Swap To Oracle Lv9
Not Updated For Current Season
Support your teammates by throwing snowballs to your enemies faces!
Check masteries above.
Check tips & tricks below for useful information on Nunu gameplay and chapter items for reasonings.
You start by buying Spellthief's Edge and Faerie Charm which both are used for your first item Eye of the Watchers. The mp regen from Faerie Charm makes you not have to waste your gold on potions.
The key is to outsustain your opponents and taking objectives very quickly with your consume, know your positioning, proc Tribute on Spellthief's Edge and it's upgrades, and most important throw as many snowballs as possible to your enemies faces.
Just like I snowballed these people faces with my 6/1/23.
Must have: 3x Greater Quintessence of Ability Power and 9x Greater Glyph of Ability Power
Recommended: 9x Greater Mark of Ability Power and 9x Greater Seal of Ability Power
For Nunu full AP runes work the best, this makes your poke much stronger and at the same time your heals will be more effective, you'll be a real lane bully
Optional: Greater Mark of Scaling Ability Power Greater Mark of Armor Greater Mark of Magic Penetration Greater Seal of Scaling Ability Power Greater Seal of Armor
The masteries showed above greatly boosts your:
Health regen>Gold>Cooldown Reduction of Summoner Spells>Crowd Control>Mp regen>Movement
Spellthief's Edge -> Gold, Mp regen, AP and extra poke dmg
Faerie Charm -> Extra Mp regen early game, very useful
Warding Totem -> Vision*
*Swap to Oracle Alteration at Lv9 -> great for vision denial preventing tp flanks, keep track of cooldown to use it directly when available try to cover as much map as possible whilst it's active
FIRST item: Eye of the Watchers
SECOND item: Ionian Boots of Lucidity
THIRD item: Seraph's Embrace* (Get Tear of the Goddess first when building)
*This item is transformed from Archangel's Staff
- CHEAPEST and most effective way to max cooldown reduction
- AP, working on your AP from the start gives you epic heals and poke early on
- GREAT gold income
- WARDS four of them, vision of dark places to get knowledge where enemies hide giving you safety or surprising the lonely enemy with your team
- REDUCES cooldown time on your summoner spells, can exhaust and/or flash more often
- GREAT sustain (mp and hp) early game, even better hp sustain later in game
- The shield active can save you if you get jumped on in teamfights
Things not to buy and why
- Different boots: you want the cheap cooldown reduction for your ult and consume, also the 10% reduced time on your summoner spells gives you room to play a bit more aggressive
- Frost Queen's Claim: your E can slow that will do the job
FOURTH item: Luden's Echo
- High amount of AP per one item slot
- The movement speed allows you to get close, snowball someone's face and get out
- Makes kiting easy
5th and 6th items: Zhonya's Hourglass Abyssal Scepter
- High amount of AP per one item slot
- All your abilities are purely based on AP (thus OP snowballs, OP selfheal from Q, AND crazy huge aoe ult)
- The statis can save you if you get jumped on in teamfights and the 45armor makes you a bit less squishy
- The 60 magic resist makes you a bit less squishy
Watchers: 10% cooldown reduction
Boots: 10% cooldown reduction
Zhonya's: 10% cooldown reduction
Abyssal: 10% cooldown reduction
Useful because: reduces your ult, you can spam Ice Blast much faster during teamfights pretty much permanent slow someone by 60% (slow duration 2secs, cooldown 2.4secs) and your consume makes objectives and sustain easy
When the game you're in doesn't want to end: get Elixir of Iron or Elixir of Sorcery
Max out skills in this order: R>E>Q>W
Start with E, poke, slow enemies movement AND attack speed from range
At lv 2 go Q, consume minions/monsters for great hp sustain and taking objectives as baron, dragon, scuttle crab or enemies jungle quickly
At lv 4 go W, bonus attack speed and movement speed to yourself and one teammate
Ult at lv 6, 11 and 16 as usual, much higher damage and lower cooldown
Get Exhaust and Flash, no discussion. Both can get you out of sticky situations but can also get your teammates to kill the exhausted person really easy as it reduces their movement speed, attack speed, armor, magic resist and damage dealt for a good 2.5 seconds
With the season 6 updates your masteries Insight will give you 15%, and your Ionian Boots of Lucidity 10% summoner spell cooldown reduction.
