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Twisted Fate Build Guide by 0mega Prime

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 0mega Prime

LIGHTNING GOD TWSTED FATE-BRINGING DOWN THE THUNDER

0mega Prime Last updated on July 16, 2013
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

WELCOME TO THE ONLY WAY TO PLAY TF. UP UNTIL NOW PEOPLE HAVE CHEATED THEMSELVES OF THE TRUE POTENTIAL OF THIS AMAZING CHAMPION. LUCKILY, AFTER MUCH OBSERVATION I HAVE FINALLY UNCOVERED THE TRUE POWER OF TWISTED FATE. WELCOME LADIES AND GENTLEMEN TO MY GUIDE LIGHTNING GOD TWISTED FATE.

*sidenote: Hi guys I'm 0mega Prime, a silver player on the NA server and this is my first build on Mobafire so sorry for the lack of polish. I have been playing since the beginning of Season Two and enjoy creating unorthodox builds. I like to believe that my knowledge of the game is far stronger than my in-game ability, but its something I'm working on. I promise this isn't a troll build and hope you enjoy the guide.


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Important Things to remember as a Lightning God

1. You are above everyone. You don't take **** from people who think you are a troll. When they see you steamroll the enemy carries in under 2 seconds they will be real scurred of you.

2. Kills are meant for you. Don't be afraid to ks anyone on your team. Tell you team that its very important for you to reach full build as soon as possible. If they get mad or protest ask them politely to shut up and remind them that they are in the presence of a god.

3. You have burst and DPS (damage per second). Normally TF is a bursty AP mage that unleashes a huge burst and then has to wait a few seconds before his next damage spike. With this build you will constantly be chunking health bars with your on hit magic damage and therefore shouldn't be afraid to go balls deep. Going balls deep is what TF was meant for.

4. Always listen to the blues while playing LIGHTNING GOD TF. You are a Southern gentleman, not a dirty plebeian. I find that "When the Saints Go Marching In" is a good tune for a pentakill.

5. If your team started a team fight and you didn't end up getting a Pentakill then they aren't doing their jobs right.

6. Statikk Shiv is the most OP item in the game. LIGHTNING IS TOO STONK AND NEEDS TO BE NERFED.

7. FU**. THE. META


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Why Play LIGHTNING GOD TF? POWERFUL PROS AND CRITICAL CONS

Pros

  • Make it rain with your OP passive
  • Game changing ult and Global Presence with Destiny
  • Insanely Strong Mid Game and Scales Well into Late Game
  • Split pushes lanes like a boss, takes down objectives much faster than normal TF
  • YOU'RE A MOTHER FUC*ING LIGHTNING GOD
  • Not as mana reliant as normal TF
    • PLAYING THIS BUILD WILL GET YOU LAID 100% GUARANTEED


    Cons
    • Some people will think you're a troll and tell you to stop.
    • Average early game-very item dependant
    • Needs a player with map awareness skills
    • Burst only works if you land your Wild Cards (just like normal TF)
    • Needs team to be decent peelers in teamfights in order to be effective
  • You are just as squishy as normal TF
  • You need to not suck at Pick A Card and know which card to pick in which situation

As you can see LIGHTNING GOD TF is practcally normal TF, but more awesome and has more LIGHTNING. He has most of the weaknesses that could be expected of a normal TF, but makes up for the slightly lower burst with LOADS of magical DPS. I have found that the amount of DPS and on-hit effects easily makes up for any loss of burst (which you still have a decent amount of (around 400+ Total AP)).


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Raging Runes

Runes

Greater Quintessence of Ability Power
3

Greater Glyph of Cooldown Reduction
9

Greater Seal of Scaling Mana Regeneration
9

Greater Mark of Magic Penetration
9
QUINTS-THIS QUINTS ARE AWESOME. THEY ADD TO BOTH YOUR BURST AND DPS. GET THEM NAO.

MARKS-TO PROPERLY ASSERT YOUR DOMINANCE OVER YOUR FOES AND ALLIES YOU MUST PENETRATE THEM. ONLY THIS MARKS WILL ALLOW YOU TO PENETRATE THEM WITH THE POWER OF A THUNDER GOD.

SEALS-TO HELP GET SOME OF THAT BLUE STUFF. CAN BE SWITCHED OUT FOR SCALING FOR MOAR POWER AND LIGHTNING.

