
With flash u instantly teleport 425 units. As you should know flash is the most important summoner spell which you should use on every champion. Flash will help you to secure kills or escape dangerous sitations. You can flash over almost every wall in the game. It´s better to flash to secure a kill or safe your life than beeing greedy and die at the end or let the enemy escape. U got a dash with Rek´sai but you should still take flash on her its just to
important.
You need to take smite with you on every jungler. It has a 90 second cooldown and can have up to 2 charges. If u have 2 charges you should smite something because you just waste time not using it. You cant use it twice in a row because it has a 15second cooldown between charges. You do 390-1000 damage depending on your level on monsters. You also get some HP back which can rly help you if you counterjungle or get counterjungled. You need smite or you cant buy the jungleitem. And you need the additional experience from the jungleitem to be even usefull in the game as a jungler. You should always have a smite charge left over if baron or drake is up so you can secure them. You can enhance your smite with jungleitems but more of that down below.



Start Items
as jungler you need to decide for a jungleritem at the start. If machete or talisman depends on the jungler. I would favour the machete because u get 10% lifesteal and 35 bonus damage on your autoattacks. Both items give you bonus exp per junglecamp. The machete is very important for all autoattack based junglers because u need it to build the higher jungleitems, and dont forget smite or you wont be able to buy the jungleitems.
Now lets talk about the potions for the jungle. The refillable potion gives you 2 charges which restore 125 HP each and refill as soon as you hit the base. Normal health pots would give you 150 HP but they would be gone after using. The normal pots regenerate 150 HP over 15 seconds and the refillable regenerates 125 Hp over 12 seconds so it has a bit higher chance to save u from a ignite. As soon as you hit the base one time and refilled your refillable potion its already more worth than the 3 base potions. 3 pots heal you for 450 HP and the refillable after one back heals you overall for 500 HP. If u dont need the refillable potion anymore u can sell it for 60 gold , i definetly prefer the refillable potion.

Rush
with stalkers blade cinderhulk you gain next to the 300 health a enhanced version of smite. with the enhanced smite you can smite champions too and you do 28-164 damage, depending on your level, and you steal 20% movementspeed for 2 seconds. this mean you get 20% movementspeed for 2 seconds while he loses 20%. This item is good combined with other HP increasing items bcuz it will get increased by 15%. This item has the sunfire effect which deals magic damage on enemys nearby. Monsters receive 300% damage from this effect.
You get HP, mana,armor,cooldownreduction and increased base health regeneration. The main reason to buy this item is its active which gives you 75% movementspeed for 4 seconds and if you get close to an enemy you trigger a aoe slow that slows for 75% 2 seconds long.This active is good to chase people with or start a teamfight.

Use your brain
Titanic hydra is very expensive but u get alot of tankiness and more damage the more hp you have. You do more damage based on your max HP as a onhit effect on each autoattack. Enemys or minions behind your target while get damaged aswell by the onhit effect. U should by this as one of your last items because you need a lot of HP before it gets really usefull. It has an active whith a empowerd autoattack u can use it aswell to cancel a autoattack.
You get 50% base attack damage as bonus attack damage and 450 HP . THe good thing about this item is that it gives you a huge shield aswell as 30% tenacity if u get bursted. This means if you get 400-1800 damage based on your level in between 5 seconds the passive with the shield gets activated. Ranged characters cant buy this item.
you get 40 armor and 40 attack damage which makes you alot stronger against enemys with physical damage but the main reason for buying this item is the passive. You will get revived upon death with 50% of your hp. This passive has a 5 minute cooldown and after you triggerd it you can sell it at lategame if you have enough money.
]You get 10% cooldownreduction, 350 HP and 55 magic resistance. You need to look for yourself when it is usefull to buy. WHen u get hit by a magic ability this item lets you take 20% less damage by this spell for 4 seconds so its only good if you have a mage as an enemy like khartus.
You get 10%, 450Hp and 55 magic resistance aswell as 100% increased base health regeneration which gets buffed by this item even more because if you build it you get 30% increased healing from every source. But even without the passive its the goto item if the enemys do alot of magic damage.
You get tons of Armor and HP. You gain momentum stacks if you move but you can trigger them before they reach 100 unlike statikks. You do 1 damage per stack and if you hit 100 and you play as a melee character you slow down the enemy for 50% for 1
second. The more stacks you have the more bonus movementspeed u gain till a maximum of 60 movementspeed on 100 stacks. All stacks will be used on your autoattacks. You buy this item if u have a hard time catching the enemy.
U buy randuins if you need a armor item against a team with alot of crit damage. you lower the damage from critical autoattacks by 20%. not only adc´s got crit, yasuo is a good example. When a enemy attacks you his attackspeed gets lowerd by 15% for one second. With the active you can slow down enemys close to you by 55% for 2 seconds. You can use this item pretty well if you chase somebody or somebody chases you or in teamfights if you hit alot of enemys with it.

