Skarner Build Guide by Satyr123
| Health | 3518 |
| Health Regen | 22.8 |
| Mana | 1325 |
| Mana Regen | 14.55 |
| Armor | 170.09 |
| Magic Resist | 89.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 289.7 |
| Attack Speed | 184.848 |
| Crit Chance | 100%S |
| Crit Damage | 0% |
| Ability Power | 120 |
| Life Steal | 20% |
| Spell Vamp | 20 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
-
Hello and this is my very first guide I made in mobafire.

Thank you too PunicaDrink and GhostPandaren for helping me with this guide.
Unique Skills
This build is more a way how to chase down opponents and gaining your team an early victory. This is so with a very powerful build with massive consistent movement speed so that you can chase down champions with ease. The other builds with probably suggest a
Shurelya's Reverie to get the bonus 40% movement speed, but that is for those who engage and hope for them to die quickly. This build is more of a consistent damage build where you are the one devastating their team and making them wonder who should they aim first. This is my build and this is the way how I feel how he should be played, like and AD
Mordekaiser except with cc.
Skill Description
Passive:

Description: (Innate): Using autoattacks against champions lowers the cooldowns of
Tip: It is best to always autoattack them and use
Q:

Description:(Active):
If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.
Cooldown: 3.5 seconds
Radius of AoE: 350
Leveling Up:
Cost: 20 / 22 / 24 / 26 / 28 mana
Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)
Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
Tip: Use this when you have no blue buff when jungling (saves mana). Use it then attack enemy champion repeat to lock them down. Make sure you spam this spell to jungle or on the enemy.
W:

Description:(Active):
Cost: 60 mana
Cooldown: 14 seconds
Leveling Up:
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %
Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %
Tip: Use this when you have blue buff to move faster to other jungle camps. This is good for a gank because of the movement speed it gives.
E:

Description:(Active):
Cooldown: 10 seconds
Range: 600
Missile Speed: 1800
Leveling Up:
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %
Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %
Tip: Use this when you need healing in your jungling. In teamfights use this as much as possible.
R:

Description:(Active):
Range: 350
Leveling Up:
Cooldown: 130 / 120 / 110 seconds
Cost: 100 / 125 / 150 mana
Magic Damage: 100 / 150 / 200 (+0.5 per ability power)
Tip: Use this to engage and start a teamfight. When you use
Skill Sequence
What I like to do when I jungle with
Skarner is max out my
Crystal Slash by level 9, my,
Crystalline Exoskeleton by level 13, and my
Fracture last. Why I like to max out
Crystal Slash first is because its cheap on mana cost and slows down the enemy champion when chasing him. I max
Crystalline Exoskeleton second because of its shield and movement speed buff.
Fracture is maxed last because I only use it to heal myself when jungling, or in team fights. This is so that it is easier to gank enemy champions early game which will give you and your team the upper hand. How you would like to use your spells correctly is run up to them with
Crystalline Exoskeleton use
Crystal Slash, then start spamming
Crystal Slash and use
Fracture to heal myself. When they are running away I use
Impale to bring them back to me to do more damage. Remember DO NOT use Impale on
Gangplank,
Olaf, or
Alistar. They will just use a spell to get out of it which will make a waste of
Impale.
Masteries
I go with 21/9/0 for the basic AD damage mastery points plus specializing in important jungle utilities. There are several other ways to spec him but this is how I feel that most complements him throughout the game as a hard hitting damage dealer. If you feel you are not very aggressive, then I suggest 0/21/9 for maximum jungle utilities with movement speed with a boost of mana.
Items
I start out with a cloth armor with 5 health pots for a quick jungle, the classic jungle starting items. I usually like to buy my
Madred's Razors to
Boots of Speed to
Wriggle's Lantern to mercury trends. This will help easy ganks early game and a fast dragon at level 8. After I buy my boots and wriggles, I start building
Trinity Force, starting off with
Sheen, to
Zeal, finally
Phage. These 3 items is the core of the build because it is to capture enemies within your grasp and trinity synergies very well with
Crystal Slash, and the last three is optional depending on how the game runs. If the game is running smoothly, I suggest buying two Phantom Dancers and a
Frozen Mallet. If your team is having a problem with engaging or doesn't have a viable tank, I suggest going offtank with Warmong's Armor and
Atma's Impaler and a
Force of Nature. This way you can still do damage while being able to stay alive throughout the fight. If it goes on long enough, sell
Wriggle's Lantern for a
Hextech Gunblade for even more lifesteal, spellvamp and plus a ranged slow.
Runes
Greater Mark of Desolation
Greater Quintessence of DesolationGreater Mark of Desolation Greater Mark of Desolation: It helps out with the jungle because you will be able to do more damage to them. It also helps out when ganking since most champions will have low armor allowing you to destroy their health. I recommenced this rune does not get replaced.
Greater Quintessence of Desolation Greater Quintessence of Desolation: I use this because I like to destroy my enemy early game and it helps. You can replace this rune for Greater Quintessence of Vigor or Greater Quintessence of Regeneration if you want.
Alternative:
Greater Quintessence of VigorGreater Quintessence of RegenerationGreater Quintessence of Vigor Greater Quintessence of Vigor: It is useful for some you people who just like to stay in the jungle and not die very easy because of the health regeneration.
Greater Quintessence of Regeneration Greater Quintessence of Regeneration: It is for the people who like per level since of the more health regeneration it will give the champion at 18 than the flat health regeneration.
Summoner Spells
Alternative:
Pros / Cons
----Pros----
-Fast Jungle Speed
-Easy ganks
-Doesn't depend on blue buff
-Good at chasing down targets
-Good Engager
-Good mid-late game
-Squishes may become afraid of you and stay back and or engage last
----Cons----
-Can be prioritized
-Tunnel Vision (Chasing one enemy forever, or try hard)
-Doesn't do very well early game
-Bad people might want you dead
Team Work
In team fights, you should be the one engaging with impale. Though this build does not synergize with that very much, you should try to play like a tanky assassin of some sort coming from bushes (come in first) and grabbing the carry. Take the element of surprise into you hands. During the team fights, if the carry does not die, make sure he does, however, don't go try hard and chase him into his fountain and die like a complete moron. Instead, decide whether you can kill him within the first few seconds or not. If the answer is no, then jump back into the team fight and finish off the rest of the team. Without the help of their precious carry, they should be easy to pick off one by one.
Jungling
I prefer to start at wolves to blue to wraiths to red to mini golems to wraiths to wolves. There are many other options of course, but I feel this allows you to have the freedom to be able to gank lanes that are being pushed. When you are jungling and they decide to gank and steal your blue, do not panic. Most often their jungler is with them and will take your blue. The most efficient way to balance this is to steal their blue and counter jungle often. Make sure your jungle isn't countered and gank often. Make sure you do not use
Crystalline Exoskeleton and
Fracture much since those will make you blue depended when you are jungling. Just spam
Crystal Slash, it saves mana and you can give your blue to mid when he needs it. Soon you will realize that you are ahead of their jungler and will probably overpower the enemy team with ease during early - mid game. However, this way has the risk of being killed in the enemy jungle and you must have a large sense of map awareness to figure out where and when is the best time to take a camp. If you don't want this to happen, the best way is to have your jungle guarded. If your team does not co-operate, call them all noobs and blame them for failing the jungle, but only if you can't come back from the counter jungle.
This is the Jungle Map (Sorry I can't find my way of jungling with the numbers on.)
1) Wolves
2) Blue
3) Wraith
4) Red
5) Golem
6) Wraith (Or gank top, mid, or bot)
7) Wolves
8) Gank top, mid, or bot (Or go back)
Counter Jungling
When you are counter jungling there are some risks to it. The best way to counter jungle is to find out where their jungler is at. The best way to do this is if a support (if you have one) always
Respawns
Wolf, Wraith, and Golem



Spawn: 1:40
Respawn: 1:00
Blue and Red Buff


Spawn: 1:54
Respawn: 5:00
Dragon

Spawn: 2:30
Respawn: 6:00
Baron Nashor

Spawn: 15:00
Respawn: 7:00
Summary
All in all, this build is to allow you to be able to chase enemies and kill them. Even though this build is a bit expensive to finish, but the game will usually end before you can get your 5th item. If it does not end during that time it will mean that it is an even game or they (or you) are defending and not letting you (or them) win. Of course you can change the item set up any way you like but this is how I feel is the way to go as
Skarner. Other than that, its just you dominating the game all the way through. Any feedback is welcome and I hope that this guide is of use to you and thank you for your time. If you did good with this build can you tell me how I can put up your score on this guide so I can put it on if you want. If you think I need to improve this guide please comment on what I need then vote. Thank You :).
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