get
prime

Poppy Build Guide by Stokyj96

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


518K
Views
54
Comments
91
Votes
League of Legends Build Guide Author Stokyj96

[Revamped Season 4] Philosophizing with a Hammer

Stokyj96 Last updated on November 23, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Stokyj96 (11) | September 16, 2013 3:20am
Thanks bud, I'm making a small update to my items now, Boots arnt nearly as important in season 3 due to the nerf, so they dont really need to be finished before your first item. I'll make that clear in my alterations.

Thanks again.
1
[-]
BoomNesa28 (1) | September 16, 2013 12:44am
The build is great but you diddnt put where to buy berserkers grave's
1
[-]
Stokyj96 (11) | June 13, 2013 1:08am
Tecnology.
There's been much debate about Trinity vs Iceborn.
Donald and I have been theory crafting over the past few months concerning the addition of iceborn to the game and the effects it has had upon poppy's playstyle.

She loses part of her burst, this is true. But the advantages that it has over Trinity Force is simply amazing, plus If you ever have laned against a hard AD solo top, with sufficent poke and burst. ie. Zed or Wukong, you know how hell Poppy is building Trinity force. You are simply too weak to stand up to any of them for it takes the first 20minutes to build it on her. Iceborn negates that warm up time. Iceborn Gauntlet is mainly built against heavy CC/peel teams, as you wont get anywhere near their carry if they know what they are doing. She misses the movement speed and the extra damage that Trinity Force applies, but its the cost to adapt to the team composition you are facing. Note that I have put in the notes section of my build order, that Iceborn should replace Trinity Force if you are running up against a heavy AD caster/Sustained champion top lane and a heavy CC team comp. But its personal preference.

Lifesteal, yes she needs that, hence why I've noted pretty much everywhere to build a Vampiric scepter on her before your main sustained damage items ie. Infinity Edge.

You sound like a good Poppy player in your own right and I respect that. But ultimately it comes down to:

a) who your up against - mainly tanky ad casters/sustained
b) Your burst is still sufficient to instagib their carry
c) Your useless before the 30 minute mark building Trinity.

--> P.s Thanks for raising the point, I've decided to rework my guide back into how it was before, just adding iceborn as an alternative rather than a main item. It was how I was planning to present it but it obviously didnt quite come across like that :D
1
[-]
Tecnology (3) | June 12, 2013 10:11pm
Make me sad....
Iceborn vs Trinity
Trintiy have better damage, when Poppy build Iceborn, she loses some burst(I realized that).

And she needs some type of lifesteal for dueling capabilities.
1
[-]
Stokyj96 (11) | May 28, 2013 2:11am
Yeah the Poppy rework I think is uneeded. All she needs is a few tweaks similar to what Nasus recieved to survive her early game. Not to make it GOOD, just to buff it viability.
1
[-]
TKDbeast (3) | May 27, 2013 5:05pm
AP and crit builds are both misplaced. Still, this was an amazing build! I really enjoyed it, and have found it very useful in playing Poppy. Also, and I think you might be happy to know, Morello is reworking her! :D

Still, it could be bad. Look at what he did to Karma. However, Trundle and Sejuani worked out fine, so I think it'll probably be good.

Spelling issues/improper item or champion input I noticed:


Health Crystal - Ruby Crystal
Gangplanks - [codimijiger]Gangplank[codimijiger]s
Phsycic Scream - Feral Scream
****py (what i assume to be p-o-o-p-p-y) - p-o-o-p-y
Maw of Malmoritus - Maw of Malmortius (switch i and t)
Mercury Tread's - Mercury's Treads
Dr Mundo - Dr. Mundo
Zhyona's Hourglass - Zhonyas Hourglass
Phantom Dancers - [codimijiger]Phantom Dancer[codimijiger]s
Seal of Armor - Greater Seal of Armor
Beserker's Greaves - Berserker's Greaves (forgot an r)
Bugger - Booger (Buggers are enemys in Ender's Game).