Total summoner spell reduction gives you room to play a bit more aggressive
Flash: 25% -> 15% insight, 10% lucidity boots
Exhaust: 25% -> 15% insight, 10% lucidity boots
Flash has a cooldown of 300secs. -> 225secs.
Exhaust has a cooldown of 210secs. -> 157.5secs.
Pros / Cons
- Great wave clear pressure when your team isn't there to defend
- Huge aoe ult that deals tons of damage
- Snowballing your way through the game
- Very fast with taking objectives such as baron, dragon, scuttle, enemies jungle
- Great attack speed and movement speed buff
- Squishy: no biggie Ionian Boots of Lucidity Ice Blast Blood Boil Exhaust Flash all your (deep) wards and your masteries make it easy to escape
Vision & General Gameplay
Before I start talking about where you should exactly place your wards as a support or any role you're playing as, I want to give insight about certain topics that alot players forget or are not aware of.
First of all, what is vision?
Vision is information of the map that your enemy team may not know about, basically you're talking about advantages.
Two examples are:
- You have a ward placed in the river. What does this mean? This means you can spot an enemy champion, most likely the enemy jungler but also the rest of the enemy team, since anyone may roam to other lanes at almost any point.
- You have a ward placed between the blue buff and gromp of the enemy jungle. What does this mean? Not only can you spot the enemy jungler/rest of their team, but you have vision of the enemies jungle camps aswell. Meaning you may know the route or where the enemy jungler may be/has been.
Once you have your vision you need MAP AWARENESS. What is map awareness and what is the important factor that goes with it?
Why do we want map awareness?
- Knowing in what situation you are in
- Where your champion is located
- In what kind of dangers you may be
- What you're risking
You want to know in what situation you are in because you don't want to die from a gank or a roam. Therefore the other important factor is being aware of what the enemies team composition is (aswell as your own team). This means you should know what the enemies are capable of doing.
For example the enemy jungler is Kindred or Nidalee. You should know these champions have a wall hop. This means your wards that give you protection from being ganked may get bypassed and giving you false hope of not dying. You should not only be aware of the enemy jungler because roams, spells and champion skills that have teleports may get you in trouble too.
So how do we get good at knowing in what situations you are currently in?
- You get map awareness by looking frequently at the minimap
- Frequently is like once every 10 or so seconds
I never look at the minimap, is this a disadvantage for me?
Yes, this is definitely a big factor. You can train yourself by looking more frequently at the minimap. You don't have to look every 10 seconds at it if you find it too distracting. Try looking at it atleast once every 30 seconds, then start lowering it for yourself.
When you've checked your minimap you must immediately think about certain things and inform your teammates in an efficient way.
When do I inform my teammates?
- You inform your teammates when enemies are missing for about 10secs
How do I inform my teammates quick and safe?
- Use your ping functions on the minimap
- In options when you press esc, hotkeys, communication you have Alert Ping and Retreat Ping
- When you press your hotkey for either Alert or Retreat, aim it at the location on the minimap, hold your mousebutton on the minimap, you may drag it around and release it for more ping options such as On My Way, Missing Enemy, Danger, Assist Me.
For example, your top laner has placed a ward in the top river. The enemy jungler goes through the top river and you notice this. What should you do as a support in the bottom lane? You can ping Danger at the location where you spot the enemy jungler so that the rest of your team notices this too. Once you know this information of the enemy jungler being in the top river, you also know that you're most likely not going to be ganked. Unless there's some kind of teleport factor that you should be aware of.
