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Teemo Build Guide by JoK3rK1nG808

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Not Updated For Current Season

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League of Legends Build Guide Author JoK3rK1nG808

Teemo The Terror

JoK3rK1nG808 Last updated on August 26, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


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Teemo



Video from iTz Clan Production check them out on youtube and subscribe!!


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Preface

Please try out the build before voting/commenting and please leave a comment if you have any questions/criticisms of the build. Thanks and enjoy


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Introduction

Hey everyone this JoK3rK1nG808 here with my second build on moba fire featuring our deadly yordle Teemo. Before i begin i want to say that this is how I play Teemo and do not expect everyone to like it. But i do ask that people try this build before downvoting


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Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ // Fun to play
+ // Passive poison
+ // Unlimited mini ward as a Ult.
+ // Awesome jokes
space
Cons


- // Very Squishy
- // Not the best early game
- // Bad against cc
- // U might die alot


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Runes

Runes


Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Attack Speed
9

Greater Quintessence of Lethality
3


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Summoner Spells

Summmoner Spells

Flash- Great escape plan/killing spell use it instead of ghost

Exhaust- Awesome slow and if u have the mastery point great debuff early game

Other Spells u might get are.....

Ignite- Good for first blood or stopping people like Fiddlesticks lifesteal

Ghost- Very good catching ability for people who run away like Master Yi or Sivir


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Skills

Camouflage. If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.


Blinding Dart. Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80-260 (+0.8 per ability power) magic damage and causes the target to miss all of their attacks for 1.5-3.5 seconds.



Move Quick. Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret. Toggle: Teemo movement speed is increased by 15-35% until he is struck by an enemy champion or turret.


Toxic Shot. Each of Teemo attacks will poison the target, dealing damage each second for 4 seconds. Teemo basic attacks poison their target, dealing 8-35 (+0.14 per ability power) magical damage upon impact and again each second for 4 seconds.



Noxious Trap. Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+1 per ability power) magic damage over 4 seconds. Traps last 10 minutes. Teemo forages for a mushroom every 30/26/22 seconds, but he is only big enough to carry 3 at once.


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Mushroom Placement * Coming Soon *

Coming soon to a build near U!!


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Items

Early Game

Ok so first i start with Doran's Blade for attack and health.After that i get my Boots of Speed the 2 Dagger.After that i build on of those daggers in Berserker's Greaves and the other one into Malady. I beserkers instead of mercs because i feel that beserks are just better for dps Teemo.And I build Malady because if u looks at its stats its just such a wonderful item for Teemo.





Mid Game

Ok so for mid game i tend to build a Wit's End. I build wits ends as for the magic resist and attack speed which temmo needs both. Then i begin to build my Madred's Bloodrazor but i dont finish it ti'll after i by the Giant's Belt for survivabilty and health.





Late Game


Ok now to finish the build i finish my Madred's Bloodrazor and finish my Frozen Mallet.the reason why i finish these to last is because i font really see giants belt that good early mid game but good for late game where there really hit hard.


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How i play as Teemo

Ok now that we have all the stuff u people have seen before lets go and see how ii play Teemo The Swift Scout. As Teemo i can hold my own on solo but i prefer goin with a teammate so i can act as support. A real good comrade to go with is Jax with his stun and your Blinding Dart its gonna be hard for Jax not to dodge and stun. Ok but enough about my dream team lets go back into how i play Teemo. I max out Toxic Shot like and other dps then Move Quick. If u notice above i dont use ghost since this is pretty much it in itself max out. As Teemo u want to stay in the back of team fight and just hit whoever u can with your little darts of death. U want to blinding shot there dps carry though if they have any.

And thats how i play the Swift Scout Teemo


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Summary

Ok so if any of u have seen my Nocturne Build then u will notice the setup the same way. I do not use the same setup because i am lazy. I merely use it because i think it looks good And ''hey why fix what aint broke?''. I really appreciate and feedback u guys give me and please try out build before u down vote :)