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Skarner Build Guide by Trippinonice

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Trippinonice

Skar Skar - Season 4 Guide

Trippinonice Last updated on August 9, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3


Guide Top

Introduction

Hello, my IGN is Phantasms feel free to add me for additional questions. This is my first guide so feedback would be appreciated also. Skarner is one of my favorite junglers and is really strong Season 4. I plan to keep this up to date with frequent updates.

This guide will grow over time, but for now I would like to keep it short


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Skarner Gameplay

Basicly skarner is a build up champion. He needs to proc his 3 times to build up his on hit damage which is why you want attack speed to use it more often. Once you are full build your crystalline-exoskeleton will have a lower cool down that it will last. So like udyr you can spam it without it never ending if your take little too no damage. This is why you want to build defensive also to keep spamming your abilities that do naturally a lot of damage.


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Engaging with Skarner

So the first thing you want to do it pop your crystalline-exoskeleton to move in quickly to your perfered target. Hit them with timely fracture if they flash they still have little chance to escape with your fast movement speed. Impale them immediatly while spamming your crystal-slash so you can stun them as soon as it ends. When the impale ends hit them with a basic attack to stun them and try to get another fracture off while hitting them with as many basics as possible.


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Pros + /Cons -

+ Skarner does massive Single Target at decent AoE CC and Damage making him very versatile in Teamfights
+ His Movement Speed is very high making him very dangerous for the backline of the enemy team
+ His abilities have short cooldowns and can be used on more than one person in Close Teamfigts
+ Does not fall of at any point in the game
+ Great Duelist to any slow champion
+ He almost always will eliminate an enemy champion before or during a teamfight pref their strongest member



- Has to charge the enemy team without a leap or dash ability
- Has a slow skill shot with fracture
- He has to build up his damage it is not instant.


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Runes

The Movement Quints are needed to strengthen your early game ganks while also making you quicker late game.

The Attack Speed Marks help your proc your crystal slashx3 build up that applies on hit damage.

Flat Armor to help in jungle

Scaling MR to help you late game as it not needed early for most junglers


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Masteries

4 23 3 is great for skarner

4 - The Cool down Reduction is Needed to have a complete 40% with fewer items.

23 - Makes him very defensive early and assists with the time it takes to build up your crystal slash

3 - Extra Movement speed is always useful and much needed on skarner.


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Items

The items should be self explanatory, but I will touch base alittle for now.
You want some early boots on skarner. If the enemy has lots of CC Merc Treads are the way to go. If they have no ranged CC Mobility Boots. If you want to change out a cooldown reduction item or are going for an early game win Boots of Lucidity.

Always take Spirit Lizard has your jungle item. The AD is needed with your IceBorn Gauntlet and the burn helps with the damage build up since you hit mulitple targets.

IceBorn slows them and adds more AoE to your champion making you even more terrify to be caught by. Most champions will run out of fear of you with these two items alone.

The rest of the items are mostly for defensive purposes and are real situational. I recommend Randuins Omen so if thier ADC or Ranged Carrys target you they will be slowed for an easy catch. It make dueling you nearly impossible.

The Rest are just for Cool Down reduction and more tank.