GLYPHS-MOAR DMG.


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Magnificent Masteries

WE GO 21-9-0

Masteries
1/5
4/1
4/5
2/1
1/1
3/1
1/1
4/
1/
4/1
1/1
3/5
1/1
WHY?

BECAUSE PUTTING 21 IN OFFENSE GIVES US LOADS OF DMG IN BURST AND DPS. WHICH MEANS WE GET MORE KILLS. WHICH MEANS WE GET MOARLIGHTNING. WHICH BY THE TRANSITIVE PROPERTY MEANS WE GET MORE POON. CUZ BI*CHES DIG LIGHTNING. IT'S ELEMENTARY MATH CHILDREN.

WE PUT 9 IN DEFENSE TO ADD A BIT OF HP TO US AND TO MAKE SURE WE SURVIVE OUR AVERAGE LANING PHASE EARLY GAME.

WHY NO POINTS IN UTILITY? BECAUSE UTILITY IS FOR PEASANTS AND PLEBEIANS. YOU ARE A MOTHERFU**ING LIGHTNING GOD. ALSO IF YOU CAN'T PULL A BLUE CARD TO SAVE YOUR LIFE AND GET YOUR OWN MANA REGEN YOU SHOULD PROBABLY NOT BE PLAYING TF.


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Sexy Summoner Spells

Flash-Flash is easily the most important spell on LIGHTNING GOD TF. It ensures offers escapes, a gap-closer, and a spell that looks like the flash of LIGHTNING all into one package. So yeah. Get Flash.

Ignite-Ignite makes you a god. Good for securing kills and countering healing. You start a fight with someone and they think that you're easy money. For some reason you fu** up and start losing to this plebeian. Then you throw ignite on him and watch him scream as flames of divine justice burn him to hell. Get Ignite.


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Sick Skills-THE PAINT BRUSH OF A GOD

MAKE IT RAIN Loaded Dice:You get bonus gold every time you kill a minion, champ, or jungle creep. It may not seem like much, but it adds up pretty quickly. It also benefits your entire team which is nice.

THUNDER CARDS(Q): Wild Cards: Where you poke and burst come from. Not as important to LIGHTNING GOD TF as normal TF, but still provides TONS OF DAMAGE. Can be spammed mid and late game to properly punish your opponents if they try to initiate or farm. Your go to source for early game damage. USE THIS SKILL FOR PRO MLG SNIPES NO SCOPEZ HUEHUEHUE.

JUDGEMENT OF A LIGHTNING GOD(W): Pick A Card: A synergy of both your burst and DPS. Nothing scares a carry more than being hit by Pick A Card, Lich Bane, Stacked Deck, and a Statikk Shiv and then exploding. Will allow you to stay in lane due to its mana regen ability from Blue cards. Learn the order well, Blue->Red->Yellow.This is one of the abilities that makes or breaks a TF player.

EXPLOOOOSIONNNNNSSS(E): Stacked Deck: Your LIGHTNING GOD TF'S bread and butter. Once you get your Runaan's Hurricane this spell will charge up so FUC*ING FAST(unfortunately only affects one target with the proc). Combined early game with Nashor's Tooth the damage from this ability can be pretty insane and will only continue to get better as you enter mid and late game.

EYE OF A GOD(R): Destiny: Hand down one of the best ults in the game. Allows LIGHTNING GOD TF to give himself and his allies vision of all the enemy team and allows him to teleport to any place on the map 5500 units away. The advantage this ult gives your team is HUGE and has many uses. Use it to split push lanes, protect objectives, gank the enemy team, pull off masterful escapes, catch that idiot enemy jungler with their pants down, backdoor and bring in clutch wins, and to reveal those dirty little yordles hiding in bushes. DO NOT HOWEVER, I REPEAT DO NOT be one of those idiot TF's who teleport into the middle of an enemy team to initiate a team fight or try to pick up a kill. You are squishy as fuc*, will get bursted down in a flash, and need to let you team do the dirty work of peeling for you while you unleash your LIGHTNING JUSTICE upon the enemy team.


