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Lee Sin Build Guide by millhouse88

Lee Sin - Exceptional Hearing

Lee Sin - Exceptional Hearing

Updated on January 3, 2012
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League of Legends Build Guide Author millhouse88 Build Guide By millhouse88 5,148 Views 3 Comments
5,148 Views 3 Comments League of Legends Build Guide Author millhouse88 Lee Sin Build Guide By millhouse88 Updated on January 3, 2012
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Choose Champion Build:

  • LoL Champion: Lee Sin
  • LoL Champion: Lee Sin

Introduction


This is MY Lee Sin jungle guide, I realize that others may or may not have their own opinions. This however is how I've chosen to run my jungling Lee, use it at your own discretion!

This guide is quite skill oriented and requires a lot of common sense and a decent skill shot for your Q ability. If you're willing to bare with me I'll explain what I can in the simplest possible way so that everyone can use this build.



The first build is what I like to play with, it's a little more aggressive than most like to play.

The second build is for a tankier and much more defensive player, I'll try to accommodate for both

Please Comment and Vote :)



mad props to JhoiJhoi's Making a Guide for code ideas!
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Pros / Cons

PRO's :



1. Fast Jungler
2. Can close a gap in an instant
3. Great sustainability
4. Energy efficient, provided you combo your abilities appropriately
5. Depending on the speed of your reaction time, early game ganks can
go quite well for you!
6. Great ganking potential
7. Great escape mechanic, your "W" Safeguard



CON's :



1. If you miss your "Q" Sonic Wave then stop your chase and move on.
2. Your only escape mechanic isn't viable if you don't have a team member close by or a sight ward in your inventory!!
3. Lee can prove to be quite squishy before you get any sort of health increasing item such as OR
4. Quite position oriented, if you don't position yourself correctly your ult could deny others a kill. Even yourself!




Remember to always play cautiously, and with a fair amount of common sense.
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Masteries

1st Build


I chose to do a 26/4 build for a few simple reasons. Having as much Armor Pen from Weapon Expertise and Sunder as well as extra minion damage from Butcher and Havoc to ME! Is one of the more important traits to my build. I also noticed that Lee Sin is lacking in a bit of magic resist so I put into the defensive tree for extra resist Resistance and of course Summoner's Resolve for the extra 10 gold from Smite!!



2nd Build


For the more defensive build I chose to do a 9/21/0 build, in the simplest way of explanation this is for the player that doesn't like to take a mass amounts of damage right away ultimately leading to your death. (note-this doesn't make you a god) It simply adds Armor, Magic Resist, Bonus health and Health Regen. Let's not forget the extra cooldown reduction granted from Enlightenment

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Runes

These runes were selected for my play style, I make no point to mention that you're required to use my variation. I will however show you within this section the different rune combinations that would work for a Lee Jungler.

MY chosen runes
Explanation: I use mark of desolation on most of my AD champs, simply put. The more armor penetration you possess the more damage soaks through your foes armor. I chose to use 7 Greater Seal of Armor because a Melee Jungler could definitely use the extra armor to start off, it allows more room for error and gives you a little more BEEF The reason I use Greater Seal of Attack Speed and Greater Glyph of Attack Speed, Greater Quintessence of Attack Speed is because I feel the extra attack speed delivers more lifesteal, however some would debate that Flurry your passive would or is enough to sustain you. That may be, however if you're new to jungling with Lee why not have that little extra just in case? Greater Glyph of Magic Resist is for a little extra magic resist, with so many up and coming AP champs the extra resistance is essential for survival against bursts of damage.

Or a secondary rune build would be
This is pretty self explanatory, mark of desolation for the armor penetration, Greater Seal of Armor for additional armor, Greater Glyph of Magic Resist for the magic resistance. A fella by the name of Zell recommended that you use Greater Quintessence of Attack Damage for the added damage it gives, I'll give this a try and let you know how it goes.
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Items/Situational Items

I begin my match with grabbing a Vampiric Scepter and heading into the jungle. For jungling route and more head down to my "Jungle" Section.

After I've made a pass around the jungle and a possible gank depending on the situation of your teammates I'll head back and pick up Boots and depending on my funds I'll start into my Wriggle's Lantern and head back into the jungle for some more creep farm and possible ganks.

