get
prime

Fizz Build Guide by waffl3x

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author waffl3x

*S3 Ready* Jumping out of the jungle, a guide to AP jungle F

waffl3x Last updated on December 30, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

Introduction


Getting around to modernizing the build, It's going to take a while and I'll be as fast as I can.

For now the item builds are going to be bare, sorry. :(


Hi, I'm Waffl3x this is my first guide on mobafire and it is far from finished, right now I'm still testing everything and need time to build on this. I don't know where this guide will go, but I hope I can build it up. Like I said, this is a huge WIP, and will take time to get up to anything great. With that said, read on, try him, enjoy.

Note: Currently I have no way to test out different runes, and the item build is in it's really early stages.

Credits to jhoijhoi for the template and guide, which you can find here.


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Runes

Runes


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3


Alternate Runes


Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Magic Penetration
3


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Masteries

Masteries
1/5
4/5
2/1
4/5
1/1
3/1
1/1
1/
1/5
3/5
4/1
2/1
1/1
1/5
1/1

I take 9/12/9 masteries. 9 in offense specifically for the extra damage from Butcher and the 10% magic pen from Arcane Knowledge .
From my experience fizz is not strong enough to clear the jungle without the points in defense. The extra 10 gold from Summoner's Resolve is always good too.
Fizz is pretty blue dependent, and ganks are never quite as strong without red. The 9 points in utility is mostly for Runic Affinity but the extra mana is good too.


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Skill Sequence

R > W > Q > E

There is never any time that you will need to stray away from this sequence, you might want to take Playful/Trickster at level 3 for the extra mobility. After that though just stick to W then Q, you will always do more damage that way.


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Summoner Spells

Summoner Spells


Smite:Never ever forget this when jungling, never.
space
Exhaust:Pretty required for ganks, if lanes have nice CC you could do fine without it.
space
Ignite:More a spell for laning with Fizz, but it's nice to take for finishing off people when they are barely escaping.


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Items

More to come soon.

Starting Items

I start boots 80% of the time, the usual choice.

However, if you don't have a full set of runes this start could go sour.

Fun choice, faster early clears.

But without sustain this all seems pretty useless.

For those without full rune builds.


Very money inefficient, Cloth Armor doesn't build into anything useful.



Ah Sheen why do people hate you? This greatly increases your early jungle speed, Urchin Strike activates and proc's the effect and synergies well with Seastone Trident. I rush this in every game, it is a great item on Fizz


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Jungle Route

Start at blue, activate your W when you start to hit so you don't waste it, make sure to get a leash. After it's dead clear the wolves and wraiths. At this point you will probably have to go back and heal, especially if you start tome and 1 potion. Once you get red you should gank or counter jungle.


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Summary

Fizz is a great champ in lane, and fun to play in the jungle. Decent clears and ganks, amazing escapes when you pull them off. Poison, gap closer, the ability to get a triple at under half life, especially with a good team, *cough*. It's ok though, we were premade, we laughed.

All in all Fizz is a really fun champ to play and will provide good lulz for your team, have fun and don't be afraid to try your own item builds. Make sure to post a comment about what I could have done different or what not.