Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction to Destruction


Who's




In short, he's a great champion and should at least be given a chance by any aspiring AP Carries.
And without further ado, I give you: Kill the Poor: A Karthus Guide.
P.S I know right now this guide is kind of an eyesore. I'm looking into ways to make this all look better and learning stylish BBcode for your pleasure. Until then, please try and take this guide for what it is. I.e my gameplay tips and build. Thanks!
Main rune set
![]() This is really the only Marks you should ever take as ![]() ![]() ![]() ![]() |
_____ |
![]() As ![]() ![]() ![]() ![]() These give SO much Ability Power, you'll be doing significantly more damage early game if and when you take these. |
Other runes worth considering

If you're facing an AD champion mid, feel free to take these.
_____

Think you're hot **** and don't need no MR? Or are you facing an AD mid? Then these Glyphs are for you!
![]() Exhaust A lot of people I see ask me "Why do you take ![]() ![]() Well, believe it or not, ![]() ![]() ![]() ![]() Flash Ahh, ![]() ![]() ![]() ![]() |
_____ |
![]() Ignite Take it if you want, but only replace ![]() ![]() Plus, ![]() ![]() ![]() |
This is your standard Skill Sequence, and I don't recommend you do anything different.
Death Defied does exactly what the name implies, it lets you defy death(If only for a short while.) With this ability you'll be able to launch everything in your arsenal for a good seven seconds.
Often referred to as Skittles,
Lay Waste is another fantastic skill of
Karthus'. It has very nice range, crazy damage, great for farming, and to top it all off. It is on a one second cooldown.
A huuuuge wall that slows like a mofo and lowers the enemies magic resist. Throw this down in the middle of a teamfight, on an enemy trying to escape, to prevent ganks, to start ganks, or to save an ally that's being chased by the enemy. Like everything else with
Karthus this has many, many uses.
An enormous AoE with enormous damage to boot. And an enormous mana cost, But don't let that discourage you. It's the passive this gives that makes it so great. With both
Lay Waste and
Defile maxed, you can essentially cast
Lay Waste for free if it kills something, which, believe me, is no problem at all.
The ability that makes
Karthus who he is: a herculean pain in the *** for the enemy. This thing is a global nuke. A GLOBAL. NUKE. This will kill any enemy with less than five bars of health left anywhere on the map, netting you kills and assists galore!






Tips and tricks:
- If you're plan on dying, make sure you die in the middle (or if you can, a little bit ahead) of the enemy team, so that you get maximum output from
Defile and
Lay Waste
- If you're going to use
Requiem make sure you have at least three seconds remaining before
Death Defied ends, as
Requiem takes three seconds to charge, and it won't even let you cast it if the time remaining doesn't meet that requirement. Bummer.
- Just because you have this passive doesn't mean you should actively go seeking death. Make sure you only use this when necessary, or if you know you won't be able to escape whatever predicament you're in.
- If you need to use
Requiem and there is an enemy that can counter it, be it by silence, knock-up, burst, or what have you. Try to have
Death Defied up before using
Requiem as it makes you immune to... well... everything.
Often referred to as Skittles,


Tips and tricks:
- This does double damage if it hits one enemy, so try to place these to where it does just that.
- Try your best to predict your enemy's movement so that you may do as much damage as you can to it.
- This skill works like smartcasting; it will hit wherever your mouse is. So be careful!
- Even if you're not that good at aiming, it will at least force your enemies to get out of the way and keep them on their toes. And when someone is focusing on dodging
Lay Waste all the time, they tend to not keep an eye on their mini-map, allowing for easier ganks.
- If you've just recalled, spam this in your fountain, as it will give you a bunch of charges on your
Tear of the Goddess. Same thing if you're roaming with no real place to be, and have
Crest of the Ancient Golem. (Or just an excess of mana)
A huuuuge wall that slows like a mofo and lowers the enemies magic resist. Throw this down in the middle of a teamfight, on an enemy trying to escape, to prevent ganks, to start ganks, or to save an ally that's being chased by the enemy. Like everything else with

Tips and tricks:
- Having trouble landing
Lay Waste? Never fear! Just slap this baby on your enemy and go to town with them skittles! This will make easier to land because it slows them down, and it will increase your damage with them!
- Don't use this too much in laning phase, as it costs a trillion mana.
An enormous AoE with enormous damage to boot. And an enormous mana cost, But don't let that discourage you. It's the passive this gives that makes it so great. With both



Tips and tricks:
- This probably goes without saying, but make sure you're hitting all the enemies with this during teamfights. Even if it means going straight into the fray.
- Turning this on and off immediately can do some good damage to minions and makes last hitting a little easier since it's instantaneous damage.
The ability that makes

