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Taric Build Guide by L3gislacerator

League of Legends Build Guide Author L3gislacerator

[S7] Pink Diamond - Jungle Taric Guide

L3gislacerator Last updated on January 15, 2017
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


6 Ferocity
















6 Cunning
















18 Resolve
















Threats to Taric with this build

Show all
Threat Champion Notes
Cho'Gath He has little mobility, so he is very easy to and peel your team from. A stun should keep him at bay.
Hecarim Once you get enough armor, he won't scratch you or your teammates. Stun him to stop his charge, and buy IBG so you can slow him and lower his damage output.
Kindred In a one-on-one fight, you will often win due to your tankiness and your stun. When they activates their ultimate, which lasts for four seconds, call down your own about halfway in so that you and your teammates remain invulnerable after theirs ends.
Vi Stop her Q chargeup with your stun. If she dives onto you or a teammate, use your ultimate to ignore any follow-up her team might bring.
Warwick You can interrupt his ultimate with your stun. After that, he's just a slightly fast and very angry doggo.

If you're reading this, I love you. Welcome to my guide!


Pros and Cons

Ability Rotation

Jungle Clearing

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Hey, I'm L3gislacerator, a Diamond V summoner who started playing League in late Season 4. Support main by day, mid main by night.

After almost a year of playing the game, I had still hardly ever played in the jungle. It was partly due to inexperience and intimidation, but also because I hadn't thought of a jungler that fit my playstyle well. A jungler that I could have fun with.

That's when I had an idea, which is never a good thing. What if I tried something new and different? Risk failing horribly, but enjoying myself as I learned? What if I played Taric as a jungler? It was worth a shot.

So I played and I played, game after game. I could not, and still can't, stay mad at anything when I play Taric. He's charismatic, exuberant, and most of all, outrageously fabulous.

Now I'm not saying I'm an expert at jungling. I definitely continue to learn more about both Taric and the jungle in general after every game I play. However, from experience, I know that Taric can be devastating in the right hands.

But enough about all that. I know the real question that's still on your mind.

"Taric jungle?"

If you're not asking that, I'm surprised. That's what I thought to myself when I first considered it. "How? Why Taric? And why in the jungle?"

Taric is a champion for people who want to have fun. Fun when winning, when losing, or when soloing a 10/0 ADC and leaving without a scratch. The thing is, when you play Taric, you're ALWAYS winning. You'll laugh at his his taunts, you'll smile at his charm, and you'll surprise yourself with the amount of things you can get away with when playing him.

Nobody expects to go up against Taric, and even if they do, they still won't be prepared. Those who know how to play him and understand his strengths and weaknesses can perform just as well, if not better, than any other champion. Even before his rework, he was a force to be reckoned with. Now? He's on a whole 'nother tier.

Taric shines against teams with a lot of attack damage by providing armor to both himself and his teammates. If you're up against two or more AP threats, I would proceed with caution; he'd still viable, just not as effective. Bless your soul if you go against a full AP team - you're the one who may get smashed.

With a constant output of damage from his ability rotation, innate tankiness, and the fact that he's most fabulous dude on the rift, you should be asking yourself why you're not playing Taric.

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Excels against attack damage

Shuts down assassination and teamfight comps

Able to initiate ganks from range

Retains his supportive capabilities and can keep teammates alive for extended periods of time

Has surprising dueling potential with Sheen and Muramana

Struggles against ability power

Susceptible to kiting

Has moderate mana issues early on

Takes time to scale

Your team may will give you some bad looks

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Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Seal of Armor

You can't play Taric without some armor! Armor runes are the safest choice for seals unless you want to come out of your first jungle clear limping. Also, Taric scales very well with armor, so the stat is always good to invest in.

Greater Glyph of Scaling Magic Resist

Having a sizable amount of magic resist when you need it is important. You don't need flat magic resist since jungle monsters only deal physical damage and they're who you'll be dealing with for most of the early game. You can simply put some magic resist in your build if needed later into the game.

