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Garen General Guide by Doktor Teabag

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League of Legends Build Guide Author Doktor Teabag

Tanky Garen - Defending Top Lane, Demacian Style!

Doktor Teabag Last updated on July 22, 2014
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Ability Sequence

1
4
8
10
12
Ability Key Q
3
9
14
17
18
Ability Key W
2
5
7
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 27

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Garen with this build

Threat
Low
High
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Threat Champion Notes
1
Jax Jax might be Strong and Likes to Jump around, but he doesn't really have an escape. Build Armor & Health and you can take him out very easily. If he jumps on you, Just activate W and E for Protection and Damage
Guide Top

Introduction

Garen, The Might of Demacia.
Garen is NOT a Fighter. He is a Tank. Try to defend your Team in the Late game, and dont rush in. Garen is not a Killing Machine, he's a Closley Unbreakable Wall.
His Spells are very Strong in Early Game. His Ult is very Useful to Finish an Low Health Enemy, or to Take some Life from the Enemy Tank away. Never waste his Ult! The Cooldown is pretty High!


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Why you ALWAYS Need those 2 Items

You should ALWAYS get Boots of Swiftness. ONLY swtich them with Armor/MR Boots if the enemies are REALLY Dominating your Team. The Reason why you need Boots of Swiftness is because Garen can be a Fast Tank. And I mean...having both Speed AND Health can be pretty damn useful in escapes.


Warmogs Armor gives you 1000 HP and the Bonus to Regenerate 1% of your max. HP every 5 Seconds. This together with your Passive makes your Health Regen pretty high.


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Pros / Cons

+High Speed
+Fast Health Regen
+Strong Ult

-Not a big Damage Dealer
-Huge CD


Guide Top

Team Work

Defend your Team. Always go in first, and be the one who goes on the Towers first. If you are in a big 5v5, Use your E and after that your Q. If you see an ult coming, Press W and catch the ult. Don't let your Teammates get hurt. if you see an Low Health teammate getting chased, you can use your Ult on the chasing Enemy. Even if he has full Life. It will deal alot of damage to him and might make him leave. Protect and save your Teammates, it's hard to take you down anyways.


Guide Top

Ignite and Heal? WTF?

I don't use Flash because Garen's Q is good enough for me. I Use Ignite to get some nice Early Game Kills to build my Tank quickly, and I use Heal just because:
Oh, You're about to get me!
*Enemy Uses ult to finish me*
*I Press F* Nope.


Guide Top

Masteries

OMG WHY FLEET OF FOOT U HAVE TO GO 30 DEFENSE AS A TANK!

No. I don't think 30 Defense is required to be a good tank, also, Extra Movement Speed is useful as Garen.


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Runes

9 x Seal of Health
9 x Mark of Armor
9 x Glyph of Magic Resist
3 x Quint of Health Regen

This will Give you a Total Bonus of:
72 Health
8.19 Armor
12.06 Magic Resist
8.1 Health per 5 Sec (1.62 Health per sec)


Guide Top

Abilities

Passive - Perservance
Garen will regenerate 0.4% of his maximum health every second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 seconds.

This is Useful if you don't want to Backport (if your Team needs Help and is far away). Just Get in a Bush and wait a few Seconds to Regenerate quickly.

Q - Decisive Strike
Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will Deal additional physical damage and will silence his target.

Use this to Chase an Enemy Down, or to Escape from an Enemy. In a Teamfight, Try to Silence the Strongest of them, so he can't cast a Spell for a Short Moment.

W - Courage
Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration. Also, his Bonus Armor & Magic Resistance are increased by 20%.

Use this in a Teamfight or in a Escape to take a bit Reduced Damage. Skill this alot in early Game if you've planned to play Defensive Garen.

E - Judgment
Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage each second to enemies within range. Minions take 75% damage from Judgment. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions. After 0.5 seconds, Garen can reactivate Judgment to cancel it early.

Use this in a Teamfight to Damage all the Enemies around. You can also use this to Farm Minions in Late Game (it's not very effective in early Game). If an enemy is close to you and Might kill you, you can also activate this to make him go away from you.

R - Demacian Justice
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.

Always Use this in Early/Mid Game to Execute an low health Enemy Champion. In Late Game you can also Harras the Enemy Tank if he's about Half Life. But try to use this as an Execute Spell.


Guide Top

Additional Note

Please Note that English is not my Mother Language, I'm sorry if I fail at grammar sometimes.
Also, this is my First Guide, and I know it's not Perfect. The Content might not be your taste, but please don't tell me what to change on the Items/Masteries/Runes etc. If you don't like my Build, go to a different one. It's not that hard.

I hope I helped you out, and I hope I will see you on my Next Build again!

Bye!


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