If there are 3 enemies in the top lane that means there can only be 2 enemies in the rest of the map. Therefore you may make plays in other lanes, play more aggressive, try to push out waves, get a tower and take jungle camps on the way back if you're in the position to do so. Otherwise your team should rotate to other lanes to save towers in the top lane.
Now that we have a better understanding of how it all works. Let's talk more about vision, wards and how to use your wards efficiently.
- Stealth Ward -> from Sightstone or the upgrades from it
- Vision Ward -> 75 gold in the shop
- Farsight Alteration -> at Lv9 from Warding Totem
- Rift Scuttler
All of these options are used in a different way.
- Stealth wards have a limited use. Per champion you can only have a maximum of 3 on the map at the same time. Therefore you should use them wisely and efficiently. Don't place 2 wards on the same location or near each other, try to spread them around and place them in bushes so that if an enemy goes in a bush you or your team can still attack them. Place the wards for protection if you're being pushed in, or try to place them in the enemy jungle for deeper vision, without risking to die, around the OBJECTIVES that you're going for (towers/dragon/baron).
- Vision wards are wards that give vision, but are visible to enemies if they spot them. They last forever until poked down by the enemies, they give vision of enemy stealth wards and stealthed enemy champions. You can only have one of these on the map per champion. They aren't free so try to protect them by attacking the enemy. They are used to deny vision of a certain spot, so if the enemy team wards nearby you can clear out that ward. The best use for it is to place them in bushes where they will last long but give good information.
- Farsight Alteration are wards that give vision but are visible to enemies if they spot them. Don't waste them by putting them in a bush where there is already a ward. Keep track of the cooldown and spam these in any bush for deep vision. It is also effective to place them in bushes of your own jungle, they are more likely to last longer but can still give vision of enemies invading your jungle.
- Rift Scuttler, take these with your team whenever dragon or baron is a possible objective for either team. This vision cannot be removed using Vision Wards or anything, so enemies that are about to do dragon or baron will be spotted either way. Also it gives a nice movement speed buff that may help you win teamfights that break out.
When you ward be careful, it is not worth dying to place a ward. It is also not worth going halfway across the map to place a Vision Ward, you lose too much time running around and you'll fall behind on xp/levels/gold. However it is worth if your team is about to make plays on that side of the map.
Placing Vision Wards when on blue side:
Placing Vision Wards when on red side:
Recommended Stealth Wards when doing dragon:
*Blue squares are Stealth Wards placed by blue team, red squares for red team
Recommended Stealth Wards when doing baron:
*Blue squares are Stealth Wards placed by blue team, red squares for red team
*The darker coloured squares are optional
Tips & Tricks
- Your E slows your enemies movement AND 25% attack speed for 3secs. spam this in lane on your enemies adc (or support) to get them out of lane, your mp regen masteries will sustain your mp more the lower your mp is
- Try proc-ing your Tribute passive as much as you can from Spellthief's Edge and it's upgrades to gain more gold and complete your build faster
- Your Q consumes a minion/monster keeping you sustained and high on health, deals alot of true damage making objectives easy and fast to clear: baron, dragon, scuttle crab, your enemies jungle or defending against super minions
- Using your Q gives a buff that lasts atleast 2minutes (the Q doesn't have to kill the monster and you can have multiple buffs at once): on any of the blue or red buff monsters gives you 10% max health, using it on any raptor, wolf or scuttle crab gives you 15% bonus movement speed for 3 seconds upon killing an enemy champion, using it on golems, gromp, dragon or baron makes your basic attacks and abilities deal 1% max health bonus magic damage
- Your W gives a 12secs. buff that increases movement speed AND attack speed, if you use it on yourself the closest teammate to you, if they are in range, will also get the buff, if you want a specific teammate to get the buff (your adc, or someone that's retreating) use it on them and you will also get the buff
