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Kindred Build Guide by MrMad2000

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MrMad2000

[S5 High Elo] Armor Pen Kindred Jungle Build

MrMad2000 Last updated on October 17, 2015
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

About Kindred

"Have they forgotten us yet, little lamb?"

"All still know us, though they try to forget. Soon, we will remind them..."


Kindred is the manifestation of death in runeterra, and can only be seen in life's final moments. Lamb, the compassionate half offers a merciful passing to those who accept death. Killing victims with a swift and true arrow. Wolf, the savage and brutal side, terrorizes those who run from death. Chasing and devouring their souls.

In game, Kindred plays the role of a mobile marksman who thrives in the jungle. They have great base damage and mobility, but have a high skillcap and weak offensive scalings.


Guide Top

Building Kindred

"Never one..."

"Without the other..."

Starting Items


Hunters Machete, 2 Health Potions, Warding Totem

Hunter's machete will help you survive the jungle early game, and it builds into your jungle item which you'll want to buy later on so you gain an early game power spike. REMEMBER, HEALTH POTIONS!



Jungle Upgrade


Skirmishes Sabre, Stalkers Blade

Skirmisher's Sabre gives you more dueling power. Stalker's Blade makes it easier to kite, peel, chase and adds a bit of burst. It also makes you stick to targets better due to the slow, making you hard to kite.



Rush


Warrior, Sweeping Lens, Berserkers Greaves

I dislike Devourer. Warrior helps you deal more damage with your passive + abilities and lets you snowball the early game. You're a strong early game champion, buying scaling items isn't the way to go.



Core


Blade of the Ruined King, Brutalizer

Blade of the Ruined King scales with armor penetration. Even if you don't plan on getting Youmuu's Ghostblade, get the Brutalizer so you have 20 armor pen (from Warrior + Brutalizer) so you can kill squishies mid game.



Against Tanks


Last Whisper, The Black Cleaver

If you're against tanky team compositions who are stacking armor, these items can really help you get through them. They both grant a decent amount of attack damage and the armor pen should help your abilities hurt due to their high base damage.



Snowballing


Infinity Edge, Trinity Force

Infinity Edge and Trinity Force gives you a huge amount of burst and you can one shot somebody in the mid game with it. You might attract attention by having these items, but you'll be able to deal huge amounts of damage with these items in combination with armor penetration.




Important


Elixir of Wrath, Farsight Orb

These are important. Elixir's help late game, and the Farsight Orb will help you continue to attack enemies when they go into fog of war (loss of vision) so you can continue your pursuit and kill everything.


Guide Top

Jungle Route

Steps put in brackets are optional and should only be followed based on the current situation and the outcome that would be most ideal for your team.

Blue Side
Krugs > Red > (Gank?) > Raptors > (Scuttle Crab?) > GANK > (Invade?) > (Recall?) > Wolves > Blue > Gromp > RECALL

Red Side
Gromp > Blue > (Gank?) > Wolves > (Gank?) > Red > (Recall?) > GANK > Krugs > (Gank?) > RECALL