You get HP and as soon as you hit 3000 hp you get a passive which heals you alot if you are out of combat based on your maximum HP. Dont buy it to early you need the 3000 hp for the passive to work. You dont need to go back that often lategame bcuz your hp will regenerate pretty fast.
You only get 250HP but 80 Armor and a passive which makes every adc cry. when enemys attack you with autoattack they get 25+10% damage of your bonus armor. But thats not all the enemys get grievous wounds aswell which lowers theyre healing. This item is best combined with other armor items because the damage from the passive gets increased aswell. The enemys that attack you will get 15% lower attackspeed for 1 second aswell.
Trinity gives you all kinds of stats but the strong thing about it is its passive which gives you 20 movementspeed after a autoattack and 60 after a kill. Trinity gives you a strong enhanced autoattack as well every 1,5 seconds. This does 200% of your base attack damage. Try to trigger it as often as possible in long fights.



Keystone


Predator
  • Predator: Enchants your boots with the active effect 'Predator.'

    Active - Predator: Channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds (does not interrupt stealth). Damaging attacks or abilities end this effect, dealing 60-140 (+ 40% bonus AD) (+ 25% AP) bonus adaptive damage.


Slot 1

Cheap Shot
  • Cheap Shot: Damaging champions with impaired movement or actions deals 15-60 bonus true damage (based on level).

    Cooldown: 4 seconds
    Activates on damage occurring after the impairment.

Slot 2

Eyeball Collection
  • Eyeball Collection: Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power.
    Collect 2 eyeballs per champion kill, 1 eyeball per champion assist or ward takedown.

Slot 3

Relentless Hunter
  • Relentless Hunter: Gain 8 out-of-combat movement speed plus 8 per Bounty Hunter stack.
    Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Slot 1/2

Celerity
  • Celerity: Gain 1.5% increased Movement Speed and add a percentage of your Bonus Movement Speed to your AD (9.6%) or AP (16%), adaptive.


Waterwalking
  • Waterwalking: Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power when in the river.


Berserker Rage (Passive)



Innate: Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.




Undertow (Q)


TARGET RANGE: 1000
COOLDOWN: 7
MANA: 60

Active: Olaf throws an axe to target location, dealing physical damage to units it passes through and slowing them for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

Physical Damage: 80 / 125 / 170 / 215 / 260 (+100% bonus)
Slow: 35 / 40 / 45 / 50 / 55%




Vicious Strikes (W)


MANA: 30
COOLDOWN: 16
Active: For 6 seconds, Olaf gains bonus Life Steal and his Attack Speed is increased. During this time, Olaf also receives 1% increased healing from all sources for every 2% of Health he is missing.

Life Steal: 14 / 16 / 18 / 20 / 22%
Attack Speed: 40 / 50 / 60 / 70 / 80%


Reckless Swing (E)


COST: 21 / 34.5 / 48 / 61.5 / 75 (+12% total) Health
TARGET RANGE: 325
COOLDOWN: 11 / 10 / 9 / 8 / 7
Active: Olaf ferociously swings his axes, dealing true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.
Basic attacks low the cooldown of Reckless Swing by 1 second.

True Damage: 70 / 115 / 160 / 205 / 250 (+50% total)





Ragnarok (R)


COOLDOWN: 100 / 90 / 80
Passive: Olaf gains Armor and Magic Resist.
Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. Olaf also receives a Movement Speed bonus towards enemy champions for 1 second. During this time, Olaf loses the passive portion of Ragnarok and gains Attack Damage. Armor and Magic Resist : 20 / 30 / 40
Movement Speed: 20 / 45 / 70%
Attack Damage: 15 / 20 / 25 (+30% total)




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