Ashe Build Guide by Kybo10

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kybo10

Support Ashe Viable!?

Kybo10 Last updated on July 6, 2013

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 17


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Introduction

Introduction



I thought up an idea of making Ashe support. So far it is pretty successful. Ashe is one of those champs that slow/CC people to their demise.




Hello all! This is my first MOBAFire guide. Some of you are wondering, why support Ashe? Well, I usually play support, and i find support fun and entertaining. I support in ranked, sometimes normals, and looking for viable champs to support with. Ashe is one of those that can support. This guide is not fully complete, testing it at the moment.

THIS IS NOT A TROLL BUILD, THIS IS A VIABLE BUILD

Credits to jhoijhoi for the template, which you can find here.


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Updates

UPDATES

~ 1/17/12 - Working on videos for the lane phase, mid game and team fights. Introducing 80% challenge.
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~ 4/21/12 - Added "Where were you?" section. Replaced 80% challenge section with other guides section. Added new screenshots.
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~ 4/25/12 - Added my new guide! Support Heimerdinger!
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~ 7/06/13 - I'm back!
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Where Were You?

I am back now for a patch 3.8 update for my guide! I took a break from LoL for a while, then came back and spammed ranked games a lot. I have fully revamped the guide, and updated it with the existing patch.


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Pros/Cons

Pros / Cons

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Pros


+ Great slows
+ 3.5 Second stun ult
+ A limited range clairvoyance
+ Cross map ult arrow
+ Still does great harass in lane
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Cons


- Pretty squishy until sightstone
- Low damage output
- No escapes


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Masteries

Masteries

I chose to go with Pickpocket instead of Block . You can switch these around, but I feel pickpocket would be great, please take a look at my tear + pickpocket thoery here.
Masteries
1/1
4/2
3/1
2/3
2/1
1/3
3/3
1/3
1/1
3/1
4/1
1/1
2/1
1/1
1/3

This is pretty standard for most supports these days. It gives great defense and utility so you would be able to poke and trade without taking too much damage. Summoner's Wrath works extremely well in lane. In lane you can use exhaust as a slow, which you may not need because your Ashe the Slow Bot. You may need to use this if your AD carry and the other AD carry and having a shooting match, just put exhaust on the other AD carry, and he has reduced move speed, attack speed, and with this mastery, it lowers their resistances. Along with Summoner's Wrath , you increase your ghost movement speed from 27% to 35%, a great increase.

In the defensive tree, the Durability and Veteran's Scars are almost a must, because the Veteran's Scars gives you the early game health you need to now get blown up at level one. Hardiness is a no brainer, extra armor against an AD carry, pretty straight forward. Unyielding and Block makes it easier to trade without taking too much damage from champions. These are really great for early game.

The utility tree is also straight forward you get early game mana regeneration with Faerie Charm and one point in Meditation passive. You are very slow so you really need Wanderer . At the end game, you will do damage based on your mana, so the Expanded Mind passive is key. Greed Wealth gold OP. Biscuiteer to eat for health and mana, always nice, and Explorer is a great early FREE ward.


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Runes

Runes


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3


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Summoner Spells

Summoner Spells


Exhaust: This can crush the AD carry bot lane. With the lower resistances from Summoner's Wrath and the slow, and the reduced attack speed, you can win any fight if the other support doesn't have Exhaust
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Ghost: Great to chase people down combined with your Frost Shot.
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Flash: Also viable if you want to use this combined with your move speed to slow someone down fast for your team to catch

Heal is also viable with Summoner's Wrath , and it can save you big time early game.

The rest, don't use, they are not good, but it is up to you.


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Ability Explanation

Ability Explanation


  • FOCUS:Every second you are not attacking, this builds up. When it is at 100 (full) your next attack will be a critical strike. This is great since you wont be farming, you will just be poking here and there.
  • FROST SHOT (Q): You must always have this on during team fights, this is what makes Ashe a useful support. During the lane phase, this is useful if you want to slow enemies for jungle ganks, or if you partner is going to kill them. In team fights, always keep this on, and auto attack people at low health, this will keep them from easily running away, and your team can catch them. Tear of the Goddess stacks every auto attack with Frost Shot on.
  • VOLLEY (W): This shot is a nice harass in the lane phase. It applies your frost shot to targets that your arrows hit, giving them a slow, and does some nice damage too, even when you have minimal damage. During team fights this should ALWAYS be spammed, giving a nice AOE slow and some assists.
  • HAWKSHOT (E): this is your clairvoyance. When it is at level 4/5 you should be able to shoot dragon/baron/enemy buffs from your base turrets. This also reveals what is in the line of your shot. Very useful.
  • ENCHANTED CRYSTAL ARROW (R): This is what makes Ashe, Ashe. 3.5 Second stun can initiate a fight and have that person die instantly. This can also be shot cross map to help a teammate that is fighting someone 1 on 1. This can also be used to steal dragon/baron/buffs. It does some splash damage, that will splash onto the buff and stun the enemy, so you might be able to get the buff. This is a great spell if you are good at it, but it takes some practice.


