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Yorick Build Guide by lDeadZonel

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League of Legends Build Guide Author lDeadZonel

REWORKED YORICK BUILD/GUIDE [6.18] [WIP]

lDeadZonel Last updated on September 12, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Yorick with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Yorick Skill match up it should be easy if u play yorick often or difficult if u dont.
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Pros / Cons

----incoming


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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Shepherd of Souls (Passive)
The Cursed Horde: Yorick can have up to 4 Mist Walkers in an area with [100+5 per level] (+15% of Yorick's HP) Health and [10+5 per level] (+30% of Yorick's total AD) Attack Damage. Mist Walkers will perish if the move too far away from Yorick or the Maiden of the Mist.
Final Service: Every 12/8/4th (at level 1/7/13) enemy unit that dies near Yorick will leave a grave. Enemy champions will always leave a grave.
If Yorick's minions enter a lane, they will proceed down the lane.
HP: 100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180/185
AD: 10/15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95

Last Rites (Q)
Mana Cost: 25
Cooldown: 7/6.5/6/5.5/5
Yorick's next basic attack deals 30/55/80/105/130 (+140% Total AD) physical damage and restores 12-82 health (doubled when below half Health). Last Rites will leave a grave if it kills the target.
When there are 3 or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
Heal value is 12/14/16/18/20/22/26/30/34/38/42/46/52/58/64/70/76/82.

Dark Procession (W)
Mana Cost: 70
Cooldown: 20/18/16/14/12
Yorick summons a destructible wall of spirits with 2/2/3/3/4 health around target area for 4 seconds. Allies can walk through the wall freely.


Mourning Mist (E)
Mana Cost: 50/55/60/65/70
Cooldown: 12/11/10/9/8
Yorick throws a globule of Black Mist that deals 15% of enemy's current Health as magic damage (minimum 70/105/140/175/210 (+70% AP)), slows by 30% for 2 seconds, and marks targets for 4 seconds. Yorick and his minions are hasted by 20% while moving toward the mark.

Eulogy of the Isles (R)
Mana Cost: 100
Cooldown: 160/150/140
Yorick summons The Maiden of the Mist and 2/3/4 Mist Walkers. The Maiden has 700/1500/3000(+30% of Yorick's total HP) Health, deals 10/20/40 (+50% of Yorick's total AD) magic damage per second, and raises Mist Walkers from nearby enemy deaths.
When Yorick damages the Maiden's target he will deal 5/7.5/10% of their max Health as bonus magic damage (2 second cooldown).


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Runes

Mark of Attack Damage Standard runes for AD top lane, gives a little bit of extra Attack Damage.
x9

Seal of Armor The standard runes for top lane, gives more defense stats for trades, pokes etc. There is little to no reason not to take these.
9x

Glyph of Scaling Magic Resist An alternative to the flat magic resist version, take these for more mid game/late game defense stats against AP champions
9x

Quintessence of Attack Damage Taking these allows you to have a higher damage during small trades and pokes, i prefer this for bully my lane opponent.
3x


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Summoner spells


  • Flash these days is a default summoner for any champion. It's my strong opinion that you should always keep flash on yorick. But the benefit of taking flash isn't just for its escape, it can also be used to force an engage on the enemy team. But be careful once you flash in, you'll be walking out.


  • Teleport is amazing on any top laner. It allows you to have a global presence on the map, and apply pressure in all lanes. If you can walk to lane don't blow your Teleport back top. If you do this your pressure and presence on all lanes is lost.


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Early, mid and late game.

---- incoming


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Vs. Champions

8/10
Jax is a big threat for you, with his Counter Strike (E) he can block your Last Rites (Q) and your Ghoul's attack, he can also block the Maiden's damages not allowing you to use the Maiden's bonus damage while attacking the same target.

1/10
Skill match up it should be easy if u play Yorick often

5/10
Riven has much mobility so it's a bit difficult to hit her with your Dark Procession (W) or your Mourning Mist (E), also she may have enough damage to out-trade you. Fight her when u have 3 or 4 graves up and farm.

3/10
Darius isnt a so difficult match up you just have to stack graves and then block him in your Dark Procession (W) and use your Mourning Mist (E) with your ghoul for fight him or just for poke.


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Special thanks to..

Everyone reading this, i hope this will be usefull for you, i still have to work on this so if you can leave a comment it would help me a lot.