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Malphite Build Guide by VroopMaster

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League of Legends Build Guide Author VroopMaster

Rolling Stone: AD Malphite [Under Construction]

VroopMaster Last updated on January 14, 2014
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Team 1

Ability Sequence

2
8
10
17
18
Ability Key Q
4
7
9
12
13
Ability Key W
1
3
5
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 4


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Introduction

Spoiler: Click to view

Malphite is a boulder hurtling down from rocky heights.

He will crash into the enemy team with Unstoppable Force, wreck face with massive splash damage from Ravenous Hydra, and then break their legs with an arsenal of slows and debuffs.

In this guide, I will show you how to play Malphite like a rock slide: a terrifying curtain of stone that wants you dead (instead of the standard 'annoying immovable wall' meta).


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Why AD Malphite... Rocks

BRUTAL STRIKES


That is THE answer. At max ranks it increases your total AD (and armor) by 40% for 6 seconds. This makes him a late-game beast. With the Rock & Roll build above, activating Brutal Strikes gives you 430 AD.

Brutal Strikes is unique in multiple ways.
1.
2.
3.
It comes with passive splash damage. Like a built-in Tiamat
It also boosts armor. You can hit harder while taking more hits.
It's 40%! You can build tanky and still deal scary amounts of damage.

Let's compare with some heavy hitters:
Draven - 85% AD boost after activating/catching Spinning Axe
Riven - 20% AD boost w/ Blade of the Exile
Zed - 25% bonus AD boost w/ Living Shadow
Dr. Mundo - 100-199 flat AD boost w/ Masochism
Master Yi - 10% AD boost w/ Wuju Style passive, then 20% true damage w/ active

Malphite compares well. Inherently, Brutal Strikes is greater or equal to all of their boosts besides Draven's and Mundo's.

What's better than Brutal Strikes? The answer is: Brutal Strikes plus...

RAVENOUS HYDRA


Brutal Strikes + Ravenous Hydra means you hit all enemies around your target for ~100% of your AD. Don't forget the Ravenous passive gives you lifesteal (reduced by 50%) off that splash damage.

Let's say you dive into a teamfight and start hitting 3 people at once. That's 24% lifesteal from one item (12% from first target, 6% + 6% from other two). THAT'S INSANE. Best case scenario is you're hitting all 5 enemy champs, plus creeps. That's at least 36% lifesteal.


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Pros / Cons

Pros / Cons


Pros


+ Duels ADCs no problem
+ Amazing late game damage
+ Good teamfights
+ Inherent tankiness w/ Brutal Strikes
+ Reduce poke w/ Granite Shield
+ YOU make the plays w/ Unstoppable Force

// MORE IN-DEPTH EXPLANATION
Cons


- Item dependent
- Mana problems
- Can be kited
- Weak against mages/burst
- Easily ganked before 6
- YOU can miss w/ Unstoppable Force

// MORE IN-DEPTH EXPLANATION


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Skills




Granite Shield: Shields you for 10% of your max health. Rebuilds itself every 10 seconds if you don't get hit. Works well with Locket of the Iron Solari active from a team member to soak up damage during initiates.



Seismic Shard: Slows the target and speeds you up by a percentage of THEIR movement speed. The value lost and gained is the same for both of you. Thus, if you use it on a fast target, you get more movespeed than if you used it on a slow target.

Max this last. The chasing potential helps, but most times you won't catch them without a teammate's help.

Tips and Tricks
  • Use this to chase or escape ganks.
  • Seismic Shard a minion if the enemy champ is out of range
  • After Unstoppable Force, Seismic Shard the enemy right as they hit the ground to maximize slow duration.
  • Reduce Hecarim's damage (trololol)



Brutal Strikes: Without this ability, you would be an AP champ. Makes you a stronger duelist and tower-slayer.

Max this first, but after six. You don't have much AD before 6 so it's not as effective.

Tips and Tricks



Ground Slam: Damaging AoE and attack speed debuff. This is your main skill pre-six. Use it to farm and harass your lane partner.

Max this second.

Tips and Tricks
  • Ground Slam when enemy champ gets close to your minions. This is your basic harass.
  • Pro-tip: if you have mana to burn, Ground Slam when enemy champ tries to cs. Since it reduces attack speed, you can deny him creeps.
  • Always Ground Slam when dueling or teamfighting. Aim for their ADC or attack speed reliant champs.
  • Ground Slam when Wukong Nimbus Strikes you. He will probably clone right after, but the AoE will still hit him.



Unstoppable Force: AoE knock-up, and your only hard CC. You CANNOT be interrupted during this, so use it to initiate LIKE A MAN. Can be comboed with other AoE CC or damage abilities. This skill makes or breaks games, so use it wisely.

As always, take a point in this whenever it's available.

Tips and Tricks
  • COMMUNICATE WITH YOUR TEAM SO THEY KNOW YOU'RE ULTING. Do NOT surprise your teammates unless you need to. If you Unstoppable Force into the whole enemy team without support, you will probably die. Ping or communicate with Skype/chat.
  • Combine with Orianna/Lulu/Lux/Solari shield before you ult to survive in the middle of enemy team.
  • Combine with Yasuo ult to deal massive damages.
  • Be a man. Go in and commit. Your build is tanky enough to survive the initial burst, especially if you get shielded beforehand.
  • Try to get everyone in the ult. But don't wait too long for the right moment if you're getting poked down.


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Runes

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Masteries

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Spells

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Itemization

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Overall Strategy

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Team Comp & Synergies

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Tactics: Laning

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Tactics: Ganking

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Tactics: Team Fights

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Tactics: Advanced

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Matchups

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Summary

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