Udyr Build Guide by johnneijzen
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Udyr with this build
|Pantheon||You can cancle easy his ultimate with just autoing him in Bear Stance. When you are close to him and he Ults it is impossible for him to jump away, when you do it right. Also you should be able to win a 1v1 against him, because his late game is very weak.|
Hello, My name is john(I DONT CARE 101) I am currently playing on garena ph server and
play a lot of Udyr jungle with Phoenix Stance. i watch sometimes trick2g video that why i know some stuff about udyr.
Pros / Cons
+ Insane movement speed from Bear Stance
+ Fast jungle clear
+ Can stun multiple targets really fast: Bear Stance
+ Easy to counter jungle with
+ Scales pretty strong in late game especially with Farel Flare
+ Pretty high burst potential in late game
+ Strong Splitpusher. You can overextend without any problems.
- Runs easily out of mana without blue buff
- Ganking can be a hard time against champions with escape abilities
- You cant jump with any ability over walls so its hard to steal Dragon or Baron
- No ultimate skill
For Marks Rune we using Greater Mark of Attack Speed the reason for it because since his skill are bases on atk speed for example like udyr R if you hit 3 times it will do some dmg and Q give you 30% to 70$ bones atks speed that is lot.
For Seals Runes we using armor since you are jungler they need tank jungle and still need hp left to gank and armor are great help for that.
for Glyphs Runes we using 6 CD Glyphs to make his farm faster and easy and 3 magic resist rune for bit more tankness.
for Quints Runes we using 3x Quint of Attack Speed for farming speed and atks power and MORE DMG on Q AND R
Smite - Pretty self-explanatory. You're a jungler, you need smite. This allows you to kill jungle monsters, and secure buffs, Dragon, and Baron Nashor. ALWAYS TAKE SMITE.
Teleport - Okay, so you might be wondering about this one. Well, if your laners ward a bush behind the enemy laner, it's an easy kill. Also, as you WILL always have dragon warded, this allows you to recall so you are on full health and then teleport to dragon to snatch that bonus gold early in the game. You can teleport to towers after recalling to keep stacking and this allows you to split push and quickly get into fights.
Ghost - Essentially, you go faster. Better ganks, chase potential, and chance for escape. I prefer this over flash as it will take you further. If the enemy flashes and you ghost, you are going to catch them. Also better for escapes. How? If you flash over a wall, chances are that the enemy will flash after you, or use a jump ability and you will still die. If you ghost, they can't keep up. Ghost also has a lower cooldown than flash, so if you die with it, it will be up much more quickly, and this ghost is more expendable.
Flash - This is if you want to quickly get in stun range, or dive and get that last attack off for the kill. In escape attempts a flash over the wall will often save your life.
This how i see it Teleport > Ghost > Flash
This Item is just must it give everything for atk speed to movespeed to DMG.
This item is like buff to Q(Tiger Stance) and R(Phoenix Stance) and it give head room in there like move speed and atk speed and Tenacity and Cooldown.
it gives you armor for easy turret dives and give you 20% CDR to spam your abilities as much as you can and you get enough mana that you dont need bluebuff anymore to spam your abilities the whole time.
10 Cooldown Reduction, 400 Health, 55 Magic Resistance. Passive: +100% Base Health Regeneration. UNIQUE Passive: Increases your healing, regeneration and drain effects on yourself by 20%. it explain it self