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Diana Build Guide by ZeroXX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ZeroXX

[S5] Diana Jungle

ZeroXX Last updated on March 11, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Diana with this build

Threat
Low
High
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Threat Champion Notes
1
Gnar Gnar isn't able to kite a Diana, since the jump of Gnar is very slow. The E of Diana will cancle Gnar's jump and will denie closely every escape atempt.
Guide Top

Pre-word

Hello dear Summoners,

I want to thank you for choosing my build and guide. I'm honored :D

I want to excuse myselfe for my bad english, I will try to advance the guide in gramar. And now, lets move on:


Guide Top

Why Diana Jungle?

Diana is a melee mage assasin, who haves a very good mid- and lategame. Her early game is kinda week, since her damage potentional comes with her ult.

Her Qis a skillshot that flies a curve to the targeted location. All hit enemies will get a "debuff" which activates when you ult this specific target. Your ult will go of cooldown imediatly when the "debuff" is activated. All other "debuffs" will get removed.

Her Wis the key for the jungle. Diana will get a shield which haves also orbs flying around her. When all of them explode on a target, Diana will get the shield refreshed.

Her Eis the one and only CC for Diana. It pulls all nearby enemies in the center (to Diana herselfe) and slows them.

Her Passiveis annother key for the jungle Diana. It allows her to deal AoE damage to all enemies infront of her with every third autoattack.

Her Ultis a short cooldown (arround 20 seconds) ability which can be refreshed as told in the Q-part. She dashes towards the targeted enemy and deals a bit damage.


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Runes

The runes are very effective on Diana, since her passive ability scales on every third autohit. Marks are used for the attackspeed, seals are used for the armor, glyphs are used for the MR and the CD and the quints are used for the movementspeed bonus.


Guide Top

Jungle Time & Farming

As Diana, you will always need to start @ your blue buff (so Gromp, then Blue). Diana is mana hungry, so try to explain this to your midlane. You don't go straight for red then, you will get the wolves first.

Basicaly your jungle route will be like this:


Guide Top

Bye bye

I hope you have now an idea how jungle Diana works now. Have a good day and start to carry as Diana now.

Best wishes,

ZeroX Noxus