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Runes: Standard Runes #1
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Option #1
Flash
Teleport
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Lucian
Yasuo
Free knock-ups for him, more hasagi to enjoy :)
Synergies
Ideal
Strong
Ok
Low
None
Yasuo
Free knock-ups for him, more hasagi to enjoy :)
Champion Build Guide
Free knock-ups for him, more hasagi to enjoy :)
Yes
PROS
+ Becomes a Mid-game Monster + Has decent waveclear + Solid Laning Phase + Does not use mana for abilities + Has good sustain + Amazing Teamfighter + Decent base damage + Exceptional Duelist if played correctly + Amazing Healing |
|
CONS
- Extremely long cooldowns - Can be abused early game if played incorrectly - Falls off late game - Hard to use Q and W Skill-shots (Edge mechanics for Q) - Hard to master - Highly dependent on Items - - |
SUMMARY
Aatrox can be a truly effective top laner if he is played correctly. When you first pick up Aatrox, he will feel pretty easy to play. But as you continue to play him, he becomes much harder to master and has a higher skill cap than most champions, currently. This is why you must know all of the pros and cons of Aatrox so you can better understand his kit and how he functions as a spell caster bruiser. Things like cooldowns or healing factor are an important factor for knowing your limits. Remember, every little detail about Aatrox's fighting style is key to your success with this character.
Conqueror is the most standard keystone option for Aatrox because of how well it works with his kit. A lot of his abilities are used to heal and sustain during the game. Conqueror basically is upgrading his heal factor by an even greater amount! Most, if not, all of his abilities are increased by Conqueror. The Darkin Blade for healing, Umbral Dash for healing, and Deathbringer Stance for more damage and healing. It becomes even more broken when using your ult, World Ender. With all these heighten powers, Aatrox can become unstoppable. |
MY RUNES |
These are my standard runes that I use. In most matchups, it will help me in both the laning phase and mid-late game. But these runes are not the only ones you can use. Below, you will find all the other options that can be properly utilized by Aatrox's kit.
FIRST SET
Triumph perfectly compliments Aatrox as his first set runes. Taking into consideration of the other selections, you will see that the other two don't accompany him as well. Presence of Mind doesn't work well because he does not use mana, and Overheal is just not the best heal for Aatrox. His playstyle consists of lifesteal and sustain during fights. Triumph gives 12% Health to him after takedowns, allowing him to sustain through near death experiences. You also get an additional 20 gold, making it even more viable for Aatrox. |
SECOND SET
|
Legend: Tenacity and Legend: Alacrity both synergize exceptionally well with Aatrox's Kit as his second set of runes. Legend: Tenacity provides him with permanent tenacity minimizing the duration of all CC abilities used against him making them less harmful. You'll want to use this rune when the opposing is CC heavy or if one your bonuses is attack speed. On the other hand, Aatrox gains permanent Attack speed with Legend: Alacrity providing more ease when Csing in lane. It may also help you are when chasing down opponents, and you can't use your Q because of its long animation. Both permit him a powerful boost in the game and you could use whichever suits you best. |
THIRD SET
|
Finally, the last subset of runes that will support Aatrox on the rift are Last Stand and Coup de Grace. Although subjective, I believe both runes will help you in battle. As for Last Stand abilities, it boosts your damage by 5% to 11% after you're under 60% health. Though, the amount of HP you gain depends on how low you are in health. 11% more damage being the most at 30% Health and below. Moving on to Coup de Grace, it's special powers are elevated damage levels when facing an opponent at a lower health. Unlike Last Stand, the amount of damage increased does not correlate to how low the opponent's HP is. If the enemy is lower than 40% in health, then you will have 8% more damage only. For my preference between the two, I mostly stick to Last Stand because I know during teamfights I'm going to be very low on health as Aatrox. Giving me that extra damage could mean the difference between living or dying in battle. |
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