- Your ult is a huge aoe that can channel upto 3secs. it slows enemies movement speed by 50% and attack speed by 25%, you can stop channeling your ult by moving, however it will deal less damage, also you can get interrupted during the channel, try luring enemies or have someone lure them through bushes/jungle, while you channel for the max of 3secs for massive damage, note that if you're channeling in a bush and the enemies have no vision of you they still can feel the slow from your ult so react fast by moving once they get in your ult or when they are trying to get out of it's range
- Your ult is also a great tool for minion waves (only use it for 6 minions or more) always pay attention to your enemies minion waves on all three lanes and pay attention where your teammates are, if they aren't near that lane or going towards it, go to the big wave that's about to destroy your tower you press R wait 3secs. and cha ching money, this takes no time while you create alot of pressure on your enemies towers, I often stay in lane when everyone in bot lane is recalling because of my Q sustain you can then use R to clear a whole minion wave giving you gold, xp, you can chunk out the enemies tower if you have your river warded against their jungler, and the enemies will lose xp because their tower killed the minions
- After 5 basic attacks your next ability costs no mana, don't expect to be basic attacking enemies other than minions/monsters/towers/inhibitors/nexus, you only get in range for spamming E and your ult
This is my fourth guide, if it helped you in any way, like by voting or leave a comment for questions/feedback :D
I play on the NA server with the username SwelteringMuffin (previously X_Ploxinator_X)
I mainly play support. Beside the fact that it's the fastest to queue with, it's a really easy role. You don't really have to worry about last hitting minions. It is an easy role, but to be great at it you have to do alot for the team. I like playing unusual support champions, because people don't know what to expect when you change a champions standard role/lane/build which can be beneficial for your team.
I have also played alot of jungle. It gives a good knowledge on when to exactly gank and how to bait your enemies perfectly into death as a laner. Since I play alot of squishy supports I've learnt how to bait enemies very well, provoking them or sometimes showing that lv5 champion mastery is enough to get them greedy.
Because of how much I've played as a support I have a good understanding on how the bottom lane and synergy between AD and support works. This is one of the reasons I like to play AD aswell.
Aside of all that, maining support has taught me how to efficiently ward, bringing the most vision to your team. This is something that I've transferred to other roles aswell, warding efficiently, because vision is not only the supports job, it's a team job. Once you get the hang of warding efficiently you will automatically work on your map awareness. Having map awareness made me know very well how to rotate around the map and when to take turrets, dragons or barons.
Check out my other guides.
- My guides
Tahm Kench: http://www.mobafire.com/league-of-legends/build/support-tahm-kench-to-spit-or-to-swallow-6-19-433887
2 June 2015: Creation of guide (Soraka)
24 July 2015: 100k champion points on Soraka, wooooo!
28 August 2015: Creation of guide (Sona)
9 October 2015: Creation of guide (Tahm Kench)
14 November 2015: 100k views on Soraka guide, aww yeeaa!
14 November 2015: Creation of guide (Nunu)
2 December 2015: Creation of guide (Kayle)
6 December 2015: 100k views on Tahm Kench guide, woop woop!
6 December 2015: 100k views on Sona guide, double woop woop!
18 December 2015: 500k views on Soraka guide, keep on healin' keep on healin'!
24 January 2016: 500k views on Tahm Kench guide, don't stop licking :P
1 February 2016: Creation of guide (Jhin)
3 February 2016: 100k views on Nunu guide, let's build this snowman!
12 February 2016: 100k views on Kayle guide, keep on smackin' with your sword!
10 March 2016: 1M views on Soraka guide, a small loan of a million views.
13 March 2016: 100k views on Jhin guide, load, aim, headshot!
31 March 2016: 500k views on Sona Guide, heal, speed, burst, repeat!
16 May 2016: 2M views on Soraka guide, that's quite a bit, but we heal more with one W! >:D
9 July 2016: 500k views on Nunu guide, stay frosty.
16 August 2016: Creation of guide (Bard)
24 August 2016: 1M views on Tahm Kench guide, Lickitung would be proud of this.
3 September 2016: Lv7 mastery on Soraka!
29 September 2016: 500k views on Kayle guide.
29 September 2016: 100k champion points on Sona.
- Champions I like to play