Build Guide by Pokimoki
Champion Build: Malzahar
| Health | 2578 |
| Health Regen | 14.4 |
| Mana | 2910 |
| Mana Regen | 51.33 |
| Armor | 128 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 105.66 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 375 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 24.9792% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
1. Preface/Introduction
Welcome to my Malzahar guide. This guide will teach you how to play a successful Malzahar. This build emphasizes on survivability without harming your damage output. I love Malzahar because he damages the team in all fights, by "all fights" I mean he can deal lots of damage in team fights, 1 vs 1 confrontations, and smaller team fights. After reading this guide you will have the know-how on how to own with Malzahar.
Abbreviated Terms
AA = Auto-attack
AD = Attack Damage
AP = Ability Power
AS = Attack Speed
AoE = Area of Effect
CC = Crowd Control (Stun, fear, slow, snare, etc)
CDR = Cooldown Reduction
DoT = Damage over Time
FB = First Blood
HP = Health
MD = Magic Damage
MP = Mana
MR = Magic Resistance
MS = Movement Speed
OOM = Out of Mana
SV = Spell Vamp
MDPS = Magical Damage Per Second; also:Strong spells; casters
MP5 = Mana Regeneration per 5 seconds
MPen = Magic Penetration[/color
2. Pros/Cons
Pros:
1. Constant damage in teamfights.
2. Easy farming with
Malefic Visions.
3. Awesome mid lane carry.
4. Effortless ganking with
Nether Grasp.
5. One of the few casters that can push towers with
Summon Voidling.
6. Best 1 vs 1 champion hands down.
7. Not hard to grasp skills and how they work.
8. Can silence multiple targets with
Call of the Void.
Cons:
1. Very easy to gank due to no escape mechanism.
2. Vulnerable to CC.
3. Easy target in big team fights.
4. Annoying CDR.
5. Skill rotation is tricky.
6.
Call of the Void is hard to land.
7. SLOOOWWWW MOVEMENT SPEED. :c
3. Skills
4. Summoner Spells
Ignite: This is obviously going to be awesomely paired with
Malefic Visions, and it reduces healing. That means you pop it on
Dr. Mundo,
Taric,
Soraka ect. And the best part is the true damage.
Ghost: Movement speed boost is always good for YOU. Chasing, Ganking, Escaping, all that jazz.
Flash: This the same thing as
Ghost but in a fancy blink. And you can use it over terrain!
Cleanse: Like I said before, Malzahar has no escape mechanism. But if you pick this, pair it up with
Flash or
Ghost.
Considerable Summoner Spells:
5. Runes
greater seal of replenishmentSeals: With this you will never be oom in the laning phase if you use
Core Item Build
7. Optional/Situational Item build
Mercury's Treads: If their team is full of CC this is a must. It's a bit costy, but It's well worth it. (Only buy this if there are 4 disables or more on the enemy team)
Sorcerer's Shoes: Ignores 20 MR, great if they build some MR, but if only a few people build MR it wouldn't be worth it. {Only buy this if 3 or more enemies build high MR)
Boots of Swiftness: Just lots of movement speed, I usually don't get this, but if you always find yourself getting chased, or not being able to chase, picking these up might be a good idea.
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