PS: you seriously need a REAL sig.
1
[-]
Aquilegia (75) | May 23, 2013 2:22pm
Alrighty, here's your guide review. :)

Content: 9/10
Your build seems viable enough (although I can't really say for Poppy, I've never played her myself haha). Your pros and cons could probably be expanded to include the pros and cons of playing AP vs AD. You could just put in a divider and be okay, imo. Love the stats and the skills are explained very well. Pictures are always nice! For runes, maybe you could consider listing alternates for others to take. Masteries are nice, but here's where I start to notice some coding issues. Also, maybe you could list a 9/21 set? All the items are explained well and look good to me. Matchups are fine, but perhaps expand them? There aren't that many champions. :b Your jungle guide is looking good, too, but I'll just comment on the main part of your guide. :)

Appearance: 7/10
Looks good! I really like your banners. Battle Regalia Poppy has some of my favorite splash art. c: One thing I was wondering: why doesn't your introduction have a banner even though your other sections do? Looks off kinda. Plus your cheat sheet is structured oddly. Rather than a straight purchase order, try dividing it up into little sections. It'll look a lot nicer that way. Your bb coding all looks great, too.

The Bad
All you really have that's wrong is a few bb coding errors, like when you're calling on items and other champions. Fix those up and rework your cheat sheet and you'll have a solid guide.

The Good
Cute banners, great bb coding, pictures, and fantastic knowledge of your champion. Keep it up!

Final Grade: 8/10 and a +1 from me.
1
[-]
rudyards (34) | May 23, 2013 12:02pm
Good, comprehensive guide. Great depth in a multitude of subjects in relation to Poppy. +1
1
[-]
Meiyjhe (518) | May 23, 2013 6:59am
Thy sins
1. Minimal structure in cheatsheet, try to change the build orders to something like "Starting items 1# -> Starting items 2# -> First recall -> Core -> Optional -> Example Build", this will help the reader a lot.
2. "not unlike", remove the "not" and the "un" :P
3. I saw AS glyphs in your build, you didn't explain why you should take them (put it in the guide)
4. "Elisa's Miracle" coding errors. I found more of these, try to fix them.
5. Try to finish your jungle part of your guide asap, since it's better to upload the whole section at once a bit later, then uploading it part by part.

Thy blessing
1. Comment to vote
2. Can't say too much about Poppy, but overal seems like a decent build.
3. All basics included
4. Decent use of coding + structure
5. Lots and lots of content
6. Bonus: Matchups section

Result: Path of the Successor
It's a good guide :P
I found some minor coding errors here and there, no big deal.

Some big deals though:
You will need some structure in your cheatsheet to help with granting overview to what you want to build. Right now, it looks a bit chaotic.
Also don't forget to put in the jungle part asap, since it would be sad if someone came in special for jungle Poppy, and still misses some necessary information to play jungle Poppy well.

Those were my main points ;P
Have fun :D
(Do not forget to vote! :D)
1
[-]
Stokyj96 (11) | May 12, 2013 3:57am
Cheers guys for the support. I'll double my efforts to get to the top. Its hard when everyone wants pubstomping builds for bronze division. When they make it to Gold maybe they'll review their choice. Thanks again all!
1
[-]
GargoPat (12) | April 27, 2013 9:56pm
The only thing I don't like about this guide is how it's not the top Poppy guide on Mobafire.
Great Work!!
1
[-]
Double_E (9) | April 13, 2013 4:45am
Really top-notch guide, nice one man. Thoroughly enjoyed reading it, and I'm going to try it out as soon as possible.
1
[-]
Stokyj96 (11) | March 11, 2013 3:36am
Aii, stacking health is the best way to counter an Olaf but a smart player simply wouldnt be challenging an Olaf player top lane at all. If worst comes to worst, extra health needs to be stacked during the laning phase, but not at a great expense to your main build. This will as you say, significantly reduce your damage output during mid game. Usually I do not go past a early Giant's Belt or Health Crystal as these can be either built into a Phage or a Warmog's Armor after your Philosopher's Stone. I just believe that by forcing you to stack health against him Olaf instantly wins the lane anyway.

Your rune choices would be completely viable, I agree that a mixture of health and health regen will be needed in order to sustain his consistant harrass and zoning via Undertow. Either way you will need to play passive in this lane and ask for jungle ganks if he over extends. You should build health early, but not at the cost of your damage items, as this sets you too far behind.

If you let him take an early tower you can farm all you want. This is also a viable strategy against an aggressive olaf, be sure to ward mid and bot lanes though, he will be roaming.

I agree with the points made above. But as I've said before, a smart player would play Teemo, Jax or Cho'Gath.

Thanks for your two cents, with your permission I might include the alteration in runes within the Olaf section of my guide.
1
[-]
FinalFan (5) | March 10, 2013 9:18pm
Nice guide. I do have one comment, though: Although you and Zekent/SpamHappy both maintain that Olaf is one of the hardest opponents one can face in top lane, and that the best if not only way to deal with him is to be extremely aggressive early and hope to kill him before he kills you, my experience has been that it's quite possible to do a passive lane vs. Olaf successfully, and it's much easier for me to do so vs. Olaf than vs. Teemo, and more reliably successful than when I go vs. Darius.

