Aatrox Build Guide by KrFC
Not Updated For Current Season
AP/AD Enemy TEAM
Full Build vs Stanadard enemy team
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Im diamond player on Eune i would like to introduce you my Aatrox guide for season 5.
I think in current circumstances when jungle is savage and very demanding, Aatrox with his sustain kit can be a very solid pick. If we consider that Warwick is currently a must ban/pick, playing/maining Aatrox gives us a comfortable zone - always open very solid jungle pick in every game.
I made this guide because i think with current jungle changes Aatrox is very strong jungler and pretty fun to play.
I decided to write this guide because a lot of people dont know that Aatrox is OP now just like Warwick but he is not banned all the time.
Some of mine last games with Aatrox
Pros / Cons
|+ Free Guardain Angel
+ Good counter jungle (good duelist)
+ Good counter gank
+ Great jungle sustain
+ Good jungle clear time
+ 2 AOE CC, knock-up and slow
+ AOE damage with ult
+ Ranged with ultimate
+ GOD OF WAR !
|Atrox very versatile champion, his gap closer and slow makes him very good ganker while both of those spells can be usen to escape. Thanks to W he can deal more damage or heal himself thanks to that we can play offensively or defensively depending on situation.|
- Greater Quintessence of Attack Speed: Give us faster jungle clear and more heal and damage from Blood Thirst / Blood Price, also later on with Ranger's Trailblazer - Devourer and Blade of the Ruined King multiples damage and heal from their passives
Also Ranger's Trailblazer - Devourer help us clear jungle much faster and will keep us always with 80-100% hp
- Greater Mark of Attack Speed: As above
- Greater Glyph of Scaling Magic Resist: helps versus any magic damage dealers, ap assasins cant 100-0 HP you in instant
- Greater Seal of Armor: Help staying longer in jungle, reduce damage from any auto atack and rany physical damage.
!!!!!! Versus full AD enemy team !!!!!!
If enemy team is full AD composition i suggest to switch Greater Glyph of Scaling Magic Resist for Greater Glyph of Attack Speed we dont need MR if enemy dont deal a lot of magic dmg and this will slightly incearse or jungle speed
We want our Aatrox to deal a lot of damage, while taking reduced damage in jungle 21/9/0 is best option for us then.
Fury To increase our jungle speed potential and healing ability from Blood Thirst / Blood Price
Butcher Aatrox depends on autoatack jungle clear it will help us.
Brute Force Give us more damage every level.
Feast 3 HP for every killed unit for example it give us 12 additional heal hp by clearing wraights and its a lot.
Martial Mastery 4 damage help us clear jungle and it scales with our abilities
Executioner Aatrox want to kill enemy as fast as possible and this mastery let us finish them off faster.
Dangerous Game This mastery can sometimes save your live or passive.
Warlord Increase our bonus AD (i dont think its good mastery for this Aatrox guide (we dont have much bonus AD) but we need it to get Devastating Strikes )
Devastating Strikes This is really good mastery for us it boosts every kind of damage we deal. Aatrox deal a lot of magic damage from his abbilities and this mastery also suport Feral Flare passive damage.
Havoc Overall boost to our damage help us kill people and jungle faster ;D
Recovery It help us all the time while we are walking trough jungle or when we are on our way to gank, it heal us.
Tough Skin Jungle monsters deal us less damage= we like it =)
Veteran Scars +36 hp at lvl 1 is a lot
Bladed Armor Help us clear small camps, blue, red, dragon and baron its good mastery for 1 point.
Juggernaut +3% of maximum health, combined with items we buy it gives us a lot off free hp.
Alwayz max if possible i recomend to max in at lvl 6, 11, 16.
We max for more jungle sustain and faster camp clear,
Then we should max for more dmg and longer slow effect, last one to max is because it dont deal a lot of dmg and knock up is this same on every levels.
I Highly recommend flash over any other summoner spell its both offensive and defensive summoner spell with many ways to utylize it.
Smite= must have in jungle
First of all i would like to tell you 1 important thing I wont bother you to ward whole map, I saw many guides where ppl were showing where to place wards, there is ~15 places or more where you can put a good ward but i will show u 3 where if u place your wards, your game will be easier. I think those 3 places are most efficent.
You should always have 1 pink ward and 1 green.
I think that pink ward in left bush next to mid is most cost efficent now because often it takes 15 min for enemy to find him out. It prevent counter jungle for you and makes your midlaner save, while pink ward on right side is also very good i think that now after a few patches people check this bush more often so its easier to find.
If u choose where to place pink place green one on opposite side of mid.
Thats all wards u need to place during laning phase
(sometimes u can use trinket to ward top tribush or baron.
U cant ward whole map, you just dont have money for that but place this 2 wards (1 green and 1 pink) and u will see how big impact they will have on your midder game and your jungling.
Thoose are best possible ways to gank, remeber to go at gank with at least 60% of HP or u will be threat for your own team, giving up double buff early is almost lane destroying for your team.
Always try to predict counter gank, for example if your bot lane is pushing u should consider that enemy jungler will gank them, then you should go and farm golems just to be near your bot lane and help them if need, u can also use their push to come from lane like in points 1 and 6.
Gank lanes where u can see possibility to take kill or carry. If your bot is losing and you mid is winning you can gank bot (high risk= high reward) or gank mid (low risk low reward).
Its up to you if u want to help your lane to stand up from knees or just snowball lanes where your team is winning.
Always when u gank succesful try to take more advantage by taking dragon.
Important things every jungler should remember
While jungling you dont need to focus on last hitting and harass enemy like other lanes need to so always pay attention to enemies positioning (if u see enemy jungler is 40% hp and he goes from mid to wraight camp ----> go and kill him, take his buffs or at least make him burn his flash) be EYES of your team and plan your jungle route to be as efficent as it can be, by planning ahead your way you can utylize your time more effectively which will save your time and give u lvl and gold advantage.
Baron spawns every 7 minutes.
Dragon spawns every 6 mins.
Red $ Blue buff spawns every 5 mins.
Small camps spawns every 100 seconds.
I think actually the build i suggested above is very complex and u can play it in every game.
Only versus full AD enemy teamcomp i would switch Spirit Visage for Thornmail, and evetually Guardian Angel for Sunfire Cape
I would like to thank jhoijhoi for making guide tutorial I used many templates from his guide.