Team Guide by pileofpuke
Not Updated For Current Season
Not Updated For Current Season
Hi, I'm pileofpuke and welcome to my Ninja 3v3 team.
(sorry but this was the only picture i could get)
About the Team
So i had this idea to have all he ninjas in a 3v3 and see how it went. it worked quite well. so we decided to all buy the yellow skins for them. I have stinger Akali, and my friends have yellow jacket Shen and swamp master Kennen. The way this team is set out is that Shen is the main tank and starts all the fights followed by Kennen's ulti and Akali's ulti for pure ninja face raping.
Twin Disciplines - Upon obtaining 20 additional ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
Upon obtaining 10 additional attack damage, Akali gains 10% Spell Vamp, increasing by an additional 1% for every 10 attack damage gained thereafter.
Mark of the Assassin - Akali spins her kama at a target enemy to deal 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage and mark the target for 6 seconds.
Akali's melee attacks against a marked target will trigger and consume the mark to cause 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage and restore 20 / 25 / 30 / 35 / 40 energy.
Cost 60 energy | Range 600
Twilight Shroud - Akali throws down a cover of smoke that lasts for 8 / 8 / 8 / 8 / 8 seconds. While inside the area, Akali gains 10 / 20 / 30 / 40 / 50 armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her.
Enemies inside the smoke have their movement speed reduced by 14 / 18 / 22 / 26 / 30%.
Cost 80 / 75 / 70 / 65 / 60 energy | Range 700
Crescent Slash - Akali flourishes her kamas, hitting nearby units for 30 / 55 / 80 / 105 / 130 physical damage (+30% of ability power) + 60% Attack Damage.
Cost 60 energy | Range 325
Shadow Dance - Akali moves through shadows to quickly strike her target, dealing 100 / 175 / 250 (+50% of ability power) magic damage.
Akali stores an Essence of Shadow on kills and assists as well as every 25 / 20 / 15 seconds up to 3 total.
Cost 1 Essence of Shadow | Range 800
Akali is this team's Assassian /carry. Her items are build the same way as most Akali's, Hybrid. This team has no full ad charcter so Akali has to take that roal by having 1/2 damage.
As Akali you need to act as the team's Assassin and carry at the same time. It would be a good Idea for you to be roaming a lot of the time but you still need to be at the back when a team fight presents itself. As soon as Shen and Kennen jump in You need to be moving around looking for an opportunity to take out their squishys.
mark of the storm - Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy.
Thundering Shuriken - Throws a shuriken that damages the first enemy it hits for 75 / 115 / 155 / 195 / 235 (+66% of ability power) magic damage and adds a Mark of the Storm.
Cost 65 / 60 / 55 / 50 / 45 energy | Range 600
Electrical Surge - Passive: Every 5 attacks, Kennen deals magic damage equal to 40 / 50 / 60 / 70 / 80% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65 / 95 / 125 / 155 / 185 (+45% of ability power) magic damage and adding another mark.
Cost 45 energy | Range 900
Lightning Rush - Kennen moves very fast and gains the ability to pass through units, dealing 85 / 125 / 165 / 205 / 245 (+55% of ability power) magic damage and adding a Mark of the Storm to any hostile unit he passes through.
Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. Lightning Rush deals half damage to minions.
Cost 110 energy | Range 200
Slicing Maelstrom - Summons a magical storm that deals 80 / 145 / 210 (+33% of ability power) magic damage to a random enemy champion near Kennen every 0.5 seconds. This storm attacks up to 6 / 8 / 10 times and cannot hit the same target more than 3 times.
A Mark of the Storm is applied to enemies on the first bolt they are hit by.
Cost 40 energy | Range 200
Kennen is your team's Ap carry. He is build heavy ap with a small amount of armour and MR.
As Kennen you need to stick behind Shen. As soon as he uses his Shadow Dash you need to use lighting rush and Slicing maelstorm hitting as many people as possible.
Ki Strike - Every 8 seconds, Shen's next attack deals bonus damage.
Vorpal Blade - Deals 50 / 95 / 140 / 185 / 230 (+65% of ability power) magic damage to target unit. That unit becomes life tapped for 5 seconds, healing any champions who attack it for 10 / 20 / 30 / 40 / 50 (+20% of ability power) health over 3 seconds.
Cost 70 / 65 / 60 / 55 / 50 energy | Range 475
Feint - Shen enters a defensive stance, shielding the next 50 / 100 / 150 / 200 / 250 (+60% of ability power) damage. Lasts up to 1.5 seconds.
Cost 45 energy | Range 20
Shadow Dash - Shen rapidly dashes to a target location, Taunting enemies he collides with for 0.8 / 1.1 / 1.4 / 1.7 / 2 second(s).
Restores 50 Energy if you hit a champion.
Cost 120 / 115 / 110 / 105 / 100 energy | Range 250
Stand United - Places a shield on both a target allied champion and Shen, absorbing 300 / 525 / 750 (+100% of ability power) damage for 7.5 seconds (Shen's shield absorbs half as much damage). After channeling for 2.5 seconds, Shen teleports to the target's location.
Cost 50 energy | Range Global
Shen is your team's tank. Hence his items. but the items you buy for Shen should not just be the ones you see here. You need to build Your tank to what is doign to most damage one their team. If their team is Master Yi, Tryndamare and Warwick then your not going to get a force of nature. The best choice would probly be to swap it out for a thornmail.
As Shen you need to be in front of Kennen and Akali all the time. Make them follow you, Don't follow them. Just before a team fight make sure your team's ready then use shadow dash in , trying to hit as many people as possible to regain energy so that you can use it to give yourself maximum damage output. After dash has cooled down make sure not to use it again untill you need to because if you use to too early then it could cost your teammate their life.
Thanks for Reading my Guide, please rate and /or comment.