TophDaGoph's Ahri Guide
First Back: Against most AP/AD ~1300g
Against AP counters ~1300g
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ahri with this build
|Akali||Not a very hard matchup, because pre-6 you can out harass her with your EQW combo and auto attacks. Akali is melee except for her Mark of the Assassin, which doesn't do all that much damage early if she doesn't proc the mark. However, once you and Akali get your ultimate abilities (Spirit Rush and Shadow Dance), it becomes more a skill based matchup. If you are <50% hp when Akali has 6, you will need to back off as she can burst you down if you are caught out of position or aren't paying much attention. The best way to counter her post-6 is when she jumps on you with a charge of her ult, you can charm her which will come into effect after her dash is over (recent Ahri nerfs). You can then use your remaining abilites and auto attacks to damage her, and use your ult if you must to gain distance from her.|
|Aurelion Sol||Aurelion Sol is a mostly poke-DPS mage which relies a lot on his passive Center of the Universe enhanced by Celestial Expansion, which still doesn't provide him with that much extra range, but if he lands a Starsurge on you he can land a couple of his stars onto you. Although he does not do that much burst damage, you still need to be careful that he can poke you down to low enough health for his semi-long range Voice of Light to execute you. Like most other mages, he does not have mobility other than [[Flash]], which makes him an easy kill if it is down and he is at low health.|
My LoL IGN is TophDaGoph (If you want to add me, feel free! I love meeting new online friends :D) and I am currently a Silver player (yeah, I'm pretty trash :/) looking to climb to Gold in the near future. I started playing League late Season 4, a little before the map update. I remember quitting for a few months because I thought the game was quite boring at the time, probably because I seriously sucked at it. I got back into LoL later in the early stages of Season 5. I picked up Ahri early Season 6, and have always played and loved her since. I dominate lane almost every game, and if I don't I usually end up getting strong late game and still making a huge impact. My winrate with her is around 57%, enough to allow me to climb at a decent pace. My average KDA is 2.83:1. Although I am not the greatest of Ahri players, I still love her as a champion and recommend her to those who want to carry games, do tons of damage, and look freakin' awesome outplaying your opponents :)
Why Play Ahri?
Ahri is simply an all-around strong champion in the current meta. It's all about mobility nowadays, and Ahri has tons of that with the movespeed provided by her Q, Orb of Deception and R, Spirit Rush. She has great sustain in lane with her passive Essence Theft, and a 2 second CC with her E, Charm. Combining all her abilites together makes Ahri an Assassin-Mage. She can provide lots of AOE damage with her Orb, and with Rylai's Crystal Scepter she can kite multiple enemies insanely well. However, because she does lots of AOE damage she is not a full-on assassin unlike LeBlanc, who has more single-target damage than Ahri, although a fed Ahri is still able to one-shot squishy carries.
Ahri is especially strong at making picks with her Charm. In teamfights, make sure to look out for a squishy enemy (preferrably a carry) that is in range of Ahri, in which a Charm onto them will usually result into a kill with assistance from the rest of the team. This will turn the fight into an easy 5v4 in your favor. If this kind of pick is made late enough into the game, it can win you the game if your team successfully aces the enemy team. It feels incredibly good when you win a game, all because you were able to pick off an enemy and turn the teamfight into one heavily in your favor.
Ahri has a great kit for outplaying opponents because of her Spirit Rush. The 3 dashes and a Flash gives Ahri opportunities to dodge skillshots, reposition herself, or to close the gap between her and the opponent. You can also confuse opponents, not really knowing what to do with a sexy fox dashing all over the place. For example, if you are up against Fizz, and both of you have level 6, if he throws out his Chum the Waters at you, you can use your Spirit Rush to dash to the side to dodge it, and using the 2 remaining charges you can get in range of all your abilites to get some damage off him, to dodge his Playful / Trickster, or to gain a safer distance from him. Another example; if you are up against Zed, when he ults you he will appear behind you, so you can first throw out a Charm behind you to CC him first. Then you can throw out the rest of your abilities to get damage off, and use your ult to dodge Razor Shuriken or to gain range from his auto attacks. These are just a few examples of outplays you can make with this champion.
Ahri is also a pretty sexy champion. 'Nuff said.
MORE TO COME
As I said, I'm still a very new MobaFire user and guide creator. I will try to find some time to update this guide, but right now I am quite busy. You can suggest changes via the Discussion section, and teach me some tips and tricks on ways to improve my guide.
Thanks for the views, comments, likes and dislikes guys! <3 y'all KappaPride