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Recommended Items
Runes:
Spells:
Flash
Heal
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
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I am also getting into streaming so any and all support is appreciated. If you want head over to my twitch https://www.twitch.tv/exaltedmarksman and if you enjoy the guide, my stream or are just feeling friendly follow my channel. Thanks in advance.
Pros
+ Late Game Scaling
+ Has CC in kit with ![]() + Good Waveclear + Strong in 1v1 fights + High damage output |
Cons
- Weak Early
- No escapes - Gets camped by enemy Jungler - Hard to master - Mana Issues |
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This is the basic skill order that I use on Ryze. His E
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This skill order is for those who are not confident in using
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Note: Both
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When you cast Spell Flux(E) on a target you can cast Overload(Q) on the same target to deal more damage.
Note: Once Overload hits the target affected by Spell Flux it will consume that instance of Spell Flux and you will need to cast Spell Flux again before overload for the bonus damage.
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Similar to the first basic combo we first cast Spell Flux(E) on our target then we follow up with Rune Prison(W). This snares our target for 2 seconds instead of the normal .75 seconds.
Note: Rune Prison will consume the instance of Spell Flux on the target.
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This is a very simple one but very important. Casting Spell Flux on a target that is already affected by another instance on Spell Flux will cause it to spread to nearby enemy units.
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This is our basic trading combo. It snares our enemy in place and assures we hit our E->Q combo. This will also activate our shield and grant us movespeed form the consumed rune.
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The use of this combo should be used to keep you enemy in place for longer. The Overload at the end is just a little extra damage but the importance of it is to activate our shield and movespeed we get from have a fully charged rune. Use this when your jungler ganks to help secure the kill. It can also be used to disengage a fight or just to get better positioning.
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We use this combo to dish out a lot of damage very quickly on a rooted target.
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This combos is for the max damage we can put out. For this one you need to be confident in hitting Overload since we are not rooting our target first like in the previous combo. This combo is more greedy as its more likely our enemy will get out of range since we are delaying our root.
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This combo is our standard way to clear the lane. We cast Spell Flux on the same minion twice and cause it to spread across the wave. Then we cast Overload and all targets affected by spell flux get hit with Overload bonus damage.
Note: Casting Spell Flux as a last hit on a minion will cause it to spread to other enemy minions and champions. Also if a Spell Flux target is killed with another of your abilities it will also spread Spell Flux.
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Now moving onto our ultimate ability. Realm Warp has many uses but gets better with good teammates and team communication. You can use it for scenarios such as cornering a target, getting over walls, moving friendly minions around, or to take your team into a fight.
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