This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Mordekaiser: One man army






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Out-dated
The tips are still usefull tho. When I'm done with the job I'll just erase this chapter.
First of all I wanna point out that this is the way I play Mordekaiser

I wanna thank ALL Morde players that taught me how to use Mordekaiser either in-game or with their excellent guides. There are too many to name them so just thank you to all of you.
In this guide I'll try to give rookies an idea on how to own with this big guy (play with this in mid levels and own everyone, that's what big metal guys do) and some tricky hints that may help everyone if they haven't found out them yet or simply... they didn't thought about it.
I tried to put all my knowledge in this build and it ended up being pretty long. Please, read the sections you are interested in but before you flame over my item build please read the ITEM section.
Any comments are wellcome, but if you wanna troll Morde remember... you don't troll Morde; Morde trolls you! :P


These give me high survability early game as I can dodge some auto-attacks from mele-ranged dps (and get away with improved speed but I'll talk about that later) while I also get a nice late-game dodging (best defensive seals in my opinion as you will dodge carry's attack when you're trying to blow him/her late game to get a killing pet).
Also you're gonna love those MR glyphs; laugh your *** off when that burst mage tries to harrash you and... surprise! They've wasted mana on... nothing! Your MR improved shield will absorb the damage 90% times, and the other 10% will be like... you took 1% of my health! Late game you will use this to power up your shield. They're not as good as MR scaling runes but the early-mid game survability deserves it. When you get to late game, you're probably gonna have enough MR from items so you won't notice a big difference.
But we are not playing full-tank Morde, we want survability but come one, you are a damn killing machine, lets get some power to chew up that squisy dps without even noticing resistance. For that I go


These runes suit my playstyle. Want more survability early game? Flat HP Quints or HP Seals. You feel you have too long cooldowns? CDR or CDR/per level gylphs. You want some more early game damage output? AP gylphs (I feel AP/per level don't worth it 'cause of your scalling). I like my way for now, but feel free to try any others and tell me, we might find something even better! Mordentastic!
We get magic penetration and CDR from the offense tree, both things a nice boost to our ulti (this is what this build is focused in as you may notice) but won't keep going further as the rest of the masteries here are mainly for physical DPS, which this build is not.
Defence tree, oh, my favourite, we can get almost anything we may desire from this little thing. Armor, MagicRes, HP, AP % boost (I have started using this little time ago and I love it), Damage Reduction... and dodge! I think many people will be like: "You crazy man? That's only a Jax thing!" and I'm not saying it's completly neccessary but I feel it's very usefull. You'll get some dodge boost to your runes which is always nice but where this shines is in... TEAMFIGHTS! Sooner or later you'll get some shots that were just trying to hit someone else (you are big and it's hard not to click on you from time to time) and... there you go, free MS! This can help you get in the way of that nasty Caitlyn shot and make her cry like a baby when she was trying to get your carry (you are not the tank but you're resistant enough to take some skill-shots if your tank can't). This is also very helpfull when chasing, cause if u dodge... lets say... minion attacks... yei! The enemies just speeded you up and let you cast your ulti and blow that annoying Vlad away (I use as examples things that I've actually done, you won't get to do this everygame, but when you do, everyone will laugh their ***es off).
I don't put points into the utility tree as I don't need mana regen or gold buff. If you really need the cooldown go ahead, but this feels enough for me.

My Choice









Good Alternatives




Okay Alternatives



Any other spells are just stupid choices on Morde. If I ever see you playing my build with any of those spells on the Fields of Justice, I'll slap you, but that won't happen, right? Right! Oh yes, that's the way I like it.
First of all you might be thinking WTF! only 2 fully built items and one regrowth pendant? Let me explain this. I'm not giving you a FOLLOW THIS OR DIE! item sequence. Rilay's and Sorcs are just our core. Something that you may ALWAYS pick when playing this guide. Why?
CORE



SEMICORE
These are the items you want to have whenever it's possible. They are items which are somelike team-dependant. You need either a good team or an appropiate team-composition to get some of these.














These are the items I get either usually or from time to time. I will add more if I find them usefull.




You want to level




When you reach level 2 put a point into

At level 3 put a point in

After this just follow your skill priority.
In this phase you mainly farm with


TAKING THE CARRY DOWN
This looks simple but it's tricky when you get to the field. First of all the carry tends to be BEHIND their team. That's your main problem and that's why you love melee carries as they need to be in your spells range. If you face a ranged-carry you have to stand near your tank and when you think you can do it, go straight to their carry, when you are in range pop




KEEPING YOUR CARRY UP
You are not the best one doing this. Too bad, we can't do everything, but we can try. Your



If you want I will put more information in this section but I feel the guide is long enough.
1-You are an off-tank. You can take some damage but you have no CC. Remember, help the tank but don't expect to DO that job.
2-Spam your ulti. Keeping you alive, getting an easy kill, but remember: TAKE THE CARRY DOWN. That's its better use.
3-Adapt to the situation. Don't focus on an ALWAYS GET ALL THIS 6 THINGS. Be flexible and you will be more effective.
4-Always have fun.
This is all for now, I will put more things in this when I can.
You must be logged in to comment. Please login or register.