Greater Marks of Attack Damage

Attack damage helps with your jungle clear speed. Taric's damage is primarily autoattack-based with the exception of Dazzle so these marks will be put to good use. I choose these over attack speed runes because Bravado already gives Taric the attack speed he needs.

Greater Quintessences of Attack Damage

These runes are in the same vein as the attack damage marks. More flat damage helps with jungle clear speed. Defensive quints aren't chosen since the armor seals and natural tankiness does enough.

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A little attack speed bonus will help in the jungle and in fights. It is a percentage increase so it will be increasingly useful throughout the game.

Expose Weakness

You often open your gank with a stun, so this makes your laner deal more damage when following up.


You'll be autoattacking most of the time that you're in the jungle. More damage against monsters on-hit will stack up quickly.

Runic Affinity

Useful for hanging onto your early blue buffs which give useful cooldown reduction and some essential mana regen.


Taric scales great with armor, getting tankier and hitting harder the more he gets. Having a defensive multiplier helps with that.

Tough Skin

This makes you take less damage from monsters and come out of the jungle healthier.

Runic Armor

As a champion with both a heal and a shield, you can make the most out of this mastery. It noticably increases your survivability.

Having Flash up more often lets you make more catches with Dazzle; risky ganks and strong initiations can happen more often.


The tenacity and slow resist stop you from being kited easily.

Courage of the Colossus

One of the best keystones for tanks as of now. Landing Dazzle on an enemy can activate it, and its shield makes engaging safer.

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Taric infuses his next two basic attacks whenever he casts an ability.

He doubles his attack speed for these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns by 1 - 0.6 seconds, increased to 6 - 3.3 seconds for Starlight's Touch's recharge time.

Lowering cooldowns and extra damage? Am I dreaming?

The cooldown reducing part of Bravado is essential to Taric's offensive playstyle. It allows him to chain his abilities in a way that they're up very often, so much in fact that he can pull off an infinite rotation.

An important thing to note is that the damage on Bravado scales off of bonus armor, which means you will be doing more damage the tankier you get.

Apart from giving you more attack speed on your next two swings, Bastion lets your abilities be autoattack resets. You can hit someone, use an ability as soon as the hit registers, then hit again; that second autoattack will arrive faster than it would have than if you waited for the first one's animation to finish.

Both of the two hits from Bravado will apply on-hit effects. Do you know what this means? Once you have a Muramana, those two bonks are each imbued with its damage. This will often lead to you hearing "What the hell was that damage?", "How am I supposed to counter that?", and "Why am I so aroused?" Responses like those are only natural. It's shocking to be on the receiving end when you find out how much of a beefcake this passive turns Taric into.

PASSIVE: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 stored at once. Starlight's Touch cannot be cast without charges.

ACTIVE: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.

A simple yet effective spell, Starlight's Touch is a nice heal on a charge system with the benefit of being AOE.

If you want to sustain yourself or an ally without wasting mana, wait for this spell to get to 2 or 3 charges before you do so. The mana cost does not change based on the number of charges it has stored.

Here's the thing about Starlight's Touch: its cooldown gets heavily reduced by Bravado, five times as much than your other spells in fact. This means that if you use this spell and follow it up with both empowered autoattacks, it will be back up in less than 5 seconds. Thus, it can be used offensively - instead of waiting for the heal it provides, you can use it as often as possible to activate Bravado more.

Max this ability last. The only thing you can get out of leveling this ability is a small increase on the heal and a higher mana cost. You want the cost to stay low in this playstyle so you can spam it while attacking.

PASSIVE: Taric and his Bastion-marked champion gain bonus armor.

ACTIVE: Taric shields himself and the target allied champion for 2.5 seconds, blessing them with Bastion and causing his abilities to be replicated on them while both are near each other, though the effects do not stack.

Bastion is the special multi-part ability that makes Taric so unique. Because of it, he can be both a protector and a fighter at the same time. Buckle up - it's about to get weird.

First off is its passive, which gives Taric's Bastion-marked partner an armor buff that scales based on Taric's own armor. This is especially useful when put on squishy teammates who are prone to being bursted. Sorry, assassins.