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Skill Order and Wombo Combos

Take a point in Pick A Card at level one to give yourself the utility needed for invading and counter invading. A one second stun is often enough for your team to secure first blood or to give yourself time to escape an invade of your jungle. After that max Wild Cards first to max out your early game damage potential. Max Pick A Card second to gain sufficient bonuses to all of your cards. Finally, max Stacked Deck last because by the time you do, you should have Runaan's Hurricane which will speed up the charge rate dramatically. Take a point in Destiny whenever possible to ensure TOTAL map control.

Why not max stacked deck first? Because early game the damage from Stacked Deck pales in comparison to Wild Cards and you won't have the AP to deal significant damage with Stacked Deck early on. Once your damage spikes with Rabadon's Deathcap then the damage will be more prevalent.



Your main combo should look something like this:

Pick A Card-> Wild Cards-> Stacked Deck Repeat

Usually lock down your target with a gold from Pick A Card and immediately follow up with Wild Cards. Don't forget that since you're playing LIGHTNING GOD TF you start to really gain a large amount of DPS once you've obtained Nashor's Tooth and Lich Bane. In scenarios with more than one enemy it can be more beneficial to pull a red Pick A Card. When using Destiny keep in mind that you can start Pick A Card while you are teleporting to your destination. Your main gank combo is pretty similar to your normal one:

Destiny-> Pick A Card-> Wild Cards-> Stacked Deck->AUTO ATTACK THEM TO DEATH WHILE ADDING IN Wild Cards AND Pick A Card WHEN AVAILABLE.


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Intense Items

Starting Items
or I usually start Boots of Speed and 4 Health Potion's because it gives you the ability to dodge potential skillshots late game and to close the gap if need be over your lane opponent. If you're feeling cocky Riot recently nerfed the cost of Doran's Ring so if I know that I'm going to stomp early game I might take that and 2 Health Potion's as an alternative starting set.

First Back
MOAR AP. ALSO A TINY BIT OF HP.
EVEN MOAR AP. CD IS GOOD FOR SPAMMING Wild Cards
I like to get a second Doran's Ring because it gives decent status all around and will later benefit Nashor's Tooth. Start heading towards Nashor's Tooth starting with Fiendish Codex which will benefit all your skills and to add more punch to your Wild Cards.

Core
First
AND SO IT BEGINS
Then Get These Bad Boys (order is up to you)
OH LOOK CARDS EXPLODING EVERYWHERE
MAGIC PURPLE SWORD
By mid game you should have all of these items and your opponent's and allies will realize that you're not ****ing around and will begin to wonder how the hell LIGHTNING GOD TF is actually working. Nashor's Tooth gives you everything you need in this build (AS, AP, CD) and will start to add some punch to your auto-attacks. After that decide between picking up Runaan's Hurricane or Lich Bane. Lich Bane will offer you more in terms of burst damage and is more effective on single targets. I usually get Runaan's Hurricane first to take advantage of the damage from Nashor's Tooth and because one you get it your Stacked Deck will charge hyper quickly and begin to shred both minion waves and your opponents. That being said it's really up to your preference to decide which you want to pick up first.

Late Game
TO MOVE FASTER AND PENETRATE DEEPER
MOAR AS(S) AND DPS. ALSO ITS PURPLE
HOL SH** DMG SPIKE
I.AM.A. LIGHTNING GODDDDDDDDDDD
Only pick up Sorcerer's Shoes if your opponents are getting way from you and maybe startin to build some MR. If they aren't and you are shredding them like SWISS CHEESE then fu** it yolo and head straight to Wit's End which is awesome because it offers you more magical DPS and also pisses off your AP opponent huehuehue. Once you pick up Rabadon's Deathcap your damage will soar through the roof and you will be able to shred through pretty much anything like it's going out of style. This will dramatically increase both your DPS and burst damage. And last, but not least Statikk Shiv. This is the item that defines LIGHTNING GOD TF. WHEN YOU REACH FULL BUILD AND HIT AN ENEMY WITH A Statikk Shiv, Wit's End, Lich Bane, Nashor's Tooth, Stacked Deck, and Pick A Card auto attack they will sh** their pants in fear. AND YOU WANT TO KNOW WHAT. FU** YOUR BOOTS. SELL THEM TO GET Statikk Shiv BECAUSE IT'LL LET YOU MOVE FAST TOO. ALSO YOU TELEPORT SO LEAVE THE WALKING TO THE PLIEBS.

