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Thresh Build Guide by Takran

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Takran

Super Aura Disruption Thresh

Takran Last updated on June 2, 2013
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Super Aura Disruption Thresh is a complimentary build to my other guide "Super Aura Support Blitzcrank". Instead of using auras to turbo charge your team this time, the auras are used to cripple your enemies as the game moves forward. This build is effective both as a support or tank.

This is a build designed for casual fun, and has not been tested in a ranked environment. It is intended to present an unconventional strategy for normal games with friends, not professional/competitive environments


Guide Top

Pros/Cons

General Pros

General Cons
  • Skillshot dependent for pulls
  • slow moving abilities
  • soul farming dependent
Build Specific Pros
  • Strong gold generation with items, runes, masteries, and assists
  • well balanced defensive mechanics on each aura item
  • multiple effects that gimp any enemies you face
    Specifically:

    Nearby allies gain:
    8% bonus movement speed when running towards you.
    Nearby minions gain:
    20% bonus movement speed.
    Nearby enemies have:
    magic resist reduced by 20, attack speed reduced by 20%, takes 40 magic damage per second,
    If this unit attacks you, they take 30% of their unreduced attack damage as magic damage,
    have their movement speed slowed by 10%, and their attack speed reduced by another 15%
Build Specific Cons
  • Costly
  • Must be very close quarters to have an effect on enemies
  • Can be slow to get moving if underfed


Guide Top

Masteries

Masteries
4/1
3/1
3/5
2/1
2/1
1/1
1/5
1/5
3/1
3/1
1/1
3/
1/
1/
1/

Because of the aggressive aura of your auras, you will often be focused. I recommend a 30 point defense page to help survive the oncoming enemy onslaught once they catch wind of what you're doing. it will provide useful tankyness throughout the game for your benefit.

If you are feeling that you don't need tankyness, you can run the same masteries as aura support blitz for increased gold generation. Be careful though: this is risky.


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Runes

Runes

Greater Seal of Percent Health
9

Greater Mark of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Percent Health
3

Like the masteries these runes are here to help you survive. the armor and magic resist help reduce damage, while the % health squeezes extra mileage out of your health items.

If you are feeling daring, you can replace any of the % health runes for gold generation runes to help the gold hungry build along, but again, this is quite risky.


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Spells

Heal and Exhaust are good candidates for high cc supports for keeping their ADC alive and securing kills.

Flash, Ghost, and Ignite are good if you are in a solo lane as a tank


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Start with Death Sentence for early crowd control and initiation. I recommend taking this first, but not maxing it.

Instead max Flay for two reasons: first, the passive gives you strong harass and increased damage. Second, with the aura build, you want to get in close to your foes and stay close. This ability is close range and helps things stay that way.

next max Death Sentence for its utility, and Dark Passage last.

Always take a point in The Box when available - it keeps people close to you, which is exactly what you want.


Guide Top

Items

Because this build is heavily aura based, Items are the most important part of Aura Disruption Thresh. Unlike my other aura build, this one is a lot more rigid in structure because the defensive qualities are much more mandatory if you are going to be in the middle of the fray often.

Early Game



sight ward
You'll want to begin with with either Boots of Speed or the components of a philosopher's stone: a Rejuvenation Bead and Faerie Charm. either way grab a sight ward on your way to lane.

philosopher's stonekage's lucky pick
To accelerate this costly build, you'll want a philosopher's stone and a kage's lucky pick. Both of these items will be sold later, but mathematically, buying them now and selling them later is the most cost efficient way to run this build. DO NOT GET and avarice blade - this will slow you down. If you want a Sightstone, get it now.


Captain Boots
Because this build is often on the front lines, you'll need mobility sooner than later. buy Ninja Tabi or murcury's treads early for defensive stats. follow up as soon as possible with the Enchantment: Captain. if you initiate, this will give your team an easy way in, and if you are retreating, it gives them a better escape. It is the cheapest aura you can get, and it gives a quick but pleasant benefit.

Mid Game


Now it's time to round the build off with aggressive auras. The order here matters a lot, because you need the stats the items give as much as your team needs the effect of the auras here. Don't be afraid to be a bit selfish in the build order, and prioritize the stats you need to survive.


Sunfire Cape
Sunfire Cape is an important start to this build. it grants you health and armor, both stats you need, while at the same time it whittles down your enemies. Build it quickly for survival purposes: it helps you get tanky early and the rest of the build compliments it well.


Abyssal Scepter
Abyssal Scepter is one of the most fun items in the build. It tears down the enemies magic resist while building yours up. This not only benefits your teammates damage output, but gives you the defensive stats that sunfire cape didn't have to offer. Speaking of Sunfire Cape, this item actually increases the damage it does per hit, increasing your damage output. Thornmail will also benefit from this later in the build.


Frozen Heart
Frozen Heart item gives both armor, cdr, and an anti attack speed aura. I recommend building the Warden's Mail component of it first for it's on hit crowd control effect. This is the last of what I consider to be the "unconditional auras", which reduce the enemy team's stats by area of effect. if you have these four auras on hand, you are doing well to cripple the enemy team.

Late Game



By late game, people will realize the threat you pose and start focusing you. The two late game items are designed to punish enemies for attacking you while furthering your disruptive effects.


Randuin's Omen
I recommend buying Randuin's Omen first for the late game. it gives health and armor, significantly increasing survivability. It also adds to Frozen Heart's attack speed slow while also bringing a movement speed slow into play. it's active is awesome, and with all the armor and magic resist from items and farm, it will make for a good defensive choice.


Thornmail
This is a high armor pick, and while this item can be rather situational, it gives even more reason for your enemies to not attack you. It has synergy with Abyssal Scepter to increase its damage too. It is especially good against high damage auto-attackers.

By end build you have the effects:
Nearby allies gain:
8% bonus movement speed when running towards you.
Nearby minions gain:
20% bonus movement speed.
Nearby enemies have:
magic resist reduced by 20, attack speed reduced by 20%, takes 40 magic damage per second,
If this unit attacks you, they take 30% of their unreduced attack damage as magic damage,
have their movement speed slowed by 10%, and their attack speed reduced by another 15%


Guide Top

Other Details

This build is designed for a tanky supportive champion I chose Thresh because I like how he plays. I've tried this build on Nautilus and Galio and have had some decent success. On paper it works well on Leona too, though I still need to try this.

This build is an inverse to my other build Super Aura Support Blitzcrank. These builds have some decent synergy, and allow some awesomely subtle strategies during fights. One of my favorite interactions here is with the double Enchantment: Captain effects on either side of a battle, giving a permanent movement speed boost during a fight if Blitzcrank and Thresh are properly positioned.


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Updates

6-1-13

  • created guide


Guide Top

Summary

Overall, this build is designed as a fun way to play a supportive tank that uses auras and on hit effects to break down the enemy team's stats in a fight to tip the scales in your favor. Again, this is a casual build, not meant for ranked play.

HAVE FUN