Now onto the active components:

The simpler of the two effects is the shield. Activating Bastion will place a temporary shield on you and your targeted ally that scales based on maximum health. This is useful in general when fighting.

The second effect is its linking component. When you use Bastion on an ally, they become linked to you and continue to be as long as you are nearby. When this happens, your abilities are replicated on them. Whoa. This opens up a lot more possibilities for how you use your other abilities:

  • Starlight's Touch will also heal around your linked partner, allowing for very long range healing and twice as much AOE.

  • Dazzle will fire off of your linked partner towards the cursor, so you can stun your opponent from different, unexpected angles.

  • Cosmic Radiance will create a completely separate invulnerability field around your linked partner, opening up the potential for a very large team-wide ultimate.

Although this ability is very versatile, it is not as complicated as it may seem. Just remember: linking to an ally gives them armor, a shield, and ability replication.

Max this ability second. With level, its passive armor ratio and the shield amount increases which are always beneficial.

Taric projects a beam of starlight towards the target location, erupting after a 1-second delay, dealing magic damage to all enemies hit and stunning them.

Dazzle is a short-range skillshot that stuns in an area in front of you. It moves with you during its channel so that you can position yourself in just the right way to land it.

You can use Flash with this ability to make some interesting plays. Use Flash AFTER you cast Dazzle, ideally right before the channel ends, to have a better chance of landing your stun since it gives the opponent much less time to react.

When you don't feel like being a daredevil, Dazzle works great as follow-up CC. You can use Bastion on an ally that is engaging and then use Dazzle once they make their way into a fight. This way you can stun from longer distances and, if your engager already locked a target in place, have a guaranteed chance to land it.

Max this ability first. Its base damage grows noticably and the duration of the stun also increases with its level.

Example Video & GIF: Dazzle Mechanics

After a 2.5-second delay, cosmic energy descends upon Taric, granting invulnerability to him and all nearby allied champions for 2.5 seconds upon impact.

When you wish upon a star... you have to wait 2.5 seconds for results. Fortunately, in return for this wait time, the effect the spell gives is unmatched - 2.5 seconds of invulnerability for you and any teammate who stands in its radius. When it is used correctly, Cosmic Radiance is a game-changing ultimate.

Remember that Bastion replicated your abilities on your linked ally. The rule applies to your Cosmic Radiance as well, meaning it will be cast in the area around that teammate too! You can effectively double its area of influence so that everybody gets a chance at being in the spotlight.

Because it has such an influence, timing Cosmic Radiance well is an essential part of being successful with Taric. Negating the other team from damaging you, and even more importantly, baiting them into a fight that they don't yet know they will lose, is what makes it such a make or break ability. Use it too early and they'll run, but use it too late and you may be dead. Find that gray area, which is often right at the start of a fight or when the enemies start to unload the brunt of their damage.

Example Videos: Timing Your Ultimate

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Taric's kit is a special one. It is similar to Ryze's in the sense that his damage is maximized by repeatedly using his spells in a certain order. Bravado reduces the cooldowns of your basic abilities whenever it is applied; without it, you're just a regular old tank, but with it, you can be a hard-hitting weapon of destruction.

The cooldown of Starlight's Touch gets heavily reduced by each of Bravado's autoattacks (up to 5 seconds off per hit compared to the 1 second off your other basic abilities). It will be up so often because of its self-fulfilling cooldown refunds that you can use it in between each of your Dazzle / Bastion casts.

The Rotation

. . .
. . .
. . .
. . . .

By doing this, all of your basic abilities' cooldowns will reduce in such a way that you can set up cycle of abilities. The best part is that with as little as 10% cooldown reduction there can be no lapses in time after each cycle. Sweet!

You might not always get the perfect combo off, but your damage racks up as long as you can keep autoattacking anyways. Because of this, Taric's jungle clears past the first can be very quick provided you have enough mana, and your dueling potential is not to be underestimated.

Example Video: Using the Rotation

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Jungle Item: Cinderhulk

The best option for upgrading your jungle item. It gives 400 health and a 15% multiplier on bonus health, making you even more tanky as the game goes on and you buy more items. Its Sunfire Cape-esque passive makes your jungle clearing faster and racks up a respectable amount of damage in fights.