Options to Consider
MOAR PURPLE STUFF. KILLS TANKY PLEBEIANS GOOD.
ALL OF THE SPELL VAMP AND LIFESTEAL. TRUE LIGHTNING GODS NEVER DIE
TONS OF DMG. SPEED AND SLOWS.
DYING TO FAST? THEN GET THE ROD OF A LIGHTNING GOD


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Early Game

The strategy here is pretty much the same as normal TF because you start out buying the same first few items with you Doran's Ring's and Boots of Speed. Be sure to use sight wards in your side bushes and near the enemies wraith camp to give yourself some protection and to give your own jungler opportunities to counter jungle with ease. When in lane don't be afraid you can try and deny your opponent CS by picking a gold Pick A Card and just running at them.

During the early game you should focus on acquiring as much CS (creep score) as possible in order to reach your eary game goals of Nashor's Tooth and Runaan's Hurricane or Lich Bane. A good goal for LIGHTNING GOD TF is to reach around 150-200 CS around the 20 min mark.

During early game don't forget to look for easy opportunities to roam especially once you hit 6 and get Destiny. Once you have Destiny you should keep an eye on the mini-map at all times to see opportunities to gank and counter-gank for your team. Before leaving lane give it a shove with Wild Cards. When ganking hit them with the gank combo, prioritizing the carry first in most cases.


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Mid Game

This is where you start to begin showing signs of your ascension to godhood.

By now both your allies and enemies should be saying like "OMG WTF WHY IS YOUR STUPID BUILD WORKING" and you should be able to start smiting fools across the map. Communicate with your team on getting Dragon and if you've got the balls necessary you can even start to try and take jungle from the enemy team.

Keep an eye on the map and know when to split push the lanes with Pick A Card and Wild Cards. LIGHTNING GOD TF has a much faster wave clear time than normal TF and by mid game will be able to push down towers fairly quickly, perhaps as if not faster than your ADC.

Keep the enemy scared with your Destiny. THE EYES OF THE LIGHTNING GOD SEE ALL.


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Late Game

Your power is unmatched now, congrats you are the most OP fu**ing champ in the entire game.

As with normal TF, split pushing is one of your best options although this can sometimes be changed by your team composition. An uninterrupted LIGHTNING GOD is a terrifying LIGHTNING GOD so use this to your team's advantage to secure other objectives and/or to grab Baron. Find opportunities to find an opponent alone and out of position and then quickly kill him with your standard combo and insane auto attack procs.

Keep in mind that you still have the burst necessary to siege enemies at turrets with Wild Cards and can usually give your team a significant advantage prior to a teamfight.

Most importantly, late game is the time you get your Statikk Shiv and truly become LIGHTNING GOD TF. LET THE ENEMY TEAM TREMBLE BEFORE YOUR DIVINE POWER AND THEN RAIN HELL DOWN UPON THEM LIKE THERE'S NO TOMORROW. FUN FACT, Runaan's Hurricane's additional bolts speed up the Statikk Shiv generation. WHICH MEANS MOAR LIGHTNINGGGGGGGG.


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Team Fights

As the LIGHTING GOD aka AP Carry you should never be the first one int a team fight. You have to leave the frontlines to your allies and use them s cannon fodder to ensure the enemy team receives the full power of your divine might.

Have your team peel for you when needed and prioritize your damage onto the highest threat to your team and take them out as quickly as possible with your burst from Wild Cards and magical DPS.

When using Wild Cards in a team fight try to position yourself to hit as many opponents as possible, although sometimes you may have to sacrifice this option to pick up a would be escapee or kill.

Keep in mind that your teamfight presence is huge due to Runaan's Hurricane combined with all your magic DPS. Also recognize the balance of red and gold Pick A Card in teamfights. Gold is best used to lock down a single target for your team, while a red is best used to afflict a large number of enemies with soft CC and offers more damage over all.


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End Notes

Thanks for checking out my guide. I hope that it was an enjoyable read and that you will have fun and pub-stomp with my new look at TF, the LIGHTNING GOD. Feel free to send me scores and pictures of your results using this guide and I'll try and post them. I welcome feedback and any adivce yu might have abot adjustments to the build. Now go and show the world what a TRUE LIGHTING GOD CAN DO.


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Hall of Warriors-The Bloody Proof of Victories

Coming Soon!