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Spells:
Exhaust
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Teemo
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- greater quintessence of Desolation: -More Armour pent? Yes please!!
- greater mark of Desolation: -Great runes for attack damage champions
- Greater Glyph of Attack Speed: -A little As Never hurt no one :)
- Greater Seal of Armor: -Get them so u dont die as much
Flash- Great escape plan/killing spell use it instead of ghost
Exhaust- Awesome slow and if u have the mastery point great debuff early game
Other Spells u might get are.....
Ignite- Good for first blood or stopping people like Fiddlesticks lifesteal
Ghost- Very good catching ability for people who run away like Master Yi or Sivir
Blinding Dart. Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80-260 (+0.8 per ability power) magic damage and causes the target to miss all of their attacks for 1.5-3.5 seconds.
Move Quick. Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret. Toggle: Teemo movement speed is increased by 15-35% until he is struck by an enemy champion or turret.
Toxic Shot. Each of Teemo attacks will poison the target, dealing damage each second for 4 seconds. Teemo basic attacks poison their target, dealing 8-35 (+0.14 per ability power) magical damage upon impact and again each second for 4 seconds.
Noxious Trap. Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+1 per ability power) magic damage over 4 seconds. Traps last 10 minutes. Teemo forages for a mushroom every 30/26/22 seconds, but he is only big enough to carry 3 at once.
Ok so first i start with Doran's Blade for attack and health.After that i get my Boots the 2 Dagger.After that i build on of those daggers in Berserker's Greaves and the other one into Malady. I beserkers instead of mercs because i feel that beserks are just better for dps Teemo.And I build Malady because if u looks at its stats its just such a wonderful item for Teemo.
Ok so for mid game i tend to build a Wit's End. I build wits ends as for the magic resist and attack speed which temmo needs both. Then i begin to build my Madred's Bloodrazor but i dont finish it ti'll after i by the Giant's Belt for survivabilty and health.
Ok now to finish the build i finish my Madred's Bloodrazor and finish my Frozen Mallet.the reason why i finish these to last is because i font really see giants belt that good early mid game but good for late game where there really hit hard.
And thats how i play the Swift Scout Teemo
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