Shyvana Build Guide by TheWeekndOVOXO
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Shyvana
| Health | 3995 |
| Health Regen | 31.6 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 216.49 |
| Magic Resist | 161.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 5 |
| Attack Damage | 197.45 |
| Attack Speed | 53.126 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 3.84 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction: Rawr, I'm a dragon.
+ Here is an attempt to write a serious jungle guide for
Shyvana in ranked play. Obviously, it can also be used to play draft and normals. I've played her enough to attempt to write this, and hopefully it helps you all.
Disclaimer: Obviously, this is just another guide amongst the millions out there. If mine isn't suitable for you, you can check the others. But give me input and criticism if you think I should change something. I like negative and positive comments. So post your comments below and I will reply to you within a day or two.
THANKS!
Disclaimer: Read this please!
+ Make sure your team selects some champions that can offer you some CC assistance. Since
Shyvana does not have any form of CC except for red buff and
Exhaust, you will be, at times, very reliant on your teammates to perform excellent ganks.
+ For instance,
Leona,
Alistar,
Taric,
Janna,
Sona and
Lulu are good bottom supports that can offer you some form of CC.
+ Then for AD Carry in bottom lane, there's
Tristana,
Vayne (wallshot),
Graves,
Ashe and
Kog'Maw that can make your kills a bit easier too.
+ For top lane, anything with a slow is fine. Some examples are
Gangplank,
Irelia,
Jarvan IV, etc.
+ Mid lane, anything like
Kennen,
Morgana,
Lux,
Cassiopeia, etc.
+ Good luck! And have a nice time reading.
Understand Your Role
+ You're an Off-Tank more than anything else. You provide some damage, but you also can take a lot of hits. You are nothing else but a ganker, an incredibly fast jungle clearer and counter-jungler in the early to mid phase of the game.
+ In this guide,
Shyvana will be played with 9/21/0 masteries, and filling in that off-tank spot in your team. You will annoy your enemies, and you will be a good duelist as well.
Pros & Cons
| space |
+ High mobility with + Very fast jungling ability + AoE damage + Consistent damage + Naturally tanky with + Deals both physical and magical damage |
SPACE |
- No CC or Slow abilities - Prone to CC - Very high learning curve - - Requires good leash at 1:40/1:55 - Relies on |
Summoner Spells
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 6 |
Greater Mark of Armor Penetration 3 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
|||||||||||
Recommended Runes
Greater Mark of Desolation Greater Mark of Desolation: The only reason why I pick up three of these is for early game jungle purposes. Since jungle monsters have some sort of armor, you'd want only a few of these just to negate their armor. Of course it helps throughout the game too, but
Other Runes to be Considered
Greater Quintessence of Desolation
Greater Quintessence of Desolation Greater Quintessence of Desolation: If you want to play Shyvana more as an AD bruiser, and you think ArPen is better, you can use these as well. Although, personally, I find flat AD quints far superior.
Masteries
Summary of Offensive Tree and Defensive Tree (Main Masteries 9/21/0)
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SPACE |
+
+ I take + |
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+ I go deep in the defensive tree. + + + + + + + |
SPACE |
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Another alternative path with 0/21/9 (Defensive Tree + Buff):
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+
+ + + |
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+ Information is copy-pasted from above + I go deep in the defensive tree. + + + + + + + |
SPACE |
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Skills
Skill Sequence
+ You would want to max
+ At level 2, pick up
+ At Level 3, pick up
+ Then, max accordingly to the sequence above.
+ After a few tests, I find that maxing
Items
Jungle Path

DISCLAIMER: Before you attempt to jungle at all, make sure that your teammates are around you and guarding you. You can't let your opposing team counter-jungle you. And also, this route is ADVANCED. You have boots and 3 hp, and you don't have
Cloth Armor. So know that this build is for people that wishes to gank at level 2. And remember that in the Cons section, Shyvana has no natural gap closer, so having red, boots, and exhaust will help you secure that fb..