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Ability Sequence Order

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >

Maxing Volley will lower the cooldown and also increase the damage done. You will be poking people out in lane, so this is very useful. After that, max Frost Shot for the extra slow, then finally hawkshot.


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Items

Items

  • sight wardsight ward : This is a standard support starting setup, because it gives you 3 wards in which you need to protect your lane, an item for philosopher's stone, and some health pots, which heal you a lot early game. Use the Vision Ward to ward wherever the other support warded and take out their wards.
  • philosopher's stone : Try to get a lot of GP5 items to start. Your first purchase should be a [philosopher's stone] so you can start generating gold, and you will have great early game regeneration. After that you should get your Tear of the Goddess after you get this, keep your Frost Shot toggled, and try to shoot every time your item gets off cooldown, so you can keep stacking mana. The enemy AD carry is probably getting a lot of farm now, so the next item you should get is a Sightstone. This gives you great health, and is sort of like a GP5 item, because you dont have to buy as many wards. Then get your Avarice Blade because you will be building that into something after, and it gives more GP5. After, get your Boots of Speed. Then, as your last core item, get Ruby Sightstone.
  • Boots ofBoots ofBerserker: Since you will be generating A LOT of gold, you should get the small cost items, that help you very much. Next is your boots choice. I would go with boots of lucidity because it gives extra CDR which you need from this build because the only other CDR you get from items would be your shurelya's reverie. You could also choose Boots of Swiftness if you have trouble catching people, or berserker greaves for the attack speed.
  • : You need to have at least one of these on a team. If your jungler isn't getting it, you have to pick it up. You will be getting ridiculous gold right now, so this shouldn't take you too long to get.
  • shurelya's reverie( -> ) : These will be the last items you get. You should get a shurelya's reverie after your Aegis of the Legion to get you extra health, and a great active that works with your kit. You can use shurelya's reverie right after you land your Enchanted Crystal Arrow to catch someone off guard, or you can use it to disengage. Make sure you are trying to max out your Tear of the Goddess, because next you will be getting a Manamune. Manamune will turn to Muramana after you have maxed out the mana at 750/750. This Muramana will be a great damage item needed for late game team fights. After that, turn your [avarice blade] into a Statikk Shiv, and you will get movespeed, wave clear passive, attack speed, and more critical strike! The only damage items you will get is Muramana and Statikk Shiv.
  • Another item you can get is Zeke's Herald if your winning the game very hard, or have multiple AD champions on your team. This has a good amount of health, CDR, AD and life steal.


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Tear + Pickpocket

Time for some number crunching! I believe Tear of the Goddess and Pickpocket should be used on support Ashe. As soon as you get your Tear of the Goddess, you should be auto attacking your enemies with Frost Shot on. This will stack up mana on your tear. The max mana you can get is 750 on Tear of the Goddess, and every auto attack is +4 mana each. This is equivilent to 188 auto attacks to fill the tear. This is not including Volley. With Pickpocket you get +3 gold per auto attack, and it is on the same cooldown as Tear of the Goddess. After you get the pick pocket gold, you will have 564 extra gold from pickpocket. Since Tear of the Goddess costs 700 gold, you are essentially paying 136 gold for your tear, which is 750 mana. This is a great deal! This is not including your GP5 masteries and items.


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Gameplay

In Lane

The lane is the most fun part. Since you are getting gold per 10 items, you don't need farm, so your job is to shoot the enemies with volley/auto attack, ward the river so you don't get ganked. Check out this guide if you want to see where to ward. Support is responsible for wards! Basically, you want your bottom lane partner to get more minion kills than the opponent's bottom lane person/people. Shooting them every chance you get is mandatory so they take damage and back off a bit. This is the lane phase.

Teamfights


Later in the game, you will be responsible for warding baron/dragon and other spots you feel like. You should be following your team around and be present when team fights are happening. Spam volley, auto attack people trying to kill your carries. This is called peeling Use your Enchanted Crystal Arrow to initiate the fight, or in the middle when people are running, or to stun their carry or people trying to kill your carry.

REMEMBER YOU ARE A SUPPORT, YOU ARE SUPPOSED TO HELP YOUR TEAM GET KILLS, YOU SHOULD NOT BE TAKING ALL OF THEM :)


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Proof of Guide

I used to have many pictures last season on support ashe, but they are outdated now. I will be posting match histories on here, and I will be posting your match histories of the support ashe guide if you leave them in the comments!


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Summary

Summary

Support Ashe is viable!! Remember, ward, poke, spam, initiate, ASSISTS > KILLS!

Thank you all for checking out my guide! I hope to do more viable supports in the future.

Credits to jhoijhoi for the template, which you can find here.


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