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Gnar Build Guide by TheBlur115

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheBlur115

[S5] [PLAT] Why do all the other Gnar guides suck? Best Gnar

TheBlur115 Last updated on January 23, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
12
13
14
Ability Key W
3
10
16
17
18
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Gnar with this build

Threat
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Threat Champion Notes
1
Garen Build Sunfire and a hexdrinker, he'll never kill you.
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Fun Facts

1. Gnar is the only transforming yordle.
2. Among the transforming champions, he is the only who can not directly control it.
3. Gnar's bug fixes in the recent patches caused a side effect on his taunt and laugh to stick his boomerang in his face,... LMAO


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Who Am I?


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Introduction

Gnar is a primary fighter and secondary tank. He is highly mobile and can chose his fights very wisely, or as wise as the player. He has crazy stick potential with his Q in either form and w in either form. His mobility is crazy and hard to compete with. His E allows him to escape way to easily and his ult can stop or make ganks happen.


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Laning Phase

Laning is the first part of Gnar and is probably the easiest because this is where Gnar excels early game with his shred and raw DMG and CC. He can out poke and usually trade every top laner with limited exceptions, making him a viable first/blind pick if you have 2 rune pages for your match ups. He is ranged so csing is easy and it makes an excellent opportunity to poke. When the enemy top laner goes to last hit, make them pay for it, and if you're paying enough attention to the map, creeps, and position you can trade 2 autos and land a q as they leave. Rendering them unable to trade in their favor and barely able to cs. Once you kill them of push them out of lane you want a ward in the top lane brush to look out for ganks and escape them with ease. You want to save your e unless you can secure a kill with it or maybe just win a trade.