Talon Build Guide by Uric
Champion Build: Talon
| Health | 3030 |
| Health Regen | 20.75 |
| Mana | 980 |
| Mana Regen | 15.75 |
| Armor | 142.69 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 434.12 |
| Gold Bonus | 0 |
| Attack Damage | 399.35 |
| Attack Speed | 0.975 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 34% |
| Spell Vamp | 0 |
| Armor Penetration | 45 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey guys, first mobafire guide, so go easy on me.
Basically, I've seen a lot of glasscannon talon builds out there which I think are disaterous because; they only work if you're the most fed person on both teams by a lot. Talon can get focused down very hard, so here's my take on him so that you can still do that infamous burst but also stay in the fight for a lot longer.
Please note, this is a Talon Mid guide.
Pros/Cons
| spaaaaaaace |
Pros
+ Amazing burst damage. + Mobile with ultimate. + Great farmer. + Awesome harass in lane. + Very useful in team fights. + Strong counter to most AP mids. |
space |
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Cons
- Focused in team fights. - Shut down relatively easily with Crowd Control. - Needs abilities / timing to deal the damage. - Easy target for ganks until level 6. - Needs mid or top lane to farm to full extent. - Prone to ranged harassment. |
Runes
Greater mark of desolation x 9
x 9
x 9
Greater quintessence of desolation x 3
I run with 25 flat armour pen, 11/5 mana regen at 18 and 24 magic resist at level 18.
The reason why I choose armour pen over damage is because
Talon does a lot of physical damage all through the game, early to late. So there's no point in starting damage as armour pen comes in more useful into late game.
Talon is also very mana hungry if you want to keep harassing your lane, this is why I run with mana regen/5 per level seals. I find that I NEVER run out of mana when in lane, and
Crest of the ancient golem
can be given to a different lane.
Also, you could always swap out
Greater Glyph of Scaling Magic Resist for anything else instead. Totally up to you.
In fact, I used to run with
Greater Glyph of Cooldown Reduction but then realised that it was smarter to go with Magic Resistance for Mid lane along with
Mercury's Treads instead of
Ionian Boots of Lucidity and
Greater Glyph of Cooldown Reduction for top lane.
Masteries
They sort of explain themselves. 21 offense for damage output, and 9 utility because that extra movement speed from
Swiftness
comes in handy if you want to have that little advantage over the mid you're against so you can
Cutthroat over to them and burst some damage with
Noxian Diplomacy +
Rake.
Also, the 0.5 seconds off recall cast time with
Improved Recall
has saved me countless times, it's just amazing.
Runic Affinity
Is really useful too, because you should try to steal red buff as much as you can from the enemy's jungle. It just make it last longer which gives you far more use out of it.
Abilities
This is an amazing passive.
Mercy +
Cutthroat +
Rake +
Noxian Diplomacy +
Shadow Assault = insane amounts of damage. It also procs off your allies abilities or exhaust. If the enemy is exhausted/slowed/stunned or cc'd in any way and you throw your combo at him, they're very lucky if they live.
I personally love this ability. Not only does it leave a trail as to where the enemy is running which is handy for champs such as
Evelynn,
Shaco,
Twitch and
Talon, but it also deals a lot of damage. And also gives you the ability to do something like
Shyvana's
Twin Bite. If you autoattack the immediately
Noxian Diplomacy it gives you two attacks. Great for taking out towers or in 1v1 fights.
This is completely your most important ability as
Talon. It does a lot of damage as well as slowing the target. It is also your farming tool mid - late game. You can clear whole waves with it if you're doing well enough. It is also can hit all units in a cone which makes it amazingly useful.
This is your gap closer. Not only does it put you behind the target, but it also silences them. It is what makes
Talon a scary mid because he can leap over to the champ, burst some damage, then run away without having been touched at all. You can also
Cutthroat to minions then
Rake a champ who is running away which will slow him for you to land the killing blows.
This is just awesome. Need I say more? It gives you a 40% movement speed boost allowing you to chase or escape while also dealing massive amounts of damage to any nearby enemies. Pop
Shadow Assault in team fights and all hell breaks loose.
Items
Here's where the main difference comes in.
