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Choose Champion Build:
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OP Rumble - Guide to Win
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VS AP
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
Xin Zhao
Xin's harassment through the use of his dash Audacious Charge and the knock-up on his third basic attack after using Three Talon Strike allows him to annoy rumble to death. This is a match-up that you want to avoid at all costs. Even if you do deal a little bit of damage to Xin Zhao after turning on him with Scrap Shield, it is very unlikely that you will win lane because he will be back on you in only a few seconds.
Introduction

Welcome to my first guide concerning the surprisingly cocky yordle,


In this guide, I will show you how Rumble has worked for me and allowed me to win 15 ranked games straight, with hopefully more to come. (BTW this is work in progress).
- No mana
- Can overheat in order to deal tons of damage :D
- One of the few AP tops in the game
- Almost no one knows how to fight a Rumble (because of his unpredictability and insanely surprising damage output when played correctly), giving you the element of surprise
Cons:
- Few hard counters
- Hard to time abilities for new players
- Difficult to get the hang of farming early game

As this guide is focused on playing Rumble in ranked, I will be focusing on the aspects of Rumble that would be best put to use in Bronze/Silver/Gold elos. Attempting this at a higher elo can be unpredictable as I've never tested it, and know of no one that has. Though I would bet it would work just as effectively. I will update this guide as my elo rises and have the required experience and skill to prove that this guide works at even higher elos.

First of all, overheating is NOT a bad thing by any means. Overheating will allow you to get up close and deal a lot of damage if done correctly. However, overheating should not be abused because being silenced will remove your ability to use your






My runes are pretty standard AP runes on a Rumble, except for my addition of the spell vamp quintessence. The idea behind the spell vamp quint is that you can heal off of farming a lot more efficiently, especially if you buy 3 pots every time you recall. Having a total of 3 pots every time you leave the base is an easy way to sustain yourself in lane.
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Expose Weakness
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Mental Force
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More Ability Power is always good. Increases damage of his abilities.
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Spell Weaving
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Helps when overheating since it increases spell damage, such as
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Arcane Mastery
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More Ability Power is always good. Increases damage of his abilities. A solid 6 AP is extremely beneficial early game.
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Executioner
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Blade Weaving
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This will greatly compliment your
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Archmage
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More Ability Power is always good. Increases damage of his abilities. The percent increase will help the most late game when your Ability Power(AP) is very high (15 more ability power at 300).
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Dangerous Game
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This will allow you to continue laning after securing a kill, or even better, getting many kills. Survivability during teamfights will be improved greatly if you get kills.
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Devastating Strikes
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Arcane Blade
Havoc
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Recovery
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This increases your health regeneration by 2 per every 5 seconds. More sustain is always necessary when laning.
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Enchanted Armor
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Veteran Scars
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This increases your health by a solid 36. More health can, very simply, allow you to survive longer and take a little more damage.
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It is difficult to farm early game with















40-59 Heat
Go in with



60-79 Heat
This is when choosing which ability you will use before overheating becomes key. I would recommend using







Over 79 Heat
If your enemy likes to run away and has the required speed in order to evade you effectively without being slowed (
























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