Annie Build Guide by Luucasbf
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Hi! My summoner name is Luucasbf. My main role is Support, although I can also Jungle and ADC. My Mid/Top skills are horrendous though. I've been playing League of Legends for about 1 year. My elo is Gold V and climbing. Feel free to ask me any questions.
Annie isn't your typical ranged support. Yes, she lacks durability like most of them and lacks escapes of her own. And may I add the fact that her mobility isn't anything to write a poem about? Of course I could. Unlike the lot though, Annie is a fully capable carry of her own. She was made as a mage, an AP carry, if you will, and does a copious amount of damage on her own. You can build her as an AP carry (more of a secondary one if you want to encumber the specifics), and still function as a support. The girl's been a rather sought-after support as of late, due to her high damage output, hard CC, the ability to both poke and burst and her incredible laning phase, which is also attributed to her impressive AA range.
The mistress is a fervid lass though, and you best get on with your business lest you be burned to a crisp.
My recommended runes are Greater Mark of Hybrid Penetration, Greater Seal of Armor, Greater Glyph of Magic Resist and Greater Quintessence of Health, which is what you usually build on Support Annie. Flat runes tend to be better early game than scaling ones, and you're usually going to want the stats early game.
Doran's Shield isn't as strong as it used to be, but it's still an option against high-damage lanes.
I recommend Spellthief's Edge for your starting gold gen item, as it is excellent for laning. Warding Totem is the suggested starting trinket, as combined with your marksman, you'll have a fair amount of vision to last in lane. Finish it up with consumables. If you can go without the Health Potion, take Stealth Ward instead.
Boots of Mobility are great to catch that fleeing enemy, or even for a initiation.
Sightstone gives you health and wards, and you surely want both.
Sweeping Lens because you have Sightstone, and Warding Totem is no longer needed.
Zeke's Herald gives you Health and Cooldown Reduction. Also, it gives your carry 20 AD and 10% Life Steal, he will love that.
Deathfire Grasp gives you that kill potential, huge AP bonus and a marvelous active.
Pros / Cons
• Easy To Play - Easy Mechanics
• Heavy Snowball - Can easily carry
• Insane Burst - Kill a carry being a support
• Huge Auto Attack Range
• Bear - Summon: Tibbers!
• Hard to master - One mistake and you're dead
• Squishy - Not tanky at all
• Focused on teamfights - Because you're Annie.