What I do is take these runes: Flat AD marks (last hitting); HP regen per level seals; MP regen per level glyphs; flat HP regen quintessences. Starting buy: two regen beads and 3 red pots.

If Olaf tries to true-damage his way to victory, he will find that with your regeneration he's hurting himself as much as he's hurting you! (Not that you should let him just spam it on you of course.) If he makes a mistake and you manage to capitalize and kill him, great; you can do your usual Trinity rush after Philo. But if he plays smart, what I do is get Philo and then rush Warmogs, getting plenty of red pots along the way of course. Once you've got Warmog's Olaf will again be simply unable to bulldoze through your massive health pool and regen rate in any reasonable amount of time. And if he tries, I've usually found that my Qs do really significant damage even before Sheen. Of course, this means that you'll do a lot less damage midgame while you're building Trinity when it would normally be already complete, but on the other hand you will be HILARIOUSLY tanky and will be able to get away with wading into situations that you wouldn't dream of doing without Warmogs, tanking for your team and whatnot.
1
[-]
Stokyj96 (11) | March 1, 2013 9:08pm
Please Excuse the no pictures within the guide. As im with photobucket I only get a particular amount of bandwidth per month.
1
[-]
Stokyj96 (11) | February 16, 2013 11:09pm
Thank you for your feedback mate. I appreciate the time you have taken to make that comment. I honestly didnt realise I included that in :) cheers man.
1
[-]
SpRuCePuPpY16 (1) | February 16, 2013 9:52pm
solid guide! :) just dont need the mercs in your jungle guide since spirit of the ancient golem gives you tenacity already
1
[-]
Stokyj96 (11) | February 2, 2013 11:09pm
Ummm its in progress?
1
[-]
ShankinFreak | February 2, 2013 12:18pm
Um wtf, in your jungle pros and cons you have

Pros: Very hard to be counterjungled
Cons: Easily Counter Jungled
1
[-]
Stokyj96 (11) | January 18, 2013 11:10pm
Thanks man. If you need anything else, just give us a buzz. Nice game!
1
[-]
Crader14 | January 12, 2013 8:26pm
WOW!!!!! Great Guide First time playing i got 15 kills and 5 deaths Just amazing I like it
1
[-]
Stokyj96 (11) | January 7, 2013 4:45am
Shakermaker.
From my experience, and everyone elses experience and guides it is evident that Trinity Force is crucial to Poppy, yes altering the build is definitley an option and allows for extreme flexibility, its just Trinity Force was made for Poppy. All personal preference, but from what I see, Trinity Force is THE item. Up to you. Cheers for the input though, others might take something from it if it suits their playstyles. :).
1
[-]
Shakermaker | January 4, 2013 3:20pm
I dont think Trinity Force or Lich Bane is very useful on Poppy, you need a Sheen, but i would not finish it until your build is full, because other items are much more useful, just an advice by a poppy player.
1
[-]
Stokyj96 (11) | January 1, 2013 3:18am
I have not been able to make the changes due to internet problems. But I thank you I am Lord and Master and Retasim for your feedback on errors within the guide and will seek to change them when I can.
1
[-]
Retasim | December 28, 2012 12:03pm
Hey in the Summoner Spell section you listed Exhaust twice.
One of them is Ghost wrong labeled.
1
[-]
I am Lord and Master (26) | December 27, 2012 8:39am
You still didn't fix your error with the Q.

I have tested it and only the 8% is restricted, not the bonus damage by AP.
1
[-]
Valentina | December 25, 2012 7:43am
Hey. I'm new here. So far, this is the most updated and useful guide I've ever been through. I've tested the build so far without runes and I find it very fitting for Poppy. Thanks! Keep up the good work! :)
1
[-]
nexttoradio | December 16, 2012 7:33am
I've considered rushing a Tiamat after Crystalline Flask and would like to know if you have tried the same thing. I feel that the reduced health regen on philosopher's stone has reduced its effectiveness on Poppy, and the massive amount of lifestealing that could occur from Ravenous Hydra mixed with Valiant Fighter could make you last a very long time in fights. I have not been able to test this yet since I play almost exclusively support.
1
[-]
pissogo7 | December 13, 2012 4:48am
This guide is very useful.
1
[-]
DaCookieMonsta (8) | December 11, 2012 2:59pm
Thanks for the comment on my Poppy guide, I really appreciate it! You have a very nice guide going here, I can see why it has a higher rating than mine currently. Nice job updating for Season 3 as it can really be a hassle but you did fine. Keep up the good work, and I am glad to see other Poppy players ^^