By the time Mid-game comes around you should have Wriggle's Lantern Mercury's Treads and hopefully a Giant's Belt well on its way to becoming a Warmog's Armor At this time, you'll have a considerable amount of CS (creep score) under your belt as well as maybe a few kills/assists depending on how helpful your team is.

By late game phase you'll have gotten to the point where you should be unbeatable 1v1 or more! having in your possession the Bloodthirster and Black Cleaver as well as either starting or just about to finish your Infinity Edge

Situational Items/Possible Item Exchanges



My entire 6 item build is as such
- - - - - - -



NOW! Let's suppose you're up against a team that is super heavy on Ability Power, you could very well switch out your Black Cleaver for a Banshee's Veil or a Force of Nature

Same goes for a team that is more inclined to use Attack Damage champions. Switching out your Black Cleaver for a Thornmail to give additional damage back to your foe, or you could even depend on an item such as Guardian Angel to give you that armor boost. I feel I should note that Atma's Impaler also grants armor rating, as well as 2% of your health is converted to damage.


**Possible boot exchanges**


I advise and use Mercury's Treads however if the opposing team is lacking CC (crowd control) and Stuns then you may find it in your best interest to switch to boots that may benefit you more. If you find you can do this, you could try:

- For a Attack Damage heavy team.

- For an increased cooldown reduction (note you can only have a maximum of 40%

- Not that you'll need the additional attack speed with this build, but it's still a possibility.

- If you find that you're crossing more and more terrain to gank, or clear more jungle at a faster pace. Even moving from lane to lane!
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Summoner Spells

What I use is because it works best for ME it may vary well work for some others and it may not, everyone will find their own way.

I chose to go with
Ghost + Smite



Other potential combinations may include:

Flash + Smite (for possible wall or bush jumps)


Smite + Ignite (for the extra damage)

Smite + Exhaust (for the really ambitious and don't want their pray running, however I feel I should note that your Tempest has the ability to slow your opponents as well.)

However!! I do recommend that you stay away from the corny spells such as Heal or Clairvoyance<--It's for support classes
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Creeping / Jungling


Legend:
1 - Wolves
2 - Blue (Golem Buff)
3 - Wraiths
4 - Red (Lizard Buff)
5 - Double Golem



The Blue Circles are where I would usually position my Wriggle's ward, or a Ward itself for a position counter jungle, Dragon check or to thwart an enemy gank

I start off with Wolves (1) which load up at 1:40 so be ready at that time for the quickest possible jungle time. Afterwards head to the Blue Golem Buff(not that you need it) as soon as the Golem gets down to 450 health Smite for the extra 10gold and the kill, also increasing your level to 2! which you put your skill instantly into your "W" Safeguard and continue down to wraiths. Once there start off by casting your "W" Safeguard then your "E" Cripple after you have cast your "E" ability wait for one auto attack and then hit your "W" Safeguard again for the second half of the ability for the life steal, once you auto attacked once you can activate your "E" Cripple again for the attack speed boost. After you're done with wraiths head to the Red Lizard Buff, you're smite should be up again and if not then soon. On that note begin the fight the same way you did with wraiths, be sure to target the Lizard itself. "Smite" at 450/500 health and finish off the little lizards. Head down to the 5th stop on you're route, the Double Golem. Start with the little one on the left side with a similar skill sequence and beat through them. After you're done with the Golems the wraiths and the wolves should theoretically be up again, go do those and head back to the platform for your items. Your Red Buff should be fresh on it's timer, which means one thing. GANK! Now that being said, be smart about your choice of gank, check the lanes and determine which one is being pushed back the furthest or whomever is in desperate need for help and take a jungle route toward them to catch the enemy team off guard.
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Build Updates!

03/01/2012



- I added rune page explanations as well as an alternate rune build, more will be coming.
- As well, I added a secondary build for a tankier Lee build.
- Also added an quick item break down, as well as possible boot exchanges
- Changed the font colour from blue to white for the folks who don't like blue :P
- Added Smite and Exhaust as a possible summoner spells
- A lot of grammatical changes, and BBcode changes to make it look a little nicer.
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Apologies

I will be adding more and more to this guide in the next couple of weeks, due to work I can only do so much at a time.

I hope you enjoy what I've got thus far. Leave comments/suggestions as well as any ill gotten opinions, I'll take them all :)

Good Day
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