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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Interduction
Hi I am xBalkanlord17 and this is my Runic Echos

I am makeing this guide because Udyr`s win rate and play rate rocketed since the relise of Runic Echos.
Hope you will enjoye and I am looking foward to your feedback.
Interduction
The purpose of these summoner spells is that it will enable









Runes






Quintessences
By running movement speed this will enable you to increase your overall clear in the jungle and allow you to take a great lead, even if its just by a couple seconds this time will add up and the levels that you have over the rest of the players in the game will for sure show. Basically by running movement speed this will enable you to get ahead of the enemy team and allow you to be less prone to slows since of course you will be faster. Just by a couple seconds you can pull of a gank faster than the enemy jungler would have been able to because you got there first, there is honestly no other quintessences that will work for




Glyphs
By running cool down reduction on




Marks
By running attack speed marks you will be able to increase your jungle clear speed and also your strength during fights because this will enable you to output more damage using





Seals
By running armor on



Passive:

Description: Entering a stance grants Udyr 10% Attack Speed and 5 Movement Speed for a short duration. This
effect can stack up to 3 times.
Summary: Udyr's passive makes him much quicker when farming the jungle, makes him do more damage during ganks, proc Phoenix third attacks more frequently, and be able to stick to people when he is chasing them. t gives 10% attack speed and 5 movement speed per stack. It is pretty easy to keep three stacks on Udyr at all times you just need to swap stances at the correct times to maximize its effectiveness. If you are about to lose stacks, switch forms as long as your mana allows you to.
Q

Description: Persistent Effect: Basic attacks deal 0*AD bonus physical damage, and Udyr will perform a Tiger Strike with his first basic attack, dealing bonus 30/80/130/180/230 physical damage over 2 seconds.
Activation: Increases Attack Speed by 30/40/50/60/70% for 5 seconds.
Summary: Tiger Stance is mostly a top lane Udyr skill, and only useful on jungle Udyr to take down Dragon, Baron or Towers since it is your only other offensive stance aside from Phoenix.
W:

Description: Persistent Effect: Gains 10/12/14/16/18% Life Steal.
Activation: Gains a shield that absorbs 60/100/140/180/220 (+0.5*AP) damage for 5 seconds.
Summary: Turtle Stance is good to max secondly as it helps you stay healthy and regen health in the jungle. It is also great for absorbing damage or tower shots in a team fight. A high rank in Turtle Stance will save your life very often. It is also a great way to bait out some damage that you can negate with this ability. Note that Turtle Stance no longer regenerates mana, only health per auto attack.
E:

Description: Persistent Effect: Basic attacks stun the target for 1 second. This effect cannot occur on the same target again for 5 seconds.
Activation: Increases Movement Speed by 15/20/25/30/35% and ignores unit collision for 2/2.3/2.5/2.8/3 seconds.
Cost
Summary: Bear Stance is the ability that allows you to gank effectively. You gain a movement speed buff whenever you activate Bear Stance and you also move through units for 2-3 seconds. If you attack a target with Bear stance activated you stun the target for one second. You can only stun the same target 6 seconds after the first stun, this means that he can literally run around during a team fight and stun each member of the enemy team once.
R:

Description: Persistent Effect: Burns enemies in front of Udyr on his first basic attack and every third attack after, dealing 40/80/120/160/200 (+0.45*AP) magic damage.
Activation: Unleashes pulsing waves of fire, dealing 15/25/35/45/55 (+0.25*AP) magic damage each second to nearby enemies for 5 seconds.
Summary: Phoenix Stance should be maxed first because this ability is how Udyr clears the jungle so fast and it is his primary damage ability when performing ganks. It does damage around Udyr on activation and it also does significant damage to targets in front of Udyr every first and third auto attack after activation.
How to gank:
As phoenix
Udyr, when you gank lanes, you
Iron Mantle, and run in with
Blazing Stampede, stun, then switch to
Wingborne Storm and keep using
Wingborne Storm, until about 5-7 seconds later, and stun with
Blazing Stampede again. you want to keep walking in FRONT of them, since you're playing utility and you'll be faster than them, don't just right click and hope for the best. in teamfights, it's all on your role, as a peeler you want to
Iron Mantle and
Blazing Stampede often, if you're fed and you're just carrying,
Blazing Stampede a carry, then just beat them with
Wingborne Storm and
Iron Mantle only when you need to.
Zone enemy carries in teamfights (Zoning is extremely important and is the major advantage of
Udyr in teamfights, you just run around everywhere peeling and applying pressure on ennemy carries all the time with your stun and your tons of damage) when
Wingborne Storm comes up, ALWAYS use it. you want to proc that flame breath as many times because it deals so much damage.
After you gank(and kill someone) a lane, push it and apply pressure, tax the next wave of that lane if you can. Afterwards, see if the enemy jungler is on the map or not, so you know whether you can tax their jungle.
Udyr requires extreme map awareness. You must know where everyone is on the map. Knowing where everyone is lets you make better decisions. You need map awareness for every jungler.
Farm like crazy (you should average 120+ at 20mins, and like 170+ at 30-35mins, even though I admit that in higher elo it gets a bit harder to get to this since the laning phase ends much earlier and games progress faster).
Gank as much as possible without compromising too much farm
Do not gank to apply pressure, gank to kill
When you push towers you should constantly switch stance to proc the trinity and kill the tower faster
As phoenix











Zone enemy carries in teamfights (Zoning is extremely important and is the major advantage of


After you gank(and kill someone) a lane, push it and apply pressure, tax the next wave of that lane if you can. Afterwards, see if the enemy jungler is on the map or not, so you know whether you can tax their jungle.

Farm like crazy (you should average 120+ at 20mins, and like 170+ at 30-35mins, even though I admit that in higher elo it gets a bit harder to get to this since the laning phase ends much earlier and games progress faster).
Gank as much as possible without compromising too much farm
Do not gank to apply pressure, gank to kill
When you push towers you should constantly switch stance to proc the trinity and kill the tower faster

CHECK OUT MY OTHER GUIDES:

Carry With Style | Lee Sin Guide [6.2]: http://www.mobafire.com/league-of-legends/build/carry-with-style-lee-sin-guide-6-2-449015

Runic Echos Udyr Jungle 6.2 | Inspired by Trick2G: http://www.mobafire.com/league-of-legends/build/runic-echos-udyr-jungle-6-2-inspired-by-trick2g-451552

Hammer Time Poppy Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/-451663?revision&nocache

Spiderwomen Elise Jungle guide 6.2: http://www.mobafire.com/league-of-legends/build/-451695?revision&nocache

Wreck'Sai Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/-451696?revision&nocache

Only 9X Reports Bard Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/-451699?revision&nocache

Master The Master | Master YI Jungle Guide 6.2:http://www.mobafire.com/league-of-legends/build/-451700?revision&nocache

Quinn It To Win It | Quinn Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/master-the-master-master-yi-jungle-guide-6-2-451700
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