-DaCookieMonsta

P.S. I am going to work on making my guide have more visual appeal. I scrolled through it and your right, oftentimes it is a big blob of text. Maybe I can simplify a few things and express more ideas through pictures. Thanks again "Stokyj96"
1
[-]
Stokyj96 (11) | December 11, 2012 5:37am
I've recently had A few downvotes without anyone commenting. These guides take effort and maintenance, all volunteer work too. I thank all of you whom have had time to post on this guide with your opinions.
1
[-]
DaCookieMonsta (8) | November 30, 2012 3:46pm
I like your guide. But one thing, why do you take Randuin's Omen over Zhonya's Hourglass in the AP Poppy build. If you want two gp10, Philosopher's Stone is a great choice early on. You don't have to upgrade it, just keep there to rack up gold and sustain your health/mana pools. I have a few other critiscm, but I'm too lazy for right now lol.

-DaCookieMonsta
1
[-]
Stokyj96 (11) | November 18, 2012 10:31pm
Quoted:
ACcording to the LoL wiki. Her Q doesn't scale off of AD (none of her skills do). Also the threshold of damage on her Q is only from the bonus %8 percent of the enemy health, so you don't have to worry about bad scaling in Q with AP.


I believe it does. Doesnt say specifically how much but it does deal bonus magic damage depending upon your current base damage which comes from your AD. Depends how you read the skill statement I suppose. Her Q can crit as well, despite us not having any crit chance in this build, It can be built around. So effectively her Q has a 1.0 autoattack scaling, AND resetting your auto attack timer at the same time.

Active: Poppy enhances her next auto attack so that it deals bonus flat amount and an additional 8% of the target's max health as magic damage.

Bonus Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AP) (+ 8% of target's maximum health)
The damage based on 8% of the target's max health cannot exceed a threshold.

The 8% caps at 4800 hp (The enemy that is). And you are correct about the AP is not capped, only the 8%, I didnt pick up on that typo, thank you.
1
[-]
rathy Aro | November 18, 2012 4:55am
ACcording to the LoL wiki. Her Q doesn't scale off of AD (none of her skills do). Also the threshold of damage on her Q is only from the bonus %8 percent of the enemy health, so you don't have to worry about bad scaling in Q with AP.
1
[-]
Stokyj96 (11) | November 10, 2012 1:09am
Thanks for the feedback guys! Im glad you like the guide.

Quoted:
It's good plan. But ust wonder the mastery on defense will be better. It still good.


If you believe defense masteries are better for Poppy, by all means go for it :).
1
[-]
hIgnacio | November 6, 2012 4:49am
vote +1

Nice guide
1
[-]
Juxn | November 5, 2012 6:28am
It's good plan. But ust wonder the mastery on defense will be better. It still good.
1
[-]
gorennesz | October 27, 2012 4:30am
best guide eva!
1
[-]
jhoijhoi (1881) | September 21, 2012 6:38am
:) +1. I'm a she :P Aesthetically, your guide is pretty good, you've got everything in a nice and easy to read format. However, if you're looking to go "above and beyond", I'd recommend having a look at some of my guides for inspiration on how to display information in a manner that is a little easier on the eyes.

For example, in my Ashe guide, have a look at my Masteries chapter. For a nice way of displaying explanations for counters, have a look at my Solo Top chapter. Finally, if you're looking for a way to display items in an aesthetically pleasing manner, have a look at the different kinds of coding I use in my Nasus Items chapter.

As for the build, I'm questioning the heavy damage in it. I realise Poppy is innately tanky, and thus can get away with building slightly squishier, but it just seems odd to me. Personally I play Poppy as an off-tank, like Nasus. However, having being forced to play jungle Poppy recently, I can appreciate how much damage she can do with damage items.