Stalker's Blade

The preferred option. Comes with chilling smite which steals movement speed. Good for catching and sticking to targets.

Skirmisher's Sabre

A good alternative when there is a lot of CC is available elsewhere on your team, in which case having another slow isn't necessary. Allows you to duel pretty much anybody one-on-one with challenging smite.


For a frequent spellcaster like Taric, Sheen is a necessity. He can proc it whenever it is up because his abilities have such low cooldowns when his passive, Bravado, is used correctly.

Choosing between the two main items you want to build this into depends on your situation. Do you want to play defensively or offensively ? What damage can you expect to take throughout the game, and as such, would you prefer bonus armor or bonus health ?

Iceborn Gauntlet

Provides all of the stats Taric could want: mana, cooldown reduction, Sheen, a slow, and armor. It allows you to be a durable tank and a resilient fighter all at once. It brings a lot of utility with it slow field which helps you as well as your team catch up to targets easier, especially ones that would normally kite you to the ends of the earth.

Trinity Force

A more aggressive damage option, the Triforce provides several favorable stats for Taric. Its Sheen passive double the amount of bonus damage than it does on Iceborn Gauntlet. Among its stats are movement speed, attack speed, health, and cooldown reduction which all substantially improve your fighting. The biggest downside of choosing this item is that it does not give armor like the Frozen Fist. Your skills won't scale as hard as they would otherwise and you will instead have to make the most out of a stronger early-mid game.


The Tear of the Goddess tree takes time to scale, but in return it gives Taric a huge power spike in the midgame.

Buy a Tear of the Goddess after you've bought your Tier 1 jungle item. It is useful in and of itself for two reasons: its passive refunds 15% of the mana you use, so your rotation won't be as resource-heavy as it usual. The other reason is its mana-stacking passive. Actively use abilities to stack the tear so that your mana pool grows to great levels.

Upgrade it into a Manamune after you upgrade your Sheen. Once it transforms into a Muramana, its active damage will make you a force to be reckoned with. A few solid hits will be all you need to shred squishy targets.

Boots of Swiftness

The best boots for getting around the map and catching up to opponents. The slow resistance is a big plus to these boots and prevent Taric from getting easily kited.

Ninja Tabi

A good buy if you need to survive against autoattack-reliant champions. Its armor is helpful and the passive, which makes you take reduced damage from all autoattacks, will keep you on your feet.

Mercury's Treads

When you find yourself saying "I couldn't move for 5 seconds straight," these are the boots to get. The tenacity they give can be a lifesaver, so buy these if you're getting locked down for too long.

Dead Man's Plate

Provides a good amount of health and armor. Its passive gives you some much needed speed in the form of Momentum that lets you catch up to opponents and get them in range of your stun. Attacking consumes Momentum to deal extra damage which works well when stacked with the rest of your damage amplification. Even better is that at full stacks, your next attack deals double the amount of bonus damage and shortly slows. Overall, a great item to pick up.

Frozen Heart

Provides a huge amount of armor, mana, and cooldown reduction. The armor and mana will add to your overall damage because of Taric's armor ratios and Muramana, respectively. The CDR is another big plus to this item, and it will likely be capping you off at the maximum amount by the time you buy it.

Its passive reduces the attack speed of enemies around you so it is especially useful against ADCs and champions like Yasuo.

Randuin's Omen

Grants defense and two good passives: crit damage reduction and an attack speed slow. Its active, an AOE slow around you upon activation, is also very useful situationally. Like Frozen Heart, it will help you fight ADCs and other crit/attack speed dependent champions. Purchase this if you want to be a stronger tank for your team.


The go-to option if you want to be Rammus for a day. Thornmail is great to pick up if there's a high threat from autoattack champions because it has so much pure armor and a passive that reflects damage taken from standard attacks. The damage reflected scales off of bonus armor, which is especially notable on Taric who thrives off of building it. The downside to this item is that it is not very effective on its own and needs health to back up its defenses, so buy this later into the game if needed.

