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Mordekaiser Build Guide by Meetas

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Meetas

Mordekaiser - The Master of Metal

Meetas Last updated on December 11, 2012
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Ability Sequence

2
8
10
12
14
Ability Key Q
3
13
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

This is my first guide ever done.

This guide is focused on Summoner's rift, mid-lane mostly, but may be used for top-lane as well.

Mordekaiser is one of the heaviest mage in the game. The strogenst opponent your enemy gonna have on the lane.

The most difficult thing your enemy will face is that u easily harras him, while the enemy can only remove your shield.


Guide Top

Pros / Cons

Pros / Cons

Pros


+ No mana
+ Shield ()
+ Can turn 5vs5 fight into 6vs4 ()
+ One of the easiest champ to farm


Cons


- No escape mechanics
- No crowd control abilities
- Dies easily if caught by crowd control abilities


Guide Top

Masteries

Masteries
4/1
4/5
1/1
1/5
4/1
3/1
3/5
1/1
3/1
3/1
2/
1/

We are making a tanky ap-carry that's why we use 9-21-0 masteries, not 21-9-0 (though that's possible). 0-9-21 masteries are useless for Mordekaiser, because our cooldows are low enough and Morde doesn't have mana.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3


Guide Top

Summoner Spells

Meta Spells


Flash: Greatest escape spell, plus sometimes chase spell

Ignite: The spell to make sure our enemy is dead, good in combo with our ult Children of the Grave

Possible Spells


Heal: The name of it tells everything

Exhaust: To make sure our enemy won't run away from us

Ghost: To chase our enemy or escape from him


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


The passive Iron Man: some % of our magic damage converts to a shield, the capacity of shield increses by level of champion


We are maxing Siphon of Destruction: easy farm and harras our enemy (with lots of practicing you can harras enemy, that's under tower, and run away, so we damage him and don't take damage from tower)


Second priority is Mace of Spades: attacks up to 4 targets, but used with your auto-attack only (does additional damage if there are no nearby enemies with auto-attack target)


Latest priority is Creeping Death: can be used on any friendly target including the champion himself. It's good to use it in melee fights with enemy to get your sheild repelished and additional magic resist and armor


And of course our ultimate Children of the Grave: does magic damage equal to % of maximum hp of our enemy champion, if the enemy champion dies during the effect we will get his ghost on our side. Prefered to use on enemy ad-carry. Better use the ult in combo with Ignite


Guide Top

Items

Starting items

  • Meta items:
    x3
  • Possible items:

Early game items

  • : Most vital item for Morde, that we will upgrade to in late game. As you might noticed all of Mordekaiser's spell cost his health. That's why spell vamp is vital for us
  • : Movement speed and magic penetration. I think there's nothing to explain
Core items

  • : If we stand against ap-carry - we need some magic resist. Also we need to decrease enemies' magic resist. This item perfectly contains both (You may build this item in late game only in case if your lane enemy is not mage)
  • : This item makes Morde more tanky via health. You may wanna make your Morde more tanky. In that case I suggest get , though with instead of Morde gonna be more tanky and less damaging. So i suggest . It's the best combination of Abillity power and Hp
Late game items

  • : A must-have item for every mage. Lots of ability power and perfect passive - additional 30% of current ability power
  • : Additional ability power and magic penetration
  • : More ability power and spell vamp than . You might ask why we don't upgrade to . As I think Morde doesn't need extra attack damage and/or Life steal. Plus it's extra expensive. So I prefer
Consumables

  • :Always buy it when you go from your base to the lane. This item may save your life someday
  • sight ward:When I go to mid lane I always buy 2 sight ward, so I can see when enemy jungler comes to me to gank. In this case I'm 90% ungankable
  • :To destroy enemies' wards and detect invisible champions
  • :In case when enemy jungler has invisible abilities or we lane with a hero that has invisibilities
  • :When we fully built Morde and need more ability power. Or in case we need some cooldown reduction
  • :When we fully built Morde and need more Hp
  • :When we fully built Morde and there is nothing to spend money on