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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Thank you jhoijhoi for the line dividers and the TOC is on its way~!
Ezreal is a very mobile champion thanks to Arcane Shift. It can let him make unexpected engagements, an easy escape or to catch up to a fleeing enemy. His Mystic Shot is his bread and butter. With a good range and painful damage throughout the game it's one of his best moves. Accompanied by a very low cool down and the ability to reduce every other skills cool down each time it hits. He has multiple gameplay styles and is overall a great champion. |
Ezreal can be easy to learn but hard to master, due to 4 out of 5 of his abilities being skill shots. His late game damage can fall out and it doesn't help that he is extremely squishy through out the game. He doesn't have any CC and his Essence Flux is almost useless besides using it to push down towers or give your team a small buff since it no longer reduces the enemies attack speed. It won't hinder is dueling abilities that much though. |
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Summoner's Wrath
gives you 5 attack damage/ability power whenever Ignite is on cooldown. But is a slight bonus.
Fury grants you 4% of attack speed which isn't much, but we need to spec into it to get to further into the tree. Deadliness grants a very small bonus late game so it isn't that great. Although it does let you get Weapon Expertise which is a great option to spec into. It gives you a bunch of free armor pen which really does increase how much damage you do early on. Havoc is a lousy option giving you so little for how much you give. I didn't make this one because there were other options to max other than this. Lethality isn't that great either but you might as well to get deeper into the tree. Frenzy is a very good pick. Late game your going to hit a critical almost every AA you do, and this giving you 10% extra attack speed your going to get those hits off faster. Combined with rising spell force you should be able to hit just under the attack speed cap. Sunder gives you even MORE armor pen. Executioner is a great addition to almost any carries/bruisers/assassins because of the extra damage you get to do to low health targets. A must pick to conclude the offensive tree. |
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Durability
adds to your overall health. Helps to take a bit less punishment than you usually would.
Hardiness is taken for less damage from the enemy ADC and pretty much all basic attacks. Resistance is taken so you have a tiny boost in the amount of MR you have but more importantly, you can spec into Veteran's Scars Veteran's Scars is for the extra health and survivability. Not much is to be explained here. |
Runes
Greater Mark of Attack Damage is one of the best Marks any ADC could have. They make it easier to last hit, increases AA damage and skill damage which means for some stronger poke. Recommended for any ADC in my opinion. |
Greater Seal of Armor is a must get. Ezreal is a squishy champion and without armor he is an easy target. Whenever you're laning in the bottom lane you're always going to be faced up with another ADC. The armor helps you to take less punishment from mistakes. |
Greater Glyph of Magic Resist helps you to negate damage from those AP supports. Eg. Janna, Lulu and Soraka etc. Since MR doesn't increase per level it is good to get these. During mid-late game when the AP Carries will be doing some serious damage it would be good to buy an item that has MR in it. Relying with Glyphs is risky and can cause you to being bursted within seconds. |
Greater Quintessence of Life Steal is a great pick for a Doran's Blade start. The sustain from it can help you to out trade the enemy carry which leaves you coming out superior. It also means you can stay in lane a lot longer than the enemy. So you are a higher level and most likely have more creeps than the enemy AD Carry. |
Runes
Greater Quintessence of Attack Damage great start if you're not starting a Doran's Blade. It makes it even easier to last hit but that's about it. Your AA will do a lot more damage which can help you shine through trades. If your strapped for cash and can't afford Life Steal quints pick these up. |
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-Use it to farm if you're worried about getting poked/stunned etc. It isn't a guarantee substitute for last hitting but it is a bit safer. -Each time it lands it will reduce all your cooldowns (not summoners) by one second. Use it a lot if you have a support who can give you mana. Eg. Soraka. -Shoot it into a brush to check if an enemy is hiding there. A sound effect should proc and your passive should show on the hud. |
Ignite is a great tool for Ezreal. Being able to finish of those low health luckers is very satisfying and when you want to squeeze more damage in your burst just use this. The cool down is reasonable for what it does and the range is perfect for Ezreal. |
Flash is one of my favourite Summoner Spells. I take this 99.9% per game because of it's great utility. Sure you have Arcane Shift but sometimes they'll still be able to catch up. Flash is also a great tool for juking. If your E was on cool down you could just pretend you are going to flash over wall but juke them and flash into a brush. Highly recommended! |
Barrier is a viable option for Ezreal. It is a great baiting tool and can be used to absorb some heavy burst damage, keeping you in the fight longer. It takes awhile to get used to but once you've mastered it, it really can become a great addition to your kit. |
Doran's Blade is one of the better starts you can have right now. It ticks all the right boxes, gives you health per attack, +80 health and extra attack damage. With LifeSteal quints sustain really shouldn't be an issue and you should out shine the enemy carry in most trades. (Not Draven though) |
Rushing a B. F. Sword is a great thing to do. Not only does it increase your damage and build up to some of your most important items, it makes farming under the tower so much easier. If you keep getting pushed to the tower and your missing too much creeps because of it but can't afford a B. F. Sword get another Doran's Blade. It really does help. |
Vampiric Scepter is a great item to rush on Ezreal. It gives you crazy sustain which should make you stay in your lane for a very long time. Especially if you're paired up with a support who can give you sustain. Not only does it give you a crazy amount of sustain it builds into one of your first epic items, Bloodthirster. |
Bloodthirster is an amazing item for Ezreal. The amount of damage and sustain you get is crazy. And usually you should be able to get this about 15-20 minutes into the game depending on how good you've been doing. This item can increase your damage output substantially and it's usually good to take advantage of it. |
Phantom Dancer is also a great item for Ezreal and overall any AD carry. The attack speed increases how much damage you can throw out within a certain time period, the critical strike will guarantee a 1v1 win against most AD carries who faulter during mid game. |
Infinity Edge is one of those must-buys for any AD Carries. It gives you a butt load of extra damage, additional crit strike and (my favourite) 50% critical strike damage. This will be dishing out HUGE amounts of damage ranging from 700-1000 damage. |
Iceborn Gauntlet is an excellent item and a suitable replacement from Season 2 Trinity Force. It gives you a small AP boost which is not much, but it is a sound addition. But the main reason I take this item is for the passive. So after using an ability your next basic attack will slow and do a lot of bonus damage to champion, creep and even structures. |
If you got some extra surplus buy some wards. This helps your support out a bit. If you took Barrier ask your support to take Ignite unless you're faced with a hyper carry. It can make for a strong lane.
Try not to farm with your Mystic Shot to much. You need the mana if an engagement happens, but if you're with a support that can sustain you, then go for it.
Focus tanks first. If you are being flamed for that just ignore them. Enemy ADC's are usually behind the tanks and the only way to get to them is to get through the tanks. This is a much safer option than heading in between everything which could lead to an instantaneous death.
I'm sorry about the Lane Matchups chapter, it's taking a lot longer than I expected but it should be there in about 2 weeks.
If you're still up for reading why note check out my Shen Guide here.
~Cheers
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