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Nautilus Build Guide by ProxAzn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ProxAzn

Nautilus - Glub Glub...

ProxAzn Last updated on May 26, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

Hi, welcome to ProxAzn's Nautilus Build Guide. Nautilus is one of the newest champions joining the League. He can be played as a bursty mage (Keep in store for an AP build soon!), jungler, and a tank. This will be my first build on MobaFire, so please give me constructive criticism and give me advice on how to improve.

*NOTE* THIS BUILD IS NOT YET DONE AND IS STILL UNDER CONSTRUCTION



Thank's to my friend, Bodacious27, for making the awesome picture!


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Lore

Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.

When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

"When lost in utter darkness, there is nothing left but forward."
Nautilus


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Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ Many Disrupts
+ Many ways to build him (Tank, AP, AD)
+ Very good in Team fights
+ Best Joke ever.
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Cons


- Mana Starvation early game
- Slow Jungler
- Slow movement speed (But can be fixed with Tri Force and FoN)
- Requires a little skill to know when to use Dredge Line


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Summoner Spells

Summoner Spells


[Exhaust]: Slows down enemies, reduces their damage, and if you have masteries, reduces their armor/magic resist. What else is there to know?
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[Flash]: Probably one of the most used summoner spells of all time, helps you escape many ganking situations, and might close that gap between you and that fleeing enemy.
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[Ignite]: Since it reduces lifesteal, spell vamp, and HP regen, it's good to use against enemies such as Dr. Mundo, Warwick, and Sion. Also good to finish off an enemy.


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Skill Explanations




Staggering Blow: A very nice passive if I do say so myself. End game, you deal about 110 bonus damage, and root enemies for 1 second. This passive is great for harassing when pulling out your Dredge Line, activating your Titan's Wrath, attack with your Staggering Blow and walking away harmlessly as you slow with your Riptide.
Tips and Tricks
  • Remember that your passive is a snare, not a stun, meaning that it will not stop channels such as Death Lotus and Absolute Zero. It also doesn't let them use any abilities but they can still auto attack.
  • Being the tank, when you're running away with your carry from an enemy turn around and hit them with Staggering Blow, saving you and your ally.
  • In team fights, it's good to hit multiple enemies with your Staggering Blow since it cannot trigger again on the same target for 12 seconds.



Dredge Line: This ability is great for initiating teamfights, escaping, and singling out that one target. It will pull you and your enemy close to each other, dealing magic damage.
You're going to want to max out Dredge Line after Titan's Wrath.
Tips and Tricks
  • When using your ability, remember that it can bring you quicker to walls, use this when going back to lane quicker after you have recalled.
  • Hide in bushes to get in a better position
  • Remember that it takes a while to get to the location you Dredge Line towards, so lead and enemy when doing so.



Titan's Wrath:Grants you a shield based off of your bonus health, not your total. Your basic attacks also deal AOE magic damage over time, a little similar to Ignite. This is a great ability because since you're a tank, nobody will be focusing you and you will deal massive amounts of damage.
You're going to want to max out [Titan's Wrath] before Dredge Line and after Riptide.

Tips and Tricks
  • Use this to bait people into diving the turret
  • Even when you're low, your shield grants a lot of defense, so don't be afraid to get back in the fight to save somebody
  • Your shield could save you from that last drop of Ignite, Requiem, or Hemoplague



Riptide:This will be your main source of damage. It deals less damage after each subsequent hit on the same target, but even then it still deals quite a lot of damage. The slow should not be ignored either.
You're going to want to max out Riptide before Titan's Wrath and after [Depth Charge].

Tips and Tricks
  • This should be used for catching up to enemies or fleeing from one.
  • Riptide+ Titan's Wrath grants great farming capabilities
  • Remember riptide has a delayed blast timing on activation



Depth Charge:You're main source of disruption. It's an AOE ability that travels toward the selected target, knocking up other enemies and dealing magic damage as it travels, once it has reached the target, it will knock him up and deal massive amounts of magic damage.

You're going to want to max out Depth Charge before Dredge Line.

Tips and Tricks


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Items

Items


  • : This item is great for the tenacity (lowers the duration of stuns, slows, taunts, and other cc's by 35%). The magic resist shouldn't be ignored either.
  • : This will give a little bit of everything you need, armor, MR, health, and some AD. The aura is also great for your AD carry and other teammates. *NOTE* DO NOT GET THIS ITEM IF ANOTHER TANK HAS IT
  • : This will give you some extra damage and a little bit of everything. More movement speed and attack speed is good since nautilus is very slow and has low attack speed as well. Sheen will go great with your passive, dealing massive damage. Phage's slow is good for when your spells are on CD and enemies are running away, the damage and health shouldn't be ignored either.
  • : This item is a must have. It's active is amazing in team fights and great for chasing, and fleeing. The health is great for your Titan's Wrath and enemies will have a chance of being slowed when they hit you.
  • : FoN gives you movement speed making you a lot quicker along with Trinity Force and your defense masteries. The passive + Baron buff will give you massive HP regen. You'll be seeing +20's all over your screen with this item. This item also give you the largest amount of magic resist.
  • : This item will make you a lot beefier. It'll be easy to get stacks due to your great farming capabilities. Don't forget that'll it go great with your Titan's Wrath. If you're not a fan of Warmog's Armor than you can substitute this with Guardian Angel.


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Early Game

What you should be doing during early game is purchase your regrowth pendent so you may lane longer. Stay in brushes to get in a good position to use your Dredge Line and to have brush control. Remember that you should be letting your ranged AD carry get the last hits, and taking the last hits they miss. You may want to ping before you grab an enemy to alert your teammate, hopefully they are always ready for you to Dredge Line and will react quickly when you do. Remember to not take the kill, assists give a good amount of gold, and your carry needs to be fed. After you get about 800 gold, you should recall and turn your regrowth pendent into a philosopher's stone so you don't run out of mana as easily. Pick up tier 1 boots as well, if you have a few gold left over, buy wards too. Laning should be close to ending by the time you finish building your Aegis of the Legion or finishing the components of it.


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Mid Game

There are a lot more ganks and team fights now and not so much laning anymore. You should be ganking mid a few times to help out as well. It's time for you to build some damage with a Trinity Force (remember that if you're dying a lot, don't build Trinity Force, get more defense). You should buy Phage first, due to the fact that it gives you the much needed health and slow. Next, you should buy your Sheen, it'll give you a little bit more kick on your abilities and will give you more burst with its passive. Last, you buy your Zeal, the reason why you buy it last is because you don't really need the attack speed and crits, though the movement speed is always nice. Depending what their team is composed of (if there's more AD rather than AP, or if their AP carry is fed and not their AD), you will build a Randuin's Omen or a Force of Nature. You might want to throw in an Oracle's Elixir somewhere in there if there's a pesky Twitch or any other stealth champions.


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End Game

There's no more laning, it's all about team fights, pushing, and getting Baron and Dragon. Make sure to ward these areas, though it's hard to have some item slots to buy wards. You might want to sell your regrowth pendent to get some space for wards. During team fights, your job is to be as disruptive as possible. Use your ult at an enemy in the back to knock up other enemies in the way. You can initiate a team fight by using Dredge Line on the poor innocent victim that's just wandering in the front. You should be done building both your Randuin's Omen and your Force of Nature. It's time to finish up and buy your very last item, Warmog's Armor. As mentioned in the "Items Chapter", if you're not much of a fan of Warmog's, you can substitute it with a Guardian Angel. When you're done with that, you can buy all of the elixirs to have some extra damage and make you look shiny, a common misconception about elixirs, is that people don't know that you can buy them even though all your item slots are filled up.

By now the game is done whether you have lost or won, you should say "GG" :)


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Acknowledgements

People I'd like to thank:

My friend Bodacious27 for tips and support!

Thanks to JhoiJhoi! Her epic build guide can be found here