Lulu Build Guide by The Dean Scream
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello! If you are checking out this guide, congratulations on picking Lulu up. Here I will explain to you the common Lulu build that I play with, as well as my playing style with this build.
I play Lulu as an AP/Support. With a full AP build you can get Help, Pix! to shield for around 900 damage. Also, building this way gives her some damage output, so you can handle squishies by yourself, and make the difference in team fights IF you aren't supporting. I'll go into this more later.
So without further ado, let's get started.
Pros / Cons
An AOE Stun
Slow early game
Squishy early game
Pix, Faerie Companion
This is your passive. Pix will follow Lulu and fire bolts of magical energy at her target when she uses her auto-attacks.
Pix and Lulu will both fire a bolt of magical energy. Each beam will hit everything in its path and slow everything it hits. Each beam can only damage an enemy once. If you've cast Help, Pix! on an ally or an enemy, Glitterlance will fire once from you and once from Pix. This is very useful to pick off enemies outside of your range, or at least slow them down so your team can take care of them.
If cast on an ally it will grant them movement speed and Ability Power for a short time. If cast on an enemy it will polymorph them. While polymorphed an enemy cannot use any of their abilities, except for summoner spells.
Defensively, this is a great tool for you to move quickly around the map to allies that need your help. It can also be used to speed up an ally that needs to get away. It can also be used to stop a high dps output enemy from murdering your allies.
Offensively, You can use it to buff your Ability Power allies to do more damage. You can also use it to polymorph enemies rendering them useless while your allies beat on them. Casting it on an ally that is trying to catch an enemy running away will give them that speed boost they need.
If cast on an ally, Pix goes to that ally shielding them, and auto attacking their target. If cast on an enemy, Pix jumps to them doing damage and granting vision of that target for a few seconds.
The shield scales with your ability power, which increases how much damage the shield will absorb. Likewise, the damage scales from your Ability Power and will deal a good chunk of damage.
As stated previously, if you've casted Help, Pix! on an enemy or an ally Glitterlance will cast from pix.
This is one heck of a spell. Lulu enlarges an ally (very fun to cast on Cho'Gath or Nasus) and grants them bonus health. The cast will knock surrounding opponents into the air, and the enlarged ally gains an aura that slows nearby enemies.
Recommended Summoner Spells
Teleport for getting around quickly, flash for avoiding ganks. You are pretty squishy early game, so flash is very nice for avoiding early game ganks.
Alternative Summoner Spells
Clarity is nice to have for early game sustainability, but after tear of the goddess has capped its bonus mana, you'll rarely use it.
Promote can be slightly more useful for her since you can cast Help, Pix! on your minions as well. The bonus gold is nice.
Her lack of a heal makes this a desirable spell as well.
So a quick explanation on my rune and mastery selection. I like the AP per level runes for the extra AP endgame. If you prefer to use flat AP runes you could use those instead. Lulu is amazing with some Cooldown Reduction, plus it helps stack Tear of the Goddess faster, when you can spam spells.
Her masteries are geared towards mobility, mana, mana regen, cooldown reduction, and ability power.
Below is a detailed list of items and why you should get them.
Start your game with Amplifying Tome it gives you some early AP to work with and take a Mana Potion. This will be made into Kage's Lucky Pick for you to get some gold, since as the support, your carry will be getting all the minion farm.
The next item I take is Tear of the Goddess It gives you some mana regen and bonus mana every time you cast a spell. This is a component of Archangel's Staff, which grants you AP based on how much mana you have. Having all that mana really helps you stay in lane in early game and late game you can stick around till a fight's over.
Next take Chalice of Harmony. Much needed mana regen and some magic resist. This is for lane sustainability.
For your boots, pick up Ionian Boots of Lucidity. Having some cooldown reduction is very nice. Her skills are already mostly on low cooldowns, so you can stack Tear of the Goddess faster. You will be able to spam your skills a little more to push or defend as needed.
Fiendish Codex is next on the list. AP, cooldown reduction, and some mana regen.
From here finish your Athene's Unholy Grail. Fusing all of the effects from the codex and chalice into one amazing item. At this point mana isn't going to be an issue.
