Soraka Build Guide by SinTakai
Champion Build: Soraka
| Health | 2153 |
| Health Regen | 14.4 |
| Mana | 1570 |
| Mana Regen | 38.09 |
| Armor | 75.8 |
| Magic Resist | 95 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 537.54 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 50.01% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is the build I use for
Pros/Cons
- Very Good Healer/Buffer With

- Helpful Damage/Debuffer With

- Can Silence enemies and restore mana to allies with

- Enemies will focus you only because you are playing
Soraka - Squishy
- Cooldowns are high for amount of supporting needed.
Masteries
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Quintessence of Cooldown Reduction 3 |
Greater Glyph of Scaling Ability Power 9 |
Greater Seal of Mana Regeneration 9 |
||||||||||||
- Some people preffer to use flat AP runes, but I think these ones are better in the long run, considering they give increased AP gain on each level, and they give more AP than flat ones.
- Gives you the much needed magic penetration to go around that magic resistance that people could have at the start.
- Again, another cooldown reduction for your shiny little spells.Greater Seal of Replenishment - Gives you the much needed mana regen to keep on casting.
This rune build provides the much needed mana regen and cooldown reduction needed to support yourself or your team.
Items
Starting with
Next up comes the
Now, once you have enough money, turn your
We have enough AP for the moment so time to farm some gold for that
Now, since you have all you need to keep on casting. I believe it would be a good moment to upgrade those overused
Upgrading
Now that we learned to share, it's time for a bit of math!
As final items I would recommend
Then go on and make that
And finally:
Any spare cash you may have during items you want to build (example: you just bought
Skill Sequence
This is where I'll be explaining what each of Soraka's skills do. So lets get to it.
- Your passive! This increases your allies magic resistance.
- This is a nifty little spell. Not only does it damage all surrounding units (if enemies internet speed is not good enough and you have a lot of units it may even freeze their screen for a second) but it also reduces their magic resistance by 8/9/10/11/12 per stack, stacking up to 10 times. This means -120 magic resistance at maximum level. 40% of your ability power is transformed into damage for this little spell. Wee~
- This is your healing spell. It heals the target for 70/140/210/280/250 and increases their armor by 25/45/65/85 (This does not increase Magic Resistance, only Armor). 40% of your ability power increases the healing you do with this spell. Nifty eh?
- This is a awesome support/offense spell. It can either restore mana to a ally or deal damage and silence an enemy. 70% of the ability power you have is turned into magic damage against enemies. This spell cannot be self cast anymore so careful~.
- Your ultimate! It heals all living allied champions on the map for a good amount of health. 70% of your ability power is also transformed into healing done by this spell. Don't abuse it now~
Summoner Spells
- This allows you to move around the map, farming or healing to your heart's desire. It can also be used to run away when there's not enough time to cast recall
- Will reveal parts of the map for you and your team mates. No need to facecheck that bush anymore and endanger a friend's life with this little thingy. It can also be used to check on their jungler and for many other useful purposes. This is a must have for any Farming
Soraka should be able to raise gold fairly easy. If your team is not very bright you may have to go middle, being the only one who actually can do that (I've been forced to go mid while using this build several times) if so, the
trait should be fairly useful at the start. Consider buying either a ward to protect yourself from that jungler or gank or a HP potion since you won't be able to heal yourself very much during the first three or four levels. Simply stay in range of creeps enough to catch the melee creeps with your
and if the situation allows try to catch the ranged ones too with this nifty spell. The damage it deals increases due to the magic resistance reduce it has. Don't try to go for a kill since you're not really up for the job unless someone helps you. At level 6 you'll become a gold machine. Just look around the map and when a enemy champion is about to die cast your
. This will give you a assist even if you're not close, and even heal your team mates. Once the tower is down try going to ganks.
will be your main 'gank' ability here, silence them, get between the enemies and
them to oblivion. With a bit of luck you might even get a kill.
Summary
Thanks:
to NeoZ for reminding me that CDR is capped at 40% . I seem to have forgotten that xD
Image is made by me. You've no right to use it without permission.|
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