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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
Trundle has a very simple, yet complex kit of skills.
Passive: King's Tribute
Trundle heals himself for a percentage of an enemies maximum health whenever they die nearby.
Explanation: This allows Trundle to sustain himself in lane for a superior length of time, but usually only in mid game. The health percentages don't look like much, but their numbers will add up, healing for one to several hundreds of health every minion wave, regardless if you got the last hit or not.
Q:Chomp
Trundle's next basic attack does bonus physical damage, very briefly slows them, and steals Attack Damage from them.
Explanation: This is Trundle's bread and butter ability. It allows him to farm faster, last hit easier, harass more, and to top it all off, it's got a short cool down and little mana expulsion.
W: Frozen Domain
Trundle lays down an AoE that, if he is standing on, grants movement speed, attack speed, and bonus healing from self-sources only.
Explanation: Trundle can farm, push, and initiate fights and ganks with this ability, although be careful not waste it as it has a rather long cool down for its duration comparison, so place it in the best location you can.
E: Pillar of Ice
Trundle puts down a pillar of ice that denies access to a small area, and slows the area surrounding it.
Explanation: This is where Trundle shines! Use this ability to initiate fights, save allies, slow enemies, and just troll your friends and enemies if you want to! Be careful though, if used too early or too fast, it can accidentally do the opposite of what you intend it to do.
R: Subjugte
Trundle instantly deals magic damage to his target, healing himself, and stealing their protections. Over the next four seconds, the same immediate effect will be applied.
Explanation: All you need to know about this ability is you only need to use it on tanks/target enemies, when being ganked and are low on health, and when you want to duel someone who might overpower you. Otherwise, one of the best ultimates for tanks in the game.
Passive: King's Tribute
Trundle heals himself for a percentage of an enemies maximum health whenever they die nearby.
Explanation: This allows Trundle to sustain himself in lane for a superior length of time, but usually only in mid game. The health percentages don't look like much, but their numbers will add up, healing for one to several hundreds of health every minion wave, regardless if you got the last hit or not.
Q:Chomp
Trundle's next basic attack does bonus physical damage, very briefly slows them, and steals Attack Damage from them.
Explanation: This is Trundle's bread and butter ability. It allows him to farm faster, last hit easier, harass more, and to top it all off, it's got a short cool down and little mana expulsion.
W: Frozen Domain
Trundle lays down an AoE that, if he is standing on, grants movement speed, attack speed, and bonus healing from self-sources only.
Explanation: Trundle can farm, push, and initiate fights and ganks with this ability, although be careful not waste it as it has a rather long cool down for its duration comparison, so place it in the best location you can.
E: Pillar of Ice
Trundle puts down a pillar of ice that denies access to a small area, and slows the area surrounding it.
Explanation: This is where Trundle shines! Use this ability to initiate fights, save allies, slow enemies, and just troll your friends and enemies if you want to! Be careful though, if used too early or too fast, it can accidentally do the opposite of what you intend it to do.
R: Subjugte
Trundle instantly deals magic damage to his target, healing himself, and stealing their protections. Over the next four seconds, the same immediate effect will be applied.
Explanation: All you need to know about this ability is you only need to use it on tanks/target enemies, when being ganked and are low on health, and when you want to duel someone who might overpower you. Otherwise, one of the best ultimates for tanks in the game.
Pros:
+ Great initiator
+ Easy laning phase
+ Great roam
+ Incredible CC ability
+ Insane buffs for self
+ Late game monster
+ Ultimate counters tanky builds
+ Best zoner in League
+ Hard to counter
+ Remarkably tanky
Cons:
+ Easy to miss CC
+ Item-required
+ If behind,very weak
+ Location-based
+ Cannot 1v2 or 1v3 without difficulty
+ He's a troll
+ Great initiator
+ Easy laning phase
+ Great roam
+ Incredible CC ability
+ Insane buffs for self
+ Late game monster
+ Ultimate counters tanky builds
+ Best zoner in League
+ Hard to counter
+ Remarkably tanky
Cons:
+ Easy to miss CC
+ Item-required
+ If behind,very weak
+ Location-based
+ Cannot 1v2 or 1v3 without difficulty
+ He's a troll
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