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Camille Build Guide by FakkerJackson

Top "I go where the work leads." - Camille Top Lane

Top "I go where the work leads." - Camille Top Lane

Updated on May 1, 2019
9.2
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League of Legends Build Guide Author FakkerJackson Build Guide By FakkerJackson 44 5 119,518 Views 0 Comments
44 5 119,518 Views 0 Comments League of Legends Build Guide Author FakkerJackson Camille Build Guide By FakkerJackson Updated on May 1, 2019
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Runes: Press the Attack

1 2
Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Top Lane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Intro

Hi and Welcome!

My In-Game name is "Fakker". I‘m 31 years young and i live in Germany. I love to play competitive games. Before I started League of Legends, I played Counter Strike Global Offensive. My Rank in CSGO was Supreme Master First Class.




My Main role is Top Lane, my secondary lane is Mid. In my second season now I reached Gold (Current Rank).
In Top Lane I play a lot of Champions like Fiora, Renekton, Irelia, Gangplank, Yasuo, Jax, Camille and Rumble. When I get Mid lane I play Zed, LeBlanc and Orianna.

Here is my OPGG

All my Guides on MobaFire

That’s enough from me. Enjoy reading the Guide :)
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Champion Lore

Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
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Skins

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Runes


PRESS THE ATTACK
  • Press the Attack: Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8-12% from all sources for 6 seconds.
  • Camille is an auto attack based Champion. Her Q is an auto attack reset. To proc Press the Attack we can do combos like, AA + Q +AA or Q + AA + Q. These are just standard attacking with Camille.


TRIUMPH
  • Triumph: Takedowns restore 12% of your missing health and grant an additional 20 gold.

  • It is the most OP Rune in the game I guess. The healing after a kill/assist is very high. In teamfights this is a great tool to engage and disengage to get health back. Even for lane it is great because sometimes you have a heavy fight in lane and minions can destroy you.


LEGEND: ALACRITY
  • Legend: Alacrity: Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Legend: Gain Legend stacks for every 20 points earned, up to 10:
    20 points for champion takedowns
    20 points for epic monster takedowns
    5 points for large monster kills
    1 points for minion kills

  • We use this rune, to get free Attack Speed. The more we have, the better we can use our auto attack Damage.


COUP DE GRACE
  • Coup de Grace: Deal 7% more damage to champions who have less than 40% health.

    Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.

  • Great rune for trading in like. With our Q reset and true damage most of the time we win the trades. The damage output with Press the Attack and Coup de Grace is very high.


BONE PLATING
  • Bone Plating: After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18).

    Duration: 3 seconds
    Cooldown: 45 seconds

  • Very good in lane. The first damage impact gets reduced by Bone Plating.


SECOND WIND
  • Second Wind: After taking damage from an enemy champion, heal for 4% of your missing health over 10 seconds.

  • Great sustain tool after a bad trade or when you are against a range champ to heal you health.
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Abilities




ADAPTIVE DEFENSES (Passive)
Cooldown: 16 / 13 / 10
Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage.



PRECISION PROTOCOL (Q)

Cooldown: 9 / 8,25 / 7,5 / / 6
COST: 25
Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is increased by 100% and 55-100% (based on level) of the damage is dealt as true damage.

Both casts of Precision Protocol reset Camille's basic attack timer.



TACTICAL SWEEP (W)

COST: 50 / 55 / 60 / 65 / 70
CD: 15 / 13,5 / 12 / 10,5 / 9
After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.

Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.

Non-epic monsters take 50% reduced damage from Tactical Sweep.



HOOKSHOT / WALL DIVE (E)

RANGE: 800
COST: 70
CD: 16 / 14,5 / 13 / 11,5 / 10
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.

Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 60 / 95 / 130 / 165 / 200 (+ 0.75 per bonus AD) physical damage to all nearby enemies.

If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.



HEXTECH ULTIMATUM (R)

COST: 100
CD: 140 / 115 / 90
: Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.

The target can move freely inside the zone, but cannot escape it through any means.

While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage.

Hextech Ultimatum's effects end automatically if Camille dies or leaves the area.
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Items

Core Items


TRINITY FORCE

COST: 3733 Gold
Attack Damage: 25
Attack Speed: 40%
Cooldown: 20%
Health: 250
Mana: 250


UNIQUE Passive: Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds.
UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane!



TITANIC HYDRA

COST: 3500 Gold
Attack Damage: 40
Health: 450
Health Regen: 100%


UNIQUE Passive : Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage).
UNIQUE Active: Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).



STERAK'S GAGE

COST: 3200 Gold
Health: 450


Passive: Grants 50% base attack damage as bonus attack damage.
UNIQUE Passive: Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).

Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health.

Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.



Damage Items


DEATH'S DANCE

COST: 3500 Gold
Attack Damage: 80
Cooldown: 10%


UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt (33% effectiveness for multi-target effects).
UNIQUE Passive: 30% of the damage you take is instead turned into a bleed for 5 seconds.



GUARDIAN ANGEL

COST: 2800 Gold
Attack Damage: 40
Armor: 40


UNIQUE Passive : Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).



MAW OF MALMORTIUS

COST: 3250 Gold
Attack Damage: 55
Cooldwon: 10%
MR: 50


UNIQUE Passive : Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 350 magic damage for 5 seconds. 90 second cooldown.
UNIQUE Passive : Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.


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Spells


SUMMONER SPELLS
-
FLASH: The standard spell for us. You can use it for engage or disengage.

TELEPORT: After the nerf of Teleport I really don’t like to take it, but with Camille you can split harder and can join relevant team fights like baron or drake (depends on the map situation).
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Laning / Farming

Items


Items




Camille – If you see her you are dead
Melee, Tanky DPS, Assassin, Tank Killer, Split Pusher, Team Fighter

Synergy: A-Tier Champion
Jungler ganking potential: Mid/High
Speciality: Damage over 9000

Surgery isn’t easy – like assassinate my Targets! This girl is one of my favorite in the game. She has freaking Blades as legs xD. Nothing is cooler than that. But anyways, it is her Kit that makes her even more fun. Q is an auto reset with true damage, W has a slow, E is a 10.000 mile dash and her R is a freaking prison xD I usually start Q with Camille. Second Start would be W to be a little safer. We are rushing Tiamat because Camille has no push power. After we got our Tiamat we are rushing Trinity Force and boots. Take short trades. Most of the time you win them hard. When you are trying to get out of the trade W and go backwards while you use W. So they cannot reach you. Try to get a lead in lane as always.
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Updates

This section is only for the big Changes!

9.1 --> /
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End



I Hope you like my Guide to Camille. As i said it before, it is the way how i play her.

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League of Legends Build Guide Author FakkerJackson
FakkerJackson Camille Guide
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"I go where the work leads." - Camille Top Lane

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