Vi Build Guide by Kakeru Ryugasaki
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Example finished Build(Tanky)
Example offensive finished build(Ahead)
Not Updated For Current Season
Threats to Vi with this build
|Kindred||Kindred is a really easy match-up for Vi, for Vi has a knockback, a knock-up and can tank Kindred's damage.Just don't let Kindred stack her passive.|
Hello, my name is Kakeru Ryugasaki, at the moment I'm silver 4 in the BR server, my peak League was Silver 2, and although my low Elo, I consider myself a pretty good Vi player. I made this build with the help of a friend during a ranked game, and I did really well with it, so I decided to try it again and again, and it always went well for me, so we decided to develop the idea and evolve it to something useful.I will be updating the guide with new content as soon as I can.
Pros and cons of Vi
[*] This build makes Vi have the same level of map pressure that junglers like Gragas, Lee sin, Skarner, maybe even Rek'sai exert.
[*] Vi has a great ganking and trading potential, with Denting Blows and Vault Breaker.
[*] Vi basically deletes a champion of her choice from the game with Assault and Battery.
[*] Can do Drake really early on the game with her passive Blast Shield and her W Denting Blows.
[*] Can carry games on her own.
[*] Has friggin huge gauntlets.
[*] Her gap closer has a high cooldown.
[*] If really behind she can only rely on her team.
[*] Can be kited easily by champions like Kalista Kindred.
[*] Her Q Vault Breaker is her fight-starting ability, if you miss it, you will have to rely on her ult Assault and Battery
Vi's role on the game
Vi has a strange role, being a damaging-fight-starting-jungler. Champions like that are now out of the meta, or their builds have changed entirely, or both, like Aatrox. This build Basically takes the one problem of Vi, her slight squishyness and makes it into a full-tank-***-ripper. Her damage with this build relies on Titanic Hydra and is the only thing that makes this build viable, otherwise, she would fail in giving out damage, making all the trouble of creating this build worth only movinge her problems and changing them. So, with this build, Vi's role becomes one of a Gragas, start the fight, doing pick-offs and focusing the enemy frontline, not the enemy backline.
Vi's early game is encridibly powerful, as her clear speed is fast and her Blast Shield gives her great sustain. Normally I start doing the ancient krug , then I go for the crimson raptor , after that I do the red brambleback . Then I look for a lane to gank while doing the rift scuttler . After I gank, I go back to base, upgrade my items and get some wards, and I do murk wolf > gromp > blue sentinel . Then I gank again.
Ganking with Vi is relatively easy. You should usually gank from behind the enemy to guarantee a kill. Wait to be in range to use your Q. If the enemy didn't burn their Flash, they will die. You should ping before ganking, ping VERY much. If the enemy doesn't have flash, they will probably die.
When you get your Titanic Hydra, you will have your first powerspike. Assault and Battery> Titanic Hydra> Excessive Force>Auto attacking> Vault Breaker will be your burst combo, the more max health you have, the more damage you will do. You can also use your E to reset your auto attack and deal more damage(This is where your clear speed comes from). You can also make the Q animation shorter by using it in point-blank range, or extend it by Flashing while charging your Vault Breaker.
There isn't mystery about wich summuner spells to take, they will be almost always Flash and Smite.But if you're an experienced Vi player, I can recommend using Exhaust or Ignite in Flash's place. But do mind you will not be able to cancel you Q animation without Flash.
Greater Mark of Attack Damage
Greater Quintessence of Attack Damage
Greater Quintessence of Attack Speed
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Glyph of Cooldown Reduction
I usually take 9 AD marks, 9 Flat Armor seals, 3 Flat MR glyphs, 6 Flat CD glyphs, 1 Attack Speed Quint, and 2 AD Quints.
Vi doesn't really need that much attack speed, as she can Reset her auto-attacks by using her Excessive Force and naturally has attack speed from her Denting Blows; On the other way, the AD Marks and quints maximize her damage and camp-clearing capability.
These masteries are made to maximize her damage. She doesn't really need 9/21/0 masteries, as her Blast Shield makes up for it, and it maximizes the damage her team can do with Expose Weakness .
I have to thank my friend who helped me with this guide, iKohaku, Giftdead for testing it with me and Donutknol, as I have learned playing Vi with his Guide. Thanks to all who read this and try this build.
Ps: Sorry for bad english, I'm actually Brazillian.