Lastly I'd question the Regrowth Pendant start. You already run Swiftness Quints, imagine the edge you'd gain over other solo tops if you ran Boots + Pots?
1
[-]
Nytrite (17) | September 21, 2012 4:15am
Nice guide, pretty informative, just some few typos... :D
1
[-]
Acoma | September 20, 2012 4:45am
Tested this out tonight, Best ever Poppy build I have seen on Mobafire. You should be at the top!, great detail and indepth descriptions. Great work and +rep.
1
[-]
Stokyj96 (11) | September 6, 2012 2:22am
Cheers to you both. And yes I shall write up a jungle Poppy build, somewhere in the near future once i've polished the existing solo top build.
1
[-]
Aceris (12) | September 5, 2012 7:09am
Well i give you +1 because ur guide looks pretty solid,nice coding,good items,runes choices,but i think that you should change those skills pictures and instead add a videos of Poppy's skills ,and also, you know that Poppy can jungle right? So i think that you also should make a section about jungle poppy,her items,runes,where to start and how to successfully gank,add more situational items,add what items you should buy against ap heavy team,tanky cc team, what items you should buy to counter your solo top enemy,also add ,what items you should buy against Poppy's biggest enemies like:Jax,Riven,Olaf,Darius,Irelia.To stay equal with them ,and then ur guide may be one of the best Poppy's guides in mobafire,good luck and keep up a good work. :)

..AceRiS

I gave +1 ,if its not hard,click +rep :)
1
[-]
wRAthoFVuLK (535) | September 5, 2012 5:09am
Mi gusta ;o

Glad you made some changes ^^
1
[-]
Xenotechie (65) | September 5, 2012 4:51am
Well, sorry for a late review, I was really tired last night. Time to fix this, so let's start a list:

  • "She's able to charge into a team fight, quickly burst down her chosen target, and run out relatively unscathed." I'd say she is able to run IN unscathed and then proceed to start running like hell or start murdering everyone, depending on how well the game is going.

  • "This acts not unlike Vayne's Condemn" It's the other way round, really :D

  • " and has seen many Poppy's nexus diving two or three players" Uhh, no.

  • Your AD vs AP section has some quite unclear wording, like Devastating Blow scaling off AD, which is not true per se.

  • Your cheat sheet and items are inconsistent, in both the item chapter and the text in general.

  • Might want to explain those alternative runes in the text of the guide.

  • You got a few misspellings in the mastery section.

  • Have you considered getting Heart of Gold instead of the Philosopher's Stone early on? Speaking of items, you have a few misspellings, but the items make sense. Just make sure you sync up the cheatsheet with this and everything should be OK.

This stuff is all pretty minor, tho. This is a pretty well written guide with a few factual errors and some room for improvement, mostly for matchups, and pretty much deserves an upvote.
1
[-]
Stokyj96 (11) | September 5, 2012 3:41am
thanks man, I was editing last night, didnt proof read my work eh. Thanks for spotting all these errors, I shall iron them out and thanks for your advice.
1
[-]
IceCreamy (446) | September 5, 2012 3:27am
Greater Glyph of Scaling Cooldown Reduction is a pretty bad choice, I'd much prefer MR/lvl. (also your runes in the cheat sheet don't match those you explain in the guide)

Not starting with boots is usually asking for trouble, but since you take Exhaust/ Ghost and Heroic Charge I guess it's acceptable.

You don't level your ultimate at level 16 and you put 6 points in Heroic Charge.

You could consider taking something else than Phantom Dancer. If you don't get an Infinity Edge a Phantom Dancer is really not worth it. I'd recommend taking Hextech Gunblade, Maw of Malmortius or Randuin's Omen depending on the game.

It's Devastating Blow and not Devestating Blow.

Alphabetize your match up list so it's easier to find champions.

You could add some screenshots, showing where to ward.

You should also write a section explaining what you do in team fights.

So far my tips, my ratings for now:

Appearance: 8/10
Cheat Sheet: 7/10
Contents: 6/10

An overall 7, gratz with my upvote :)
1
[-]
Stokyj96 (11) | September 4, 2012 5:41am
Awesome thanks for your response, I will be publishing a couple of videos in the near future, to go into further detail concerning her farming and her playstyle. Cheers.
1
[-]
jesses29 | September 4, 2012 4:15am
Sorry, had to double post to vote >.<, maybe add ina couple youtube movies and stuff and you'll be set.
1
[-]
jesses29 | September 4, 2012 4:14am
Good Guide, Quick response to my PM an overall appealing guide! +rep
1
[-]
Stokyj96 (11) | August 24, 2012 4:17pm
Awesome, thanks for the feedback Golemin, and yeah might be a good plan.
1
[-]
Golemin (4) | August 24, 2012 9:19am
I like it very much, but put Enable Comment to Vote, so you do not get trollvoted!!
1
[-]
whiteman8thst | August 24, 2012 6:18am
love it!!!
1
[-]
Stokyj96 (11) | August 21, 2012 5:02am
As I'll be in and out for work over the next few weeks, I will construct this guide, piece by piece everyday in my spare time. Thanks for your patience.