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Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
Lux Build
Hello, In this guide I would like to show you how I build Lux and why I choose the items that I choose. I am going to show you how to build Lux in Summoners rift mid.
If built right, Lux can be a very bursty champion, and she is great semi early on in the game if she is able to pick up enough Ability Power early on.
She has some nice combos that can do massive damage.
No not ruins..Runes!!!
In my rune page, I grab
Greater Seal of Replenishment so that I can last longer in the lane without having to recall since I dont get Clarity. With these mana regen seals and my Doran's Ring, I can win my lane without having to recall because I ran out of
mana
.
Greater Glyph of Cooldown Reduction runes for cooldown reduction.. I think these are nice to have. Allowing you to use your Light Binding+ Lucent Singularity+ Finales Funkeln combo more often, mostly for my ult though.
Greater Mark of Magic Penetration runes are nice too, for obvious reasons, but they usually are able to go through peoples magic resist unless they are building it.
The best part of my runes are my Greater Quintessence of Ability Power. With these and Doran's Ring, give you a great early game burst in ability power. Lux is very capable of getting first blood even though some people say she is weak early on.
Sorry if you're not level 30 bro
I go with the 21-0-9 mastery tree.
Picking up ability power and magic pen and some attack damage, and also upgrading Ignite in offense, nothing in defense, and upgrading Flash, movement speed, death time, and improved buff duration in utility. Picking up some ability power in offense helps along with the runes and Doran's Ring in early game to be a little bursty, and the damage helps her passive Illumination and get last hits on minions. There is no point in getting anything in defense because if you miss your Light Binding, your basically dead unless you can save yourself with your Prismatic Barrier, just dont miss. In utility, i pick up Swiftness to help at the beginning before you get your boots when you are rushing kages lucky pick, the buff duration is a great bonus when your jungler gives you blue buff .
Don't waste these skills
I see a lot of different skill sequences for Lux. Some people start with Light Binding. You can do this especially if your are invading the enemy jungle, but I normally grab my Lucent of Singularity for the damage. When I level up I get my Light Binding, then upgrade Lucent of Singularity again because this is your main source of damage before you get your ultimate. Always max your ult when you can, at lvl's 6-11-16. Max your E and then get Prismatic Barrier if you want to be more supporty, or Light Binding to do a little bit more damage.
What Defines Lux
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 10 + (10 x level) magic damage to the target. Lux's passive gives lux an extra source of damage, and a great way to farm minions.
Lux's binding is what allows her to be able to do so much damage.Lux releases a sphere of light that immobilizes and deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to up to two enemy units for 2 seconds, dealing 50% effect and damage to the 2nd unit struck. The first thing she does to start off her combo is bind them. It is great for attacks, and retreats. It stuns the target for 2 seconds, and the second target for one second.
Lux's Barrier saves bot her and her fellow champions a lot.Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 80 / 105 / 130 / 155 / 180 (+35% of ability power) damage for 3 seconds.
This is Lux's main source of damage before she gets her ultimate. It is great for harassing the enemy and farming minions.It also removes fog of war in the area it is placed.Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36 %. Zone lasts 5 seconds. Lux can detonate it to deal 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage to enemies in the area of effect. Reveals the area while in flight and while stopped. Displays a cooldown timer until the singularity automatically detonates.
finales funkeln
This is the ability that scares everyone who has low health. When they see that red light, they know its coming and they still cant do anything about it.After gathering energy for a half second, Lux fires a beam of light that deals 300 / 400 / 500 (+75% of ability power) damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.
Getting your money's worth
Now to the actual explaining of my item pick. I see a lot of lux's start off with Boots, or a saphire crystal and later get Tear of the Goddess, but I really like Doran's Ring.
While they nerfed the life on it in a patch, it still gives you 80 hp. The early Ability power is nice too, but the biggest bonus of it is the mana regen. With the extra 5 mana regen and your runes, you will be able to survive mid lane. After Doran's Ring, I still dont get Boots. Some people find this weird, but with Lux Light Binding, ability power is more important that speed. She can get away from almost anyone without boots with her bind. Sometimes it's fun having people chase you. Bind them and E them then auto attack them, and then you will be the one chasing them.
Kages Lucky Pick
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