Tips and tricks:
- Don't be a jerk. Don't use this to intentionally killsteal, if an enemy in another lane is obviously about to die because of the hardwork of your teammate(s), don't try to take his well-earned kill. That will probably just piss him off, and make him not want to help you later on.
- This can also be used to initiate a teamfight, and is a good initiator too. As you can make sure you've hit every enemy with
Requiem and gives your (hopefully) fully-healed team an obvious and substantial advantage.
- Know your damage. Put your mouse over Requiem, add up the base and bonus damage, and round it down to the nearest hundred. That's about the damage you'll be doing, including enemy Magic Resist. If the enemy has lower health than the number you calculated. Press the R button and revel in the shine of your name appearing on the screen about how you just killed some sucker.
- Notify your teammates when
Requiem is off of cooldown. Sometimes you can't always check the exact HP of every enemy, so let your teammates do it for you. When they say something like "kart ult", they're pretty much handing you a free kill, return the kindness with an assist by pressing R.
The moment you've all been waiting for... Builds!







Starting Items:
![]() Crystalline Flash Gives some much needed mana and hp sustain. Of which ![]() ![]() Health Potion With the remainder of your starting money, blow it all on Health Potions. They provide sustainability and... health. |
Core Items:
![]() Rod of Ages This gives you everything ![]() ![]() ![]() Seraph's Embrace Mana and Ability Power are reason enough to get this fantastic item. But guess what? It gives you a giant shield, too! Letting you stay alive and dish out crazy damage for a while longer! Build this after your ![]() ![]() ![]() Abyssal Scepter This item is very helpful, and synergizes great with ![]() ![]() (If someone else on your team is getting this, which you should ask as soon as possible, then swap with ![]() ![]() |
_____ |
![]() Rabadon's Deathcap A staple for any AP carry, and that means it's a staple for ![]() ![]() Zhonya's Hourglass Everyone on the enemy team is scared of ![]() It also provides a bunch of ability power and a decent amount of Armor, which is always welcome. ![]() Enchantment: Homeguard Almost always the best enchantment to get. This will be the last thing to buy, meaning you are at the very end of the game. So you'll either be defending like crazy or having to run to the enemy base as quick as you can. This will give you the means to do both with ease. |
Laning with
Karthus is almost always a pain in the ***.
Think of something that is really passive. Now think of something passive-er. Laning as
Karthus requires you to be a million times more passive than whatever you just thought of. Laning as
Karthus means you have to stand as far away from the enemy as you can while still last-hitting minions. You must be always on watch for the enemy jungler or any incoming ganks, which means you'll probably need to buy some
Stealth Wards. In fact, buy
Stealth Wards every time you're at your spawn. They're cheap and effective.
I take it back, you don't have to be too passive. But definitely don't harass as much as you would do with other champions like
Ahri or
Katarina. It will only get you killed. Save your mana to
Lay Waste minions. But if you see an obvious chance to do some damage to the enemy, feel free to pop a skittle or two, let 'em know you're not a walking R-button.
That's just about it for the laning phase. Just keep in mind the following things:

Think of something that is really passive. Now think of something passive-er. Laning as




I take it back, you don't have to be too passive. But definitely don't harass as much as you would do with other champions like



That's just about it for the laning phase. Just keep in mind the following things:
- If you're being ganked, use your
Wall of Pain and gtfo of there, you can NOT defeat them. Not yet at least.
- Make sure you're hitting one enemy with
Lay Waste, makes things easier.
- If you're getting your *** handed to you, don't feel bad, that's supposed to happen in the beginning, just stay passive, avoid damage, and farm minions. Just farm, farm, farm, farm.
- To last hit minions at the turret,: Let the turret hit melee minions twice, and then use
Lay Waste and caster minions once, then
Lay Waste it. This should get you most, if not all of the kills the turret would have otherwise taken.
- Keep watch of the other lanes, if your ally(ies) missed a kill and your
Requiem can do enough damage, use it. Gets you a kill, and your ally(ies) an assist, everyone's happy! Except whomever you just killed, of course.
This is where
Karthus really shines. He is one of the greatest teamfighters in the game, hands down. Teamfighting is pretty simple (Indented steps mean they're situational):

- Throw down your
Wall of Pain where it will hit the most enemies at once.
If you can, activateSeraph's Embrace
- Run in with
Defile on.
If you're being focused, activateZhonya's Hourglass
- Spam
Lay Waste on the most isolated champion. (Usually ranged ADCs like
Ashe or
Caitlyn)
If the enemy is running away, useWall of Pain and/or
Exhaust
When/If you die, throw at all the spells you can. And useRequiem at the last three seconds of your passive.
And that's about it for my
Karthus guide. I promise I'll be adding some gameplay videos and pictures as soon as I can, and just generally sprucing up this guide.
I hope you've learned something and maybe even win a game or two!
Good luck and have fun!

I hope you've learned something and maybe even win a game or two!
Good luck and have fun!
You must be logged in to comment. Please login or register.