Next take Hextech Revolver. Some AP and some spell vamp. Very nice for your survivability.
Upgrade your Hextech Revolver to Will of the Ancients. It gives a good chunk of AP, and an aura that gives you and surrounding allies AP and spell vamp. Spell vamp gives you some great sustainability and survivability, and the AP means you do more damage and your shield absorbs more. Because Glitterlance hits everything in its path, every hit will heal you with spell vamp. So if you are missing any health at all, toss Glitterlance at some minion waves.
At this point you'll finish Archangel's Staff. It grants AP equal to 3% of your mana, which you should have tons of by this point. It also gives you some more static AP as well as an additional 400 mana. The bonus mana from Tear of the Goddess will carry through to this item.
Now you are already something to be feared in lane. Help, Pix! is absorbing tons of damage at this point and enemies try to avoid Glitterlance now. So what do you want next? MORE ABILITY POWER!!!! Rabadon's Deathcap will finish out your standard item build. A massive chunk of Ability Power with 140 static and a 30% increase to AP!
YOUR FINAL ITEM
Your last item will depend on how the game is going. If the enemy team is focusing you down hard look at what they are building, and build to counter it.
These items are for if you are playing offensively.
Mejai's Soulstealer is amazing if the enemy team can't touch you. A lot of AP and more CD. However it becomes useless if you are dying frequently, at that point sell it and pick up Archangel's Staff. This is usually how I round off my games. With that build, I end a game with over 900 Ability Power. Rylai's Crystal Scepter is a good choice for more damage output and cc capability as well as a good chunk of health. Void Staff gives AP and Magic pen. It's good to use if the enemy team is building magic resist and you are playing offensively.
These are defensive items!
If the enemy team is focusing you down and they are AP heavy take Abyssal Scepter as your last item. A chunk of ability power and some magic resist, and an aura that reduces the magic resistance of nearby enemy champs. If the enemy is AD heavy try Zhonya's Hourglass. Some armor and AP, with an on use that makes you invulnerable and immovable for 2 seconds.
Don't forget to buy consumable potions after you have a full build! They can make the difference!
Okay so now that we've got all the boring stuff out of the way, here are some tips that will help you be a better Lulu.
Try not to wander alone. Lulu is quite squishy and is easy prey to a jungler.
Before face-checking a bush, toss Glitterlance in it. If there is an enemy in the bush they are gonna take damage and get slowed, and if you have a buddy with you (like you should) toss Help, Pix! on him before he runs in after them.
If you are hugging a turret and someone dives you wait for their first hit on you then cast Whimsy they will be a squirrel/cat/cupcake and be eating turret shots while you have time to shield and ult yourself if need be, then toss Glitterlance so they have a fairly slow getaway. The turret should pick them up at that point, regardless of if they killed you or not.
Wild Growth is great to throw on a tank who is going to tank a turret, and Help, Pix! will shield from turret shots. It's also very nice to throw on a champ like Malphite or Nocturne right before they ult. The intimidation from a super-sized version of one of them suddenly flying in alone is enough to get an enemy team running.
When you throw Help, Pix! on an enemy and they start to run, you can aim Glitterlance so that pix hits the enemy and slows him WHILE pix is on the enemy.
Utilize your shield. With a full item build and enough cooldown, You'll be rocking at (or close to) a 1000 point shield that you can use every 6 seconds. Shen ult sound good?
Stick close to your carry and make sure to throw pix on them when they need it, or speed boost them if they need to get away. Use your Whimsy to polly the enemies AD carry as they will usually be the biggest threat to your team.
Thanks for checking out my Lulu guide! This was my first guide, and I feel quite confident about it. Lulu was so fun to play that I felt like I should go ahead and make one. Remember to have fun and play how you want to play. This build allows you to play defensively and offensively. Below are a few games that I played. Have Fun! Having had more time to play the game, I've made some minor updates. You can look forward to more guides. I've been playing a lot of different champs since my last update.
I'm open to criticism, but please keep the negative comments to yourselves. If you think the build is good or needs some work please leave a comment.
Changed up her items a bit.
Changed up her skill sequence.
Added more pictures of victories.
Added the grail and removed morellos evil tome.
Added more tips to the guide.
Changed her build order.