When you're midding
Talon, you are able to get insane amounts of farm. The only hard counter I've come across for
Talon is
Ryze. Yes, there are others but if you play well then they're not too much of a bother.
So here's how I build him.
Start
Boots of Speed, 3
Health Potions. Last hit minions while harassing whenever your match comes close enough for you to hit with
Rake. This usually scares them after level 4 because of the damage it causes.
Boots of Speed are really good to start with because it gives you a movement speed advantage for dodging a skillshot, or to chase them down.
Assuming you know how to farm well, you should be able to afford
Mercury's Treads easily before level 6. (If you get first blood, that's even better. Throw a Vampric Scepter in there too.)
Mercury's Treads will give you a crazy advantage over any mid. Reduced damage if they're AP and reduced CC. This will allow you to keep farming and harassing without being bothered too much. Be sure to get a suitable amount of ganks, because
Talon works very well with most junglers.
Noxian Diplomacy,
Cutthroat,
Rake and they will be at half or below hp. Then you and the jungle can finish them off.
Assuming you manage to stay in lane safely for long enough you'll be able to afford a B.F.Sword. Get that and continue your endeavor.
By this stage there will likely be roamers, but your damage output will be pretty damn decent. So just keep farming and pushing. Get a few hits on the tower, then repeat. If somebody tries to get you from behind when you're at the tower,
Cutthroat to them and run away. Never fails. if from infront, slow with
Rake and run away.
Next comes
The Bloodthirster. You know the drill with that, farm it up and let all hell break loose.
Depending on how well your team is going, you can decide to get a
Frozen Mallet or
Last Whisper first.
Frozen Mallet is good if the enemy does quite a bit of damage, it also gives you a slow for chasing.
Last Whisper is good if you're pub-stomping and want to get through the armour they're building to stop you.
After all this, you'll likely be focused in team fights because of your insane amounts of damage. So build up a
Guardian Angel. This item is one of the best items for any assassin.
Then, if the game drags on any longer than it should, get an
Infinity Edge. You'll be completely unstoppable once you get this. Even if everybody has finished their builds.
You could always take a
Trinity Force over
Infinity Edge, however I find
Sheen's passive useless after early-mid game. And you already have the slow from
Frozen Mallet, not to mention attack speed is useless on Talon. So that's why I take
Infinity Edge instead because it gives you far more damage and is far more useful.
Summoner Spells
Always roll with
Flash on
Talon.
It gives you an edge if you want to chase somebody,
Flash +
Cutthroat covers a huge amount of ground.
And
Ignite is just really nice for that 5 extra damage with
Summoner's Wrath
, and the true damage it comes with. I always cast it before I use abilities against the person I'm planning to kill.
You could swap out
Ignite for
Ghost, as
Ghost works well with
Shadow Assault because you remain invisible after using it.
Exhaust is another one you could swap with
Ignite, but
Rake works just as well so it's nicer to have the true damage from
Ignite.
Team Fights
In team fights, your job is to take out the carry. Usually it's a ranged AD carry.
Anyways, here's how I do it:
Flank the enemy if at all possible, and
to their carry who will likely be at the back. Ignite them, use
Noxian Diplomacy, then
Rake them and their allies. As soon as they realise what's going on, pop
Shadow Assault and the carry should be dead. Run down the middle and towards your teammates who will be in the midst of the team fight then release your ult and do more damage. Now you're good to head back in and autoattack +
+
.
If you're teamfighting at baron or at their base (bad idea, but it happens) flash in then
Cutthroat to their carry. Follow previous steps. With the
Frozen Mallet and
Guardian Angel you can afford to make risky plays like this. Just make sure you focus the one person and not hit the tank.
Mercury's Treads are just fantastic for any CC.
Or if you're late to the party because you were pushing a lane or something, dive into the carry once again using
Cutthroat and pop
Shadow Assault twice to burst massive damage to all the enemies. I've gotten a penta like this.
;o
Evidence
The times I remember to screenshot it before hitting the play again button are below. Usually remember because I go 0 deaths, and the enemy surrenders before the fun starts.
But, here you go.
Summary
So yeah, this is a really different way of building Talon, I know.
But I carry 8/10 games using this build.
Even though it seems silly, it really does work.
So please, try it before you judge it.
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