Nunu General Guide by godthemanjesus
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You have at least 2 AD Champs on team
You have less than 2 AD Champs on your team
You are against High AD
You are against high AP
Make sure to have two of these for CDR
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and welcome to my Nunu guide.
While Alistar is my favorite champion, Nunu is easily my most played champion. His niche is his Blood Boil, which is perfect on AD Carries. He is not very item dependent, and is good through out the whole game. Nunu is one the best warders and anti-warders in the game. He is probably the only support that can roam off and counter jungle! He is also about as hard to catch sometimes as Janna and Nidalee. He is also an excellent first pick in draft mode, sense if efficient in the jungle as he is in lane.
Season 3 put Nunu sort of on "high demand". With the nerf on attack speed, Nunu was indirectly buffed! His blood boil makes a larger impact that it did in Season 3.
I would consider Nunu as a high tier champ. When I play Nunu you play sort of hit and run, unless your engaged in a team fight. He is an annoying champion to play against and you need to use that as your weapon.
Absolute Pro's and Blood Boiling Con's
-Both Agressive and Passive Support
-Scales even without farm (like all supports)
-Above average tankiness
-Ice ball is good throughout the game
-A anti anti-fun champion (Nunu beats Teemo and Darius)
-Fun to juke, sometimes you feel so fiendish :)
-Can handle good and bad situations in lane
-One of the best buffs in the game
-Strong synergy with many AD Carries
-Good first pick in draft because he can also jungle
-One the best warder and oracle users
-Can effectively counter jungle
-Prone to kill stealing
-No sustain for teammate
-Nunu has a low-ish win rate
-Not great with a few AD Carries
-High mana usage
Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.
The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.
If this is him now, imagine what Nunu will be like when he grows up!
Even though 0/13/17 is a bit odd, it turns out to be perfect!
On the utility side you still get everything you pretty much need as a support. The CDR on Intelligence is awesome on Nunu but not as much as on say Alistar.
Nimble gives more movement speed, which every champion likes. Nunu has a built movement speed and a very reliable slow, so we don't need it.
We would get the masteries above if there was nothing for Nunu to dip in, turns out you have to enough to dip and grab Block
Unyielding and Block negate a total of 5 damage. Doesn't seem like much but it is extremely nice when you constantly being poked at, and does give nice defense in teamfights.
Greater Mark of Armor
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Gold
With support's you have a couple of options.
Greater Mark of Armor-The extra armor helps out a ton while laning. For marks you could choose between armor and magic pen. Usually I opt for armor, even though the marks are made for offense. The only time I use Insight runes is when I see we have alot of AP on our team, I also used Magic Pen runes when i didn't have the armor runes yet.
Greater Seal of Armor-Again with the extra armor. For seals you can choose between armor or gold. I almost always go for armor. I find that you are just too squishy without armor, even with Alistar. Gold Seals are "very" optional.
Greater Glyph of Scaling Magic Resist-For blues I take Shielding. Very standard and highly recommended for almost any champ. You can also use CDR runes as well.
Greater Quintessence of Gold-For Quints you have a couple of options. In season 2 Gold Quints where my choice picks, that might change in this season. Movement Quints are also excellent choices. Ability power quints can be used if you plan on building for an AP team.
Flash-Almost every champ makes use of this spell. Nunu can flash for better positioning to use Absolute Zero. Also it helps his amazing juking potential.
Exhaust-An excellent spell to support with. Plus we won't take the kill.
Heal-It's certainly another good option. I used to run in on all my supports, but I'm personally finding that Exhaust for me works better.
Clarity-Good on Zilean maybe, but it's not worth a spell slot otherwise.
Ghost-Ghost is a great offensive spell, not so much defensive. Support Nunu doesn't need to hall *** after the enemy for a kill compared to jungle Dr. Mundo or Olaf.
Clairvoyance-With the introduction of better warding and nerf on oracle's, this spell would only be worthwile early game. Exhaust and Heal are always beneficial.
Teleport-Really nice spell to have on any team. If you addicted to it, it would be okay for you to get it. Just make sure to ask if it is okay.
Visionary Helps with mana usage, but it's far more useful on jungle Nunu.
Consume Helps with lane sustain. This only with visionary helps you stay in lane alot longer than your opponents.
Blood Boil Your bread and butter as a support. Attack Speed and Movement speed are what AD Carries love. You can also have a ton of CDR and potentially have two champs with blood boil at once!
Ice ball Probably not intended for support use, but it's a nice poke that has high base damage that fits along side other support pokes. Not only does it lower movement speed, it also lowers attack speed! Perfect against champs who rely too much on attack speed.
Absolute Zero Does alot of damage on its own, it has tons of uses. Use it in a bush and have someone bait to instantly put a skirmish into your favor. Use in a teamfight to force focus onto you and off your teammates. Use it to steal objectives.