+ You use
+ You have
+ Now, you will go to #3 on the picture on the top of this chapter, and you attempt a gank. Make sure you tell your teammates to not push early on and make sure they're pushed ahead so you have more space to gank and secure kills.
#1 Your enemies use
#2 Your enemies do not use any escaping summoner spells and die. Good. If you are low on HP, just go back and shop for another item (assuming you got the kill or an assist mention) or some more HP.
#3 Your enemies survive without using any summoner spells. Well shoot. Attempt failed. Don't feel bad now and give up totally. Just go back to your jungling route and farm. Listen to your teammates when they need ganks and your
#4 You die. Like I said, don't give up. Buy some HPs and continue steadily your jungle route. You're
+ So this is just a summary for how to start your jungle path as
+ MAKE SURE THAT YOU GIVE YOUR AP CARRY BLUE BUFF IF YOU DON'T NEED IT. EVEN IF IT'S THE BEGINNING OF THE GAME. IT HELPS A LOT SINCE YOU DO NOT HAVE MANA STARVATION OR COOLDOWN STARVATION. YOUR
Counter-Jungling

+ WARDS, WARDS AND WARDS!
+ The Purple-ish-Pink P indicates that you or your team should put a
+ The green X indicates places you should ward in the enemy's jungle in order to counter-jungle safely.
+ If you wish to steal red, make sure that you have a ward at the enemy red bush. For more safety, make sure you can a ward at the tri-section (bottom or top depending which side you're playing), and make sure you have a ward at the tri-section near mid.
+ If you wish to steal blue, you will need to ward the enemy's blue's bush, and the bush behind blue. This ensures your safety and will give you vision to see if their middle player is coming towards you.
+ Make sure that you take good use of
+ If ever you're trying to do a level 1 counter-jungle by stealing their red. Make sure that your team has at least one
+ If ever you are stealing monsters from the opposing team, make sure you kill the big monster (the one that gives most xp/gold), and leave one behind. This ensures that the camp will not reset/respawn at all, causing your match-up to be behind in gold. Then again, you have to make sure you're safe and have wards at their jungle before performing this task, or you will get ganked (mostly because they have wards too). Do this promptly and do not stay in their jungle for too long.
+ Dragon: 6 minutes
+ Red and Blue: 5 minutes
+ Baron: 7 minutes
+ Make sure that your team communicates with themselves so you know when the next Baron or Dragon is up, and make sure you calculate the time that your Blue or Red comes up (or the enemy's blue/red).
Jungle Match-Ups
| SPACE SPACE |
+ Exceptionally good at ganking + Counter-jungles very well + Stealth makes it hard to find him |
SPACE SPACE |
- Exceptionally squishy - Tankier matchups gives him a headache - |
Conclusion: Shaco shouldn't be a problem for you. Just make sure your team covers both blue and red for you so you have an idea if their team is boxing up either places (depending on where you start jungling). Since you are naturally tankier than Shaco, you will have no idea dueling him out if ever he tries to invade you. Cautious though, make sure you have additional health potions when you're against him. You never know if he is behind you while your health is sitting low. Buy an early
FAQ
Q: Why
Twin Bite second over
Flame Breath?
+ After a few tests, I find that maxing
Conclusion
Please leave comments below. Downvotes or upvotes, it doesn't matter much to me. I just want to share and let people know my way of playing Shyvana, and maybe it might help you become a better Shyvana player.
Thanks for the support y'all.
Changelogs
April 5th:
[*] Official guide has been released, although it is still raw and under construction
[*] Added more alternative masteries
[*] Added Counter-Jungling section
April 9th:
[*] Changed skill sequence and skill sequence chapter
[*] Added a question in FAQ
[*] Changed masteries and masteries chapter
[*] Now 9/21/0 instead of the previous masteries
May 13th:
[*] Has been 76% (3rd) for a week consecutive
[*] Thanks for all the support!
May 25th:
[*] Went up to 82%, then down to 78% - still okay, even if I was 0%, what matters to me is that this guide stays up
[*] Thanks everyone!
July 23rd:
[*] Tweaked item build a bit and re-done some coding around!
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