Build Guide by Borondil

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Borondil

No jungling Warwick

Borondil Last updated on April 19, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 16

Strength of Spirit
Veteran's Scars

Defense: 3

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 11

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Hi summoners. This is my first build and is for no jungling Warwick. I know, most of you will automaticaly downrate this build, because Warwick is jungler and is a big werwolf. Im trying jungle, but i cant jungle. And then i try Warwick as Laner and works fine to me. Please enjoy my build, excuse my english and comment before vote.

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Pros / Cons

Pros :
+ High and quick damage
+ Great survival capabilities
+ Nice chaser
+ Good map mowing
+ Quick replenish health in jungle
+ Warwick is WERWOLF

Cons :
- Stun and blind vurneable
- Enemy will focus you in team fights
- CC vulnerable early game
- Only 1 teammate can leveling quick, if team doesn't have another jungler ( i think
jungling Warwicks will kill me if i not put this in cons )

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Eternal Thirst
Each of Warwick's attacks will heal him for 6/12/18 health. Each successive attack against the same target will restore increasing amounts of health to Warwick. Stacks up to 3 times.

Great passive. All attacks will heal you without life steal

Hungering Strike
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 11 / 14 / 17 / 20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the magic damage dealt.

Cooldown 10 / 9 / 8 / 7 / 6 seconds | Cost 60 / 70 / 80 / 90 / 100 mana | Range 400

Your bread. This ability is good for harasing enemys, healing if you need and for last hitting enemys.

Hunters Call
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40% / 50% / 60% / 70% / 80% and all nearby friendly champions' attack speed by half of that for 10 seconds.

Cooldown 30 / 27 / 24 / 21 / 18 seconds | Cost 35 mana | Range 1200

This is your butter. You can use this spell in teamfights to buff teammates attack speed, for destroying turrets, in 1vs1 and in jugle ( for buffs and dragon).

Blood Scent
(Toggle): Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him. Upon sensing an enemy, he will gain 20% / 25% / 30% / 35% / 40% movement speed.

Cooldown 4 seconds | Range 1500 / 2300 / 3100 / 3900 / 4700

This skill will help you to chasing enemys or to see enemys hiding in bush.

Infinite Duress
Warwick lunges at an enemy champion, suppressing them for 1.7 seconds. While they are suppressed, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40 / 60 / 80 extra damage as magic damage, and gains 30% lifesteal.

Cooldown 90 / 80 / 70 seconds | Cost 100 / 125 / 150 mana | Range 700

And this is your teeths. Quick attacks with damage plus, nice stun and range? Yes give me.
Ok now serious. This ability is very useable. If enemy is on low health use it. If is not enough last hit him with
Hungering Strike . Also you can use this ability to interrupt enemy abilitys.

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Summoner Spells

I alwas pick :

- Ignite : This spell is nice for fighting against champions with heal like Taric, Soraka... . Nice to killing enemy early game. Help if you cant turretdive and enemy runing with low health.

- Exhaust : I like this spell for his various usage. Can help you in fights against champions with high attack speed like Ashe, Master Yi or Teemo ( i dont like his Blinding Dart ). Help you to run away enemy or to slow enemy runing away from you. In team fights is useable to disable their carrys.

Sometimes i pick :

- Ghost : This spell will help you chase enemy or run away from enemy. Also help you to move quickly on map.

- Heal : Improves you survivalbility and can save your life or teammate life.

- Flash : Good for running away or chase enemy. Can be used for moving through wals.

I dont pick :

- Revive : No, please no. Pick this spell ONLY if you are new in League of Legends and you need it.

- Teleport : You are quick enough with Boots of Mobility. If is still too slow for you better pick Ghost

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Im not dependant on runes, because im use my Tank runes and my brother using else runes . You can runes runes that you wannt or try my build.

: Im using these marks because Warwick has not enough magic resist and im making him lesser vulnerable to CC.

Greater Seal of Knowledge : This seals help you to be in lane longer and help you replenish your mana between fights without to recall to base.

: This glyps for more magic resist.

: Nice for stay in lane longer.

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16 in Offense : For armor and magic penetrate and attack speed.

3 in Defense : For magic resist.

11 in Utility : For more experience, longer buffs and little more gold.

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Complete build :

PS: You can buy Bloodthirster first if you really need more life steal earlier.

Why this items :

Madred's Bloodrazor : I choose this hand for attack speed, damage and armor. But mainly for his passive, which cut enemy faster with magic damage equal 4% targets MAXIMUM healt.

Boots of Mobility : This boots have nice passive, that help you to moving faster around the map.

The Black Cleaver : This axe i pick for attack speed, plus damage and for lowering enemy armor, for harder hits.

The Bloodthirster : I like Bloodthirster for his damage, aditional life steal and for his passive thats improves him with each minion or monster kill.

Malady : Very nice attack speed and some ability power for your Hungering Strike. And his passive. Another 20 magic damage plus and each attack lowering targets magic resist ( another thing thats improves your Hungering Strike )

Banshee's Veil : Good health and mana improvment. High magic resist and each 45 seconds blocks one negative spell, nice against CC.

Situational items

Quicksilver Sash : This item is very helpful. Nice magic resist. But his active is great if enemy team has too many stuns, slows, because removes all debuffs.

Frozen Mallet : Buy this if you need more health. With that nice health you gain some damage and slow with every hit.

Last Whisper : Nice bow, 40 damage plus, but ignoring 40% enemy armor is deadly with . Use this item if enemy team have high amount of armor.

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Game play

Early game

Try to be in lane long as possible, harras enemy with Hungering Strike and last hiting minions. You can try to kill enemy with lower healt with Hungering Strike and Ignite.

Mid game

After level 6 or 7 go home and buy Madred's Razors with Boots of Speed. With this items you can go for monsters or buffs in jungle befor go in your lane or ganking in other lanes. Gank is easy with Warwick, thanks to his ultimate Infinite Duress. You can go for Dragon in safe time. Try to build fast as you can.

Late game

In later time is harder to kill you, and you have very nice and quick damage. You can kill almost everyone in 1vs1 and quick replenish your health in jungle.

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So, Warwick with this build has nice survivalbility, quick and high damage, fats move on map and can help whole team with Dragon.
I hope you enjoy my first build and please excuse my english