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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Pros: Can assassinate squishy targets without building much damage, very good early game damage, decent teamfight utility late-game, easy to stick to targets in a chase, hard to chase/highly mobile.
Cons: Not the tankiest of offtanks, vulnerable to CC, not a lot of early jungle sustain, ganks rely on skill shots to hit, not a reliable execute to combo with Smite. (Example Elise can combo spider Q, Kha'Zix can combo Q, etc.)
Cons: Not the tankiest of offtanks, vulnerable to CC, not a lot of early jungle sustain, ganks rely on skill shots to hit, not a reliable execute to combo with Smite. (Example Elise can combo spider Q, Kha'Zix can combo Q, etc.)
Use your E to lower jungle creeps' attack speed and take less damage. Open your ganks with Q if possible wait until opponent burns flash/uses their dash before you cast Q for a second time. (Only cast Q the second time if you will still end up in a good spot, no need to accidentally tower dive.) Once you are in range use all the CC you got (E, Randuin's Omen, etc.) to secure the kill. Since Lee is very good at chasing, try to just get your opponent out of lane for the first few ganks and proceed with attacking the tower. If your opponent is at river without a tower, killing him/her should be a piece of cake!
Not sure how to view the notes for the Runes. In case you cant I'll put them here.
Hybrid Penetration Marks over Attack Damage Marks because I THINK it will yield more damage. (Someone can do a test/do the math if they want.)
Percent Health Seals over Armor seal because Riot nerfed Armor Seals and buffed base armor on all champs for a reason: To make the Seals "meta" more versitile.
CD Reduction Glyphs over Magic Resist Glyphs because Lee heavily relies on his abilities for damage, mobility, etc.
Life Steal Quints for sustain. (Duh.)
Hybrid Penetration Marks over Attack Damage Marks because I THINK it will yield more damage. (Someone can do a test/do the math if they want.)
Percent Health Seals over Armor seal because Riot nerfed Armor Seals and buffed base armor on all champs for a reason: To make the Seals "meta" more versitile.
CD Reduction Glyphs over Magic Resist Glyphs because Lee heavily relies on his abilities for damage, mobility, etc.
Life Steal Quints for sustain. (Duh.)
People tend to use their ult as an execute, do not do this. I repeat, DO NOT DO THIS. Whoever you are attempting to execute will most likely survive and you will end up kicking them away and saving their lives. If you feel the need to ult you can slow them with E/ward hop/flash ahead of them and ult them INTO your team and not AWAY from them.
Also I will add more champion matchups at time goes.
Also I will add more champion matchups at time goes.
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