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-If u want a support u should max Astral Blessing and not Starcall.
-Your summoners spells are like crazy o.O. Pick or even a instead of that .
-If u want a ap soraka, you should max Starcall and get more tanky items like Rod of Ages, by the way Hextech Revolver work fine.
-I feel like utility is more of a support tree, not a tree for AP-builders. Offensive or defensive trees would benefit you a lot more. At the very least, replace with
-Your summoner spells don't make much sense. Clairvoyance is more of a support spell, but you are going ap. Teleport is helpful on solo tops, since they will be far away from the action early game. As a mid AP Soraka, you can be anywhere on the map relatively quickly and don't need this. This setup also leaves you with no escape. I suggest and either or .
-You should be putting more emphasis on leveling in lane. Infuse silences and deals a bit of burst, but most importantly, it is free. You can use this indefinitely, which is very helpful because your other two spells will quickly run you out of mana.
-Amp tome start is not very optimal since you have minimal sustain and will get wrecked even harder by ganks due to no movement speed or escapes. Even on soraka, your heal cannot simply outsustain all enemy harass by itself at early levels, you will need some potions to help you heal up. I suggest Boots 3 start.
-You need more tankyness on AP Soraka since you need to be in the middle of the fight to keep spamming . I suggest getting rid of Lich Bane and getting Abyssal Mask/ Zhonya's Hourglass/ Frozen Heart
-Explain gameplay (laning, teamfighting, champion matchups) more. Part of the reason why you are being downvoted so much is that you don't even explain what you are supposed to do. People just see "support" in the title, assume you are going bot lane support with ap items, and then downvote.
I' sorry, but I have to downvote this guide. You see, you contradict yourself and the ideas of how a support works throughout the entire guide. This could work with the assumption your guide is taking Soraka mid, but you mention support over and over. At best, this is an AP Soraka guide with utility team considerations.
Why do I say this? First, you build full utility masteries but you take up spots that would in a way don't belong to Soraka support: you are not the main target for the buffs - they are for Mana AP Carries, AP carries could use the extra CDR, AD Carries that are mana dependent, anyone else on the team who could use the CDR more than you.
Likewise, your list considers no gold per 5 item throughout it's course; thought these are not obligatory on supports (I rarely need them on Karma) they at least deserve a mention, specially because you won't get your carry fed every single game.
Which brings me to the next point: as support, you are not to take kills unless a) it was an accident, b) you were the only one securing said kill (which is unusual), c) you couldn't guarantee another teammate would get the kill or d) (and this is extremely rare) circumstances required you to take up the role of AP Carry.
You also put the necessity of warding as a background requirement, when it's your job to do it. You are support. You are securing your AD Carry's farm, hence why you are not to farm when he is laning with you (or when another teammate could use that farm unless you are like 100 gold short for an important aura). Supports often even buy Oracle's Elixirs to counterward, so your team gets map awareness and the other team doesn't.
I reinforce this: I did not downvote your guide because it is terribly written, fugly or anything of sorts. I did it because it absolutely misdirects readers in terms of what a support should do and focus.
I consider that a Support Soraka needs a lot of AP and CDR. The high amount of AP makes every heal worthwhile while waiting for it to CD again. The CDR runes are very useful for reducing the CD of your . Also, you don't necessary need to get kills to gain gold. You gain gold (although not as much) for assisting, which you will do throughout the entire game considering you get assist even if you ultimate before someone on the map kills. That's one way to gain gold. The other one would be indeed farming the lane, reducing the effectiveness of your AP carry (which would probably be laning bottom with you.) Soraka can be played any number of ways as a support and this is one of them. Mainly because Soraka is by default a support hero. Also, I do have to agree that while this build is more of a AP build, I have never mentioned that this is a full support build, as you note the introduction which says "This is the build I use for Soraka, allowing me to get kills, stay alive, as well as keep my own team alive." ^^
Also, thank you NeoZ for the reminder that CDR is capped at 40%. I knew I forgot about something but I wasn't really sure what it was. I'll credit you in the guide for that ^^
0/0/30 in masteries is not smart, especially if you are playing AP carry (Which i assume since you dont have enough money for AP items as a support). I would recommend you to do 21/0/9 for stronger AP damage and prolonged buff duration. The mastery Scout is ****, 5 more sight range is nothing,really nothing, Sage's Exp Boost is minimal, even one minion gives more Exp. Gold mastery isnt needed if you are going mid and will farm.
CooldownReduction: You got 15% from boots, 15% from Grail, 11% from Runes and 6% from Masteries. Cooldown-Reduce is capped at 40%, so you lost 7% for nothing. Change some of the runes to MRes if you are going mid or change your Boots to Sorcerer Boots since will most likely get blue buff which grants another 20% CDR.
Item Build is weird: Normally people rush a sustain and a health item, then a Rabadons. You are getting a Will+Grail+Rylais, thats 8,5k gold before you can buy a damage item which costs 3,6k. It would already be fine to rush Revolver+Chalice+Rylais or just Chalice+Rylais since you can actually heal yourself back up without the need to doing spells on minions. WotA is expensive and the Spellvamp increase isnt that high compared to Revolver, most people build WotA later on and leave the Revolver. Rushing Grail isnt that good either, if you want MRes get the chalice which gives 30 MRes (compared to Grails 36MRes). The AP isnt that high, as a Needlessy large Rod gives about the same and costs less + builds into strong damage items.
Aegis is useless if you get it late game, it should be built early/mid to support your team with its medicore stats, not after everyone has a Void Staff or Last Whisper to chew through the defensive stats like nothing.
Consider buying a Void Staff (if the enemies pack alot of MR), Zhonyas (to prevent focus) or Abysall(for low MRes enemies or enemy double AP teams) instead.
Also playing without Flash screams that you want to get ganked every time the jungler wants to.
Teleport is not that needed but whatever.
Clairvoyance became bad after season 1 where they increased its cooldown and decreased the time of map revelation. Its not needed anymore on Supports and you can run Exhaust/Ignite instead.
Why do I say this? First, you build full ultility masteries but you take up spots that would in a way don't belong to Soraka support: you are not the main target for the buffs - they are for Mana AP Carries, AP carries could use the extra CDR, AD Carries that are mana dependant, anyone else on the team who could use the CDR more than you.
Likewise, your list considers no gold per 5 item throughout it's course; thought these are not obligatory on supports (I rarely need them on Karma) they at least deserve a mention, specially because you won't get your carry fed every single game.
Which brings me to the next point: as support, you are not to take kills unless a) it was an accident, b) you were the only one securing said kill (which is unnusual), c) you couldn't guarantee another teamate would get the kill or d) (and this is extremely rare) circustances required you to take up the role of AP Carry.
You also put the necessity of warding as a background requirement, when it's your job to do it. You are support. You are securing your AD Carry's farm, hence why you are not to farm when he is laning with you (or when another teamate could use that farm unless you are like 100 gold short for an important aura). Supports often even buy Oracle's Elixirs to counterward, so your team gets map awareness and the other team doesn't.
I reinforce this: I did not downvote your guide because it is terribly written, fugly or anything of sorts. I did it because it absolutely misdirects readers in terms of what a support should do and focus.