Spirit Visage

The best item to get to deal with magic damage. It provides a very useful magic resist and health boost, some cooldown reduction, and a passive that increases the healing from Starlight's Touch.

Banshee's Veil

Another magic resist item that you can place in your build, preferably after Spirit Visage. Compared to it, Banshee's Veil gives less HP, less health regen, and no cooldown reduction, but it makes up for it by having more magic resist and an amazing ability-blocking passive.

Zz'Rot Portal

While it's not an item you'll be building every game, this portal has purposes that make it quite useful at the right times. If you're behind and don't want the enemy to push a lane too hard, place down a portal to deny that push. On the other hand, if you're very ahead and want more seiging power, you can also use this item to put more pressure on a certain lane.


The supportive item that does it all. Cooldown reduction, health, and regen? Check. Its passive increases the strength of shields and heals which will benefit you. Its active is also quite powerful, and when used in conjunction with Cosmic Radiance, your allies won't be dying anytime soon. Plus it looks pretty dang cool.

Locket of the Iron Solari

The Locket no longer has its MR aura, but it got an even huger active shield to compensate. It's a decent item to consider purchasing if your support hasn't already picked it up. Your teamfightings will be more powerful especially against strong initiators.

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Taric loves Blue Buff as much as he loves... well, himself. You should always start your clear on the side that it's on.

The buff is important early on because it keeps Taric from running out of mana. His mana pool starts small and his combo-reliant playstyle will eat right through it. Having mana regen allows him to cast all the spells he needs for a healthy clear.

Ability Order for Jungle Clearing

Level 1
Level 2
Level 3
Unlock Dazzle. It does respectable base damage and will prevent a couple attacks from monsters when used on them.
Unlock Starlight's Touch. It gives some much needed sustain and you can abuse its low cooldown to activate your passive very often.
Unlock Bastion. It provides a helpful shield, and more importantly it opens up opportunities to gank through the magic of teamwork.

Jungle Routes

Full Clear:

The path that grants the most gold and experience. Do this when you're not under pressure from the enemy jungler.

Blue Buff > Gromp > Wolves > Red Buff > Raptors > Krugs


Follow this route to get to your second buff quicker. Optimal when you're against a strong jungler (ex. Shaco, Lee Sin, etc) who puts you at risk of losing your other buff.

Blue Buff > Wolves > Red Buff > Raptors > Krugs

On either of these paths, you can take the Rift Scuttler before backing as well.

Example Video: Full Jungle Clear

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Taric's ganks are powerful because of Dazzle, his main way of initiating that can be used in a variety of ways. Keep in mind that it fires towards your cursor from both you and your Bastioned teammate, much like Lulu's Glitterlance, which lets you catch people with it from interesting angles. Simple geometry.

Ganking up close is very straightforward. Run at the enemy and give them a Dazzle to the face. Remember to fire a stun from your ally too for a second beam and a larger chance to land it.

Ganking from a distance works when you link to a teammate with Bastion and let them close the gap first, allowing you to stun farther away than usual from their position.

Taric does well at counterganking and capitalizing on (planned) baits by allies. If an enemy engages on your teammate, use your defensive spell on them then stun the aggressor. Once you've protected your ally, you can both move onto the offensive and turn the fight around.

Cosmic Radiance makes tower diving easy. Activate it as you or your laner takes tower aggro in order to ignore its shots as well as enemy retaliation, ideally getting a kill and escaping alive.

Example Videos: Ganking

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Clearing and Ganking

Defeating your fourth jungle camp will be what gets you to level 3, and it is at this point that you should look to gank. Make sure you're in good shape first - you should be if you've been using Bastion and Starlight's Touch efficiently during your clear. You will be in a good enough shape to do so as long as you've been healing and shielding yourself as you fight monsters.

Got Counterjungled?

As an unconventional jungler, being counterjungled once in awhile is something you have to accept. However, Taric's early game is actually pretty solid - you do respectable base damage with Dazzle and Bravado and, combined with the sustain from Starlight's Touch, you can spar with most invaders if they show up at your Red Buff if you play smart.

With that being said, always be on the lookout for enemies in your jungle. Ask your teammates to ward your Red Buff at the start of the game, and buy yourself a Control Ward after your first back for further protection if necessary.

After the First Back

After you finish your first clear, you'll have enough gold to at least buy your Stalker's Blade or Skirmisher's Sabre. Buy Boots of Speed as well if you can afford them.

After you recall and get those items, look more actively for opportunities to gank. Don't waste your time if the gank seems risky or farfetched or else you may have a lot of catching up to do. If you successfully ganked a lane already and the enemy laner blew a summoner spell, ganking again when they don't expect it is an near-guaranteed kill with the power of Dazzle.

Buy a Tear of the Goddess on your second back and get it stacking as much as possible; it should ideally be full by 25 minutes into the game. Afterwards, work on upgrading your jungle item with Enchantment: Cinderhulk, then purchase a Sheen and upgrade it, and finally upgrade your tear into a Manamune.


This point of the game is often where a lot of the fighting happens, so it is a perfect time for Taric to show off his teamfighting prowess.

In fights, you want to be a frontliner and a damage dealer. If you're left to pummel on an enemy, their health will be dropping quicker than their elo after the match ends. A well timed Flash into Dazzle or, alternatively, a Dazzle off of a strong engager like Gnar or Sion makes for an excellent initiation for a fight. It allows your team to provide follow-up CC and likely score a kill. Look to stun key targets for your team, and if someone is chasing said target down, assist them in doing so by linking to them and using Dazzle.


Cosmic Radiance is great for taking objectives. Dragon an Baron pit are prime spots for one team collapsing on the other and you can use this to your advantage. Picture this: you and your teammates are in one of the pits killing the epic monster within when you suddenly get engaged on. Since all of your allies are in a confined space, your ultimate will surely bless most of your team and you can turn the battle around with them. Fight = won.

Your ultimate can also be used for some clutch steals. Most of the time, when a jungler jumps into Dragon or Baron pit to attempt a sneaky steal, they get stun-locked and bursted down before they can make any progress. As Taric, you can use your Cosmic Radiance just before you run into the pit so you can stay alive for just enough time to pull of a steal. Dazzle their jungler to prevent them contesting your Smite while you're at it.

To Victory!

Your primary objective at this stage is to protect your team. While your fighting prowess is still great, you're still the Shield of Valoran. If there's a clear opportunity to take someone down, such as when you're sure they're isolated, go for it. Otherwise, stick to defending which you can do well at with certainty. If a teammate needs peel, take on a less aggressive playstyle and work on protecting them. Your various enchantments can be the difference between life and death which at this stage is no laughing matter. Drop a heal or a shield on whoever needs it most and aim to make Cosmic Radiance fall onto as many people on your team as possible during skirmishes.

Embrace the Cosmos

Having Cosmic Radiance up your sleeve is an enormous responsibility and you should always keep that in mind. You may be holding the entire game in your hands. In teamfights where everyone has enough damage to kill each other in a mere few seconds, you can make the most out of every single one.

How do you counter Amumu's Curse of the Sad Mummy? Your ult.
How about Illaoi's Leap of Faith? Your ult.
Wukong's Cyclone? You get the picture.

If someone on your team is engaged on by enemies and everything is turning south, Cosmic Radiance can turn that misstep into an opportunity. May the catchees manage to stay alive just long enough to be granted invulnerability, you'll have your enemies resourceless, in range of your team, and in the palm of your hands.

When all is said and done, make your way to their Nexus and get yourself that sweet, sweet 50 gold.

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Thanks for reading my guide! I've poured my heart, soul, and many hours into it, and it's still ever evolving. Please provide feedback by voting and leave a comment if you have anything to say. Hopefully you've learned something along the way and understand how Taric can work in a place you wouldn't expect.

Click for the playlist of this guide's tutorial videos! From Anklespankin comes a full gameplay video that sticks close to this build. Check it out! Wanna see what broken looks like in human form?

I encourage you to try it out for yourself. I bet you'll end up liking it.

- L3gislacerator

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