Vi Build Guide by reEffectYo
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Gud Guy Diamond VI Build
go for this op item
the spirit stone in this yo
bruta in bc u can go earlier for it
op on vi
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey Guys I'am "reEffect" i am a Diamond Player Division 1
I carried the most games with VI
i show ya my guide
More information will be added soon.
Pros / Cons
High damage without damage items
Ult CC can't be interrupted by anything including QSS
Fast clear speed
Easy ganks post-6 with two CC
Neo Strike VI shows her good ***
Q gets interrupted very easily
Ulti has travel time, so you follow flashes maokai style (this can be a pro too I guess)
Armor and MR is standard
Physical DMG because good scales
Armorpen with Bruta u deal true dmg , and u deal in early true dmg vs champs
Attackspeed is standard too
How to Jungle
Wolves with help go for blue [smiteless ~ with help] then red wraiths then ure lvl 3 allready and u re reay for ganks and if nobody need a gank go jungle again
Ult the most dmg dealer and who deals the most dmg
In the mid game, just look for free kills with your ult. Constantly ask if flashes are up, and if one's down then you can generally just kill them as long as you don't get counterganked. Flash ult - > Q -> double E means they get stunned for ~3s and you do ~50% of their health, so any follow up at all and they're done.
Also, you can look to do dragon early - Vi has extremely fast dragon slaying due to denting blows.
Late game is the teamfighting phase. Try to stay with your team as you have great initiation, and work best with allies (though you can solokill as well). There are two types of teamfights - teamfights you initiate, and teamfights they initiate, and you play them completely differently.
Teamfights you initiate: These only happen because someone on the other team is out of position. What does out of position mean? It means, if you ult them, they will die, and no one on your team will die before them. That simple! Make sure you take flash and AoE ults into consideration. Nothing's worse than baiting your team into a 5 man sona ult or something worse.
Teamfights they initiate: These are a lot easier to play. Always look to peel for your ADC - denting blows makes you an ideal bruiser-to-bruiser combatant. Ideally, use Q to peel their bruiser off then use R as a finishing blow, or to go on one of their squishes AFTER the bruiser is dead. You can use R if you have to to peel if you need to peel someone RIGHT NOW, though (ex: a riven just flash ult stunned your ADC. Yeah, time to use R =P)
1) Attack - > E -> Move -> Attack -> E
This is your bread and butter. Most people know how to reset their attack animation with skills like E by now. However, something to keep in mind is that your E is bugged - the attack right after your E is always extremely slow. So, to maximize your damage/positioning, you have to move right after the attack reset, and then attack->reset AGAIN. Mastering this mechanic is extremely important on Vi.
2) Q -> Flash -> Q
People are familiar with your Q range by now. They know its range. What they don't know is that you can flash while charging it, and then release for a 300 range longer Q. This can be used to initiate a gank, finish off a low HP enemy, stun someone before they can flash, etc.
3) Q over wall
Not what you think of when you're brainstorming high skill techniques, but this is something important to learn with Vi as your Q range changes when you charge it. Knowing exactly how much you need to charge to get over a wall is very important and almost always means the difference between life and death. Remember that an instant charge Q is -NEVER- enough.
Another important combination. This is your bread and butter for ganking, and doing it flawlessly is a necessity. It also procs your w, if you didn't notice.
5) Long range E
This one's pretty basic as well, but still extremely important to learn. Your E hits targets behind the one you attack. So, it's important to angle your position so that you're in line with both the person you're attacking and your target (the person behind it).
Your full skill combo. Takes advantage of your downtime between attacks with Q, and stunlocks target for 3 seconds. Also procs your w twice if you can sneak an extra hit in there. Also make sure you hit the Q in the right direction, since you have time to position it while they are stunned.