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Teemo Build Guide by beeochkiller

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League of Legends Build Guide Author beeochkiller

Teemo Top From Hell

beeochkiller Last updated on November 25, 2016
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Teemo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Singed Easiest champion o lane vs. Just get your Frozen Mallet and he can't get near you without taking tons of damage. Just try to avoid his smoke.
1
Gnar Watch his rage bar and only poke when he is little gnar or about to be little gnar. Also avoiding his boomerang helps.
1
Garen Kite and poison him. Don't let him regain health, and zone him early game.
1
Volibear Run from his flip and poke and harass and he shouldn't stand a chance.
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Intro- Why teemo

Teemo is my favorite champion for two reasons. He has his own amazing wards, and he really annoys your opponent. So if you suck at buying wards and love making your opponents angry, hes the pick for you. He is a good counter pick to non-mobile melee champions.


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Masteries

Some people take deathfire or ferocity but i prefer the Thunderlord's decree. It hits harder faster. The deathfire is good too because it makes your mushrooms deal more damage. Also if you suck at last hitting, I would recommend savagery over wanderer.


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Runes

The attack speed marks make the early game much easier. Last hitting isn't too tuff on him. Armor is almost always a must, early game damage prevention seems good. Scaling MR is also great. They prevent damage and the longer the game the more damage they prevent.


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Items

So the overall most important item on teemo is the Frozen Hammer. It slows your opponent's down so you can kite super easy. It also improves your tankyness! With how squishy teemo is, any extra tankyness feels super good. The attack speed items improve your CSing and also help kiting. Wits End and Zhonya's both make you tankyer and also add damage.


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Skill Sequence

Skills seem pretty self explanatory. You want to get your poison early because it is your main damage output, and the level three movement speed because pre-level 6 ganks hurt.


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Spells

Teleport is also a good option. I prefer ignite because the extra damage is amazing and if they have people with lifesteal or spellvamp you will not regret it. If you pick teleport don't forget you can tele to your own mushrooms.


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Mushroom Placement

This is very important. Early game you should use them to block the jungler from ganking you. The river is a great spot and the tri bush top lane. I like to put ones to and from the tri bush on all side too. Killing your opponents control wards is very useful. makes them spend more money to kill your mushrooms. If you are trying to kill large number of minions you can drop a mushroom in the middle of them. All highly traveled areas are good to drop mushrooms in too. examples are your opponents jungle, dragon, river (where scuttle doesn't walk). Near middles bush. By your opponents razor talons jungle minions. Krugs tower bush and by the opening near krugs. Also Mushrooms near your opponents blue and red buffs help. The double as wards so keeping them by baron and dragon is smart too.


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Pros / Cons

Pros
+Annoying for opponents
+Easy farmer
+Free wards
+High damage output
+Blind

Cons
-Has a universal taunt just by being teemo
-Squishy to the max
-lacks a good escape other than move quick, easy to jump on
-Did I mention Squish!


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Team Work

In team fights blind adc, kill squishys after adc.