Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Skarner Build Guide by Zwirrbelbart

Other The New Skarner - Rework Patch 4.2 - Quick Guide

Other The New Skarner - Rework Patch 4.2 - Quick Guide

Updated on February 19, 2014
New Guide
Vote Vote
League of Legends Build Guide Author Zwirrbelbart Build Guide By Zwirrbelbart 37,103 Views 1 Comments
37,103 Views 1 Comments League of Legends Build Guide Author Zwirrbelbart Skarner Build Guide By Zwirrbelbart Updated on February 19, 2014
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Skarner
    Scarner Jungle
  • LoL Champion: Skarner
    Jungle
  • LoL Champion: Skarner
  • LoL Champion: Skarner
  • LoL Champion: Skarner

Quick and Dirty !

Jungle Order:

Blue -> (if Smiteless Blue) Epic Wrath (with Smite) else -> Wolfes -> (Skip Wrath Camp if Smiteless) Red else -> Wrath Camp -> Gank mid or Golems -> Gank.


Hint:

Since you buy Spirit of the Ancient Golem your Smite is a nice Heal/Mana Buff. So use Smite in Combat if u can.
Minios are Skarners best friend. With Hextech Gunblade and Spirit of the Ancient Golem you'll leach from Minions like a Boss! So fighting in Minionwaves may give you unexpected advantage. Profit!

After buying Spirit Stone you should use all Spells when jungling or fighting and dont "save" your Spells or Mana. YOur CD is incredible fast and your Mana will refill.
If you get allmost out of Mana in early/mid Game, use Crystaline Slash and autoattacks only to improve your refill.


Ganks:

From expperience Skarner needs:

- 1/2 Lane for Top-Ganks
- 2/3 Lane for Mid-Ganks
- 1/2 Lane for Bottom-Ganks

to successfully get the Kill. Although your Damageoutput is pretty good, Skarner needs help from the Allie.

There are two good ways of Ganking, depending on the durability and utility of Enemychampion:

1. Durabil/much Utility: Try to cut of Opponents way to thier Tower and use your ulti after they use Flash, or before they get in Flash-Tower Range. Allways Drag Enemy back as far as you can!
You may use Exoskeleton after Enemy flashs to gapclose and drag even farer away to your allie.

2. Nuker/Squishys: Use Ulti as fast as you can and fire Fracture immediately AFTER Ulti ends to the predicted Flashline.


GL & HF yours Zwirrbelbart (dubble R for morre zwirrble)
Back to Top

Skill Summery

Energyze
Passive: Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

Crystal Slash
Range: 350
Cooldown: 3.5
Cost: 20 / 22 / 24 / 26 / 28 mana

Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
Attack speed: 8 / 10 / 12 / 14 / 16%
Stacked bonus: 24 / 30 / 36 / 42 / 48%
Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.


Crystalline Exoskeleton
Cooldown: 16
Cost: 60 mana

Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
Max Movement speed: 16 / 20 / 24 / 28 / 32%

Active: Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.


Fracture
Range: 1000
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Slow: 30 / 35 / 40 / 45 / 50%
Missile width: 90
Missile speed: 1700

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.


Impale
Range: 350
Cooldown: 130 / 120 / 110
Cost: 100 / 125 / 150 mana

Magic damage: 100 / 150 / 200 (+ 50% AP)
Total damage: 200 / 300 / 400 (+ 100% AP)

Active: Skarner rears his stinger, immobilizing his target with fear for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.
Back to Top

Idle while Queing:

(Official) Story of Skarner:

Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
Download the Porofessor App for Windows
League of Legends Build Guide Author Zwirrbelbart
Zwirrbelbart Skarner Guide
Vote Vote
The New Skarner - Rework Patch 4.2 - Quick Guide

League of Legends Champions:

Teamfight Tactics Guide