Dr. Mundo Build Guide by DenizonPvP
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
The Unbridled Executioner
Dr. Mundo Build
2nd Back (950g)
Core Items #1
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome, and thank you for visiting my guide! My name is DenizonPvP, in-game I'm NecrosisPvP. In this guide I hope to show you a little insight in a champion a lot of people say isn't as good as he used to be. Now, I know some of you readers aren't first time players, but I'm going to gear this guide twords the new players, and the advanced players can just skip on down. Dr. Mundo,"Mundo" for short, is a health oriented Champion, with no actual resource other than his health. Your main goal as Mundo is to feed the rest of your team, all the while tanking and taking damage without dieing. The best way to accomplish all of this is to stack; health, armor, magic resistance (MR), and movement speed (MS). THAT'S IT! THAT'S ALL YOU NEED TO BE A SUCCESSFUL MUNDO PLAYER!
Mundo is a very versatile Champion. He can Top lane, Jungle, or Support. The Summoner spells you choose will be dependent on where you are starting. For instance, you wont be taking Ghost/Smite if you are going to top lane. Same goes for Ghost/Exhaust if you are going to jungle. Figure out what your team needs, and go from there. For Masteries I like to run either 1/21/8 for top lane and support (I know "Mundo support is n00b". But I've seen it work before, so I'm not discrediting it), or 0/22/8 for jungle. I take points in Health, Health/per 5, Armor, MR, and reduced enemy Champion damage. For Runes I take Movement increase Quints, Scaling MR Glyphs, flat Armor Seals and Hybrid Pen. Marks. This gives me increased chase/flee, early and late game sustainability and better damage output on all fronts, making it a VERY balanced start.
How to build Mundo.
There are quite a few different ways to build Dr. Mundo. You can go with the fairly balanced Core Items #1, which focuses on Health (+2450), then Armor (+65), then MR (+80). With this build, you run in, hit your W, followed by your Q on the enemy ADC or APC (whichever is the bigger threat) and stick to that one person with consistent, close-range Q's until he or she is dead. If that build isn't working, and the enemy team has a lot of AD Champions, then Core Items #2 would have a better chance. You still focus on Health (+2150), then armor (+115), then MR (+75), but with a preference twords armor. This in turn makes the enemy AD Champions much weaker, and easier to kill. Alas, if the enemy team scoffs at you with mostly AP Champions, you can simply smirk. Knowing how AP Champions work, you will go with Core Items #3. This build has the least amount of health (+1900), the least armor (+20), but the most amount of MR (+190). The Mana given to you through the Banshee's Veil is useless, however the spell shield is a great tool for engaging against heavy AP opponents.
In the beginning Mundo is, in my opinion, kind of a flabby Champion. He needs a lot of health potions to survive for very long... JUST KIDDING! Have you seen that passive? All joking aside, Mundo has lane sustain almost as potent as Garen or Tryndamere. Take a Machete and x5 Health Potions, or a Cloth Armor and x5 Health Potions. These starts both give you long lane life, and will both upgrade into something important. Taking your Q first, you will focus on poking your enemy. Slowing them, and denying them their Creep farm. Make them waste their potions just to stay and fight. Personally, I am a very defensive top lane. I like to farm under my turret, and just smile as my opponent gets mad. An added bonus to being a defensive top lane, is that it is easier for my jungler to come and gank my consistently over pushed opponent. When I suddenly turn aggressive and push back, they run straight into my teams jungler, and fall for an easy kill.
Nearing the end of the game, your team is going to look at you for the engage. If they're smart, they wont go in until you have started your charge. However, not every League of Legends player IS smart, and may run head in without you. So, what to do? You can run in and help, and hope that the rest of your team comes, or you can let him run to his death. Either option has its pros and cons. If you run in after him, the enemy team may relax and take it as an easy kill, and be surprised as the rest of your team shows up. However, if the rest of your team isn't very map aware, you're toast. Remember, a 2v5 almost always ends badly. If you let him run in alone, you are allowing the enemy team to farm him for a huge boost. Although it is a loss, your team can then group together and re-engage the enemy on your terms, catching them off-guard and picking up a few kills for your team. You only engage if you have 3 team members with you. I know what you're thinking "But a 4v5 is still a bad engage". And you'd be right, except for the fact that you're Mundo. You have the health, the sustain, and the damage output to go through that, and still emerge victorious. Play smart, and make sure everyone on your team knows who to focus through pinging the main target (usually the ADC or the APC). NEVER FOCUS THE ENEMY TANK! Focusing the enemy tank is always a bad idea, and should always be avoided. If someone pings the enemy tank as the focus, make sure they know not to, and to ping the actual target.
In conclusion.... JOKING! This isn't a term paper... Anyways, remember these key points.
You are a Tank
You start the engage
You absorb as many skill shots as possible
You are built to survive
HAVE FUN! A lot of people seem to forget that League of Legends is a game. Have a good game, play the way you feel is best. If you loose, CHIN UP! There is always the next game. Don't get mad at someone for making a stupid mistake. We have all made them, and we will all make them again. Trial and error is the key to a successful game, and will make you a better player overall. If you learned anything from this guide or saw something that was wrong, or even to give your own opinion, leave a comment. I'll try to update as I go along. Until next time, GL and HF!!!