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Recommended Items
Runes: Classic Naut
1
2
Resolve
Inspiration
+10% Attack Speed
+2% Movement Speed
+10% Tenacity/Slow Resist
Spells:
Always Runes
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zilean
A good Zilean will get wrecked by Nautilus early game but will ALWAYS win late game. A bad Zilean will get wrecked by Nautilus early game and refuse to group late game.
Kai'Sa
Glacial Nautilus feels pretty swell with Kaisa.
Synergies
Ideal
Strong
Ok
Low
None
Kai'Sa
Glacial Nautilus feels pretty swell with Kaisa.
Champion Build Guide
INTRODUCTION
Hi! My name is Kristian aka Dayruiner. I've been playing League of Legends since Season 3 when AP Sion was still a thing. I picked up Nautilus in Season 5 back when LemonNation made it popular in pro play. I am still an active player streaming Monday-Friday @8AM-4PM PST. If you find this guide handy and would like support my work, please feel free to drop my stream and hit the like/follow button! (:
PRO'S & CON'S
Pro's playing Nautilus:
+ Self Peel
+ Great roaming support
+ Effective team fight potential
+ Strong backline access
+ Strong crowd control options
+ High damage for a tank
Con's playing Nautilus:
- Limited disengagement potential
- Susceptible to constant harass
- Mana intensive
- Ability animations are easy to spot
- Team reliant
- Slow to leave fights
+ Self Peel
+ Great roaming support
+ Effective team fight potential
+ Strong backline access
+ Strong crowd control options
+ High damage for a tank
Con's playing Nautilus:
- Limited disengagement potential
- Susceptible to constant harass
- Mana intensive
- Ability animations are easy to spot
- Team reliant
- Slow to leave fights
ABILITIES
STAGGERING BLOW (Passive):
Nautilus first Attack against a target deals increased physical damage and roots them briefly.
DREDGE LINE (Q):
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. This is considered and Airborne (knock up) attack. MEANING you can interrupt channeled abilites such as Vi Q, Sion Q, Aurelion Sol Q, Malzahar R, Zac E, Shen R, etc.
TITAN'S WRATH (W):
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. This ability also resets Nautilus attack so you get two hits for one.
RIPTIDE (E):
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
DEPTH CHARGE (R):
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Nautilus first Attack against a target deals increased physical damage and roots them briefly.
DREDGE LINE (Q):
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. This is considered and Airborne (knock up) attack. MEANING you can interrupt channeled abilites such as Vi Q, Sion Q, Aurelion Sol Q, Malzahar R, Zac E, Shen R, etc.
TITAN'S WRATH (W):
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. This ability also resets Nautilus attack so you get two hits for one.
RIPTIDE (E):
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
DEPTH CHARGE (R):
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
COMBOS
BOOM
RUNES
Aftershock: Triggered by Q, Passive, and R.
Font of Life: You CC it, your teammates heal off attacking it.
Second Wind: Taking damage in lane heals you.
Unflinching: Getting cc'd? This helps you break FREE.
HexTech: It's a flash within a flash. Use this to jump over walls, make flashy plays or fail flashy plays! XD
Cosmic Insight: You get to flash more and ignite more, how cool is that?
AA Speed: Auto attack faster to apply passive to more people.
Armor: Essential to laning.
Magic Resist: Essential to laning.
These last two runes are flex runes. For example, if you're laning against Draven and Pyke you may want to take double armor.
Font of Life: You CC it, your teammates heal off attacking it.
Second Wind: Taking damage in lane heals you.
Unflinching: Getting cc'd? This helps you break FREE.
HexTech: It's a flash within a flash. Use this to jump over walls, make flashy plays or fail flashy plays! XD
Cosmic Insight: You get to flash more and ignite more, how cool is that?
AA Speed: Auto attack faster to apply passive to more people.
Armor: Essential to laning.
Magic Resist: Essential to laning.
These last two runes are flex runes. For example, if you're laning against Draven and Pyke you may want to take double armor.
SUMMONER SPELLS
ITEMIZATION
STARTING ITEMS:
You normally go Oracle Lens to invade. If you can, try to reset after the invade and grab a Stealth Ward for early vision. If you can't swap trinkets and you're forced to keep Oracle Lens, be on guard for the enemy jungle to show on your side of the map around level 2-3.
**CORE BUILD**
VS TEAM WITH HEALS/SELF-HEALS:
Boots of Swiftness are nice overall because it's 100 gold cheaper than Mobility Boots AND you DO NOT get the movement speed debuff for being in combat. You're still rather quick, so you can go about and roam when needed. After securing Boots of Swiftness, you definitely want to rush brambles. Rushing brambles is an investment into your future, especially if you're up against anyone with a heal or self-heal such as ( Milio, Sona, Karma, Lulu, Yummi, Darius, Maokai, Warwick, Bel'Veth, etc.). I still go Evenshroud. Even with the updates to Locket of the Iron Solari, I still believe Evenshroud is the best mythic until they further increase the ratio's of consecrate. Start building towards Zeke's Convergence.
VS TEAM W/O HEALS/SELF-HEALS:
Boots of Swiftness are nice overall because it's 100 gold cheaper than Mobility Boots AND you DO NOT get the movement speed debuff for being in combat. You're still rather quick, so you can go about and roam when needed. After securing Boots of Swiftness, you definitely want to rush Evenshroud. Even with the updates to Locket of the Iron Solari, I still believe Evenshroud is the best mythic until they further increase the ratio's of consecrate. After, you can start building Zeke's Convergence. I usually build Glacial Buckler over Lifewell Pendant because Nautilus struggles with mana. After Zeke's Convergence, starting building Knights Vow.
**FULL BUILD EXAMPLES**
VS TEAM WITH HEALS/SELF-HEALS:
This is a pretty standard, cost efficient, full build Nautilus. Keep in mind that in most games you will never be able to reach full build, but it's important to remember NOT to finish Thornmail. You simply keep Brambles and finish Thornmail last. Since you have very little MR, this build should be used if there are 1-2 AP champions on enemy team.
VS TEAM W/O HEALS/SELF-HEALS:
This full build leans more towards magic resist. Keep in mind that in most games you will never be able to reach full build.
**SITUATIONAL ITEMS**
VS ALL AP:
This is just an example of a typical Magic Resist build.
VS ALL AD:
This is just an example of a typical Armor Resist build.
You normally go Oracle Lens to invade. If you can, try to reset after the invade and grab a Stealth Ward for early vision. If you can't swap trinkets and you're forced to keep Oracle Lens, be on guard for the enemy jungle to show on your side of the map around level 2-3.
**CORE BUILD**
VS TEAM WITH HEALS/SELF-HEALS:
Boots of Swiftness are nice overall because it's 100 gold cheaper than Mobility Boots AND you DO NOT get the movement speed debuff for being in combat. You're still rather quick, so you can go about and roam when needed. After securing Boots of Swiftness, you definitely want to rush brambles. Rushing brambles is an investment into your future, especially if you're up against anyone with a heal or self-heal such as ( Milio, Sona, Karma, Lulu, Yummi, Darius, Maokai, Warwick, Bel'Veth, etc.). I still go Evenshroud. Even with the updates to Locket of the Iron Solari, I still believe Evenshroud is the best mythic until they further increase the ratio's of consecrate. Start building towards Zeke's Convergence.
VS TEAM W/O HEALS/SELF-HEALS:
Boots of Swiftness are nice overall because it's 100 gold cheaper than Mobility Boots AND you DO NOT get the movement speed debuff for being in combat. You're still rather quick, so you can go about and roam when needed. After securing Boots of Swiftness, you definitely want to rush Evenshroud. Even with the updates to Locket of the Iron Solari, I still believe Evenshroud is the best mythic until they further increase the ratio's of consecrate. After, you can start building Zeke's Convergence. I usually build Glacial Buckler over Lifewell Pendant because Nautilus struggles with mana. After Zeke's Convergence, starting building Knights Vow.
**FULL BUILD EXAMPLES**
VS TEAM WITH HEALS/SELF-HEALS:
This is a pretty standard, cost efficient, full build Nautilus. Keep in mind that in most games you will never be able to reach full build, but it's important to remember NOT to finish Thornmail. You simply keep Brambles and finish Thornmail last. Since you have very little MR, this build should be used if there are 1-2 AP champions on enemy team.
VS TEAM W/O HEALS/SELF-HEALS:
This full build leans more towards magic resist. Keep in mind that in most games you will never be able to reach full build.
**SITUATIONAL ITEMS**
VS ALL AP:
This is just an example of a typical Magic Resist build.
VS ALL AD:
This is just an example of a typical Armor Resist build.
SYNERGIES
Kai'Sa Glacial Nautilus feels pretty swell with Kaisa